Operation Backlog Completion 2026
Sep 062019
 

Wednesday’s Nintendo Direct closed with the announcement of Xenoblade Chronicles: Definitive Edition for the Nintendo Switch.

I admit, I was a little disappointed at first. I love the original Xenoblade Chronicles, but I was hoping they’d announce a Switch port of Xenoblade Chronicles X, which deserves a second chance much like Tokyo Mirage Sessions #FE is getting.

And I really couldn’t see myself putting in another 100+ hours to replay Xenoblade, even with completely redone graphics. Graphics aren’t a big priority for me, so why would I get it when my Wii copy works just fine?

However, the announcement trailer ends with a glimpse of Shulk and Melia standing in a location that appears to be the Bionis’ Shoulder. (If you’re unfamiliar with the first Xenoblade, it takes place on the bodies of two giants.) Although shown in cutscenes in the original game, the Bionis’ Shoulder was otherwise cut content.

Since the unused map is still present on the game disc, fans discovered that the Shoulder is a massive area with villages, a lake, caves, and a huge walled city, among other unusual feature.

If the Bionis’ Shoulder has been restored for the Definitive Edition, that opens up a whole range of possibilities. Has the gameplay progression changed to have the player visit this area where it was originally intended to appear? Will there be new story content related to it? Or will it just be some sort of post-game area not included in the main story?

Xenoblade Chronicles is still a massive game to replay, but if there’s new content, especially if it ends up being new story content, I’m a whole lot more interested in Xenoblade Chronicles: Definitive Edition than I was before.

(The Nintendo Direct also dropped a Deadly Premonition 2 sequel announcement on us without warning, and I’m really tempted to get the Switch version of the original Deadly Premonition once they get the reported audio bugs fixed. Aside from the bugs, the reception has been pretty positive.)

What about you? Are you getting Xenoblade Chronicles: Definitive Edition on the Switch? Do you think they’ll follow it with Xenoblade Chronicles X? Share your thoughts in the comments!

Apr 182018
 

After loving both of the previous Xenoblade games, I recently finished Xenoblade Chronicles 2.

Xenoblade Chronicles 2 has seen an odd reception. Some people love it, while other people hate it.

While it has some flaws, I think it’s a pretty fantastic game.

Like its predecessors, Xenoblade Chronicles 2 is an action RPG with an almost MMO-like combat system where your characters auto-attack until you use special attacks on a cooldown system. This time, you have three special attacks at a time, based on which Blade you have active. You can switch between three different Blades during battle (technically four, as Rex), which gives you a nice variety of moves.

Blades also have elemental attacks, which you can chain together in a system that seems complicated at first but isn’t so bad once you get used to it. By the end of the game, I loved stacking as many elemental orbs on a boss as possible so I could break them with an Elemental Burst.

As you’d expect from a Xenoblade game, there are many vast areas to explore with secret locations to find and items to gather. This time, it is spread across several “Titans,” massive creatures that fly through the Cloud Sea with civilizations built upon them. That’s a cool setting.

To me, however, it felt a little different from the past Xenoblade games. That sense of exploration was strong at the start, but the more I played, the more it started feeling like a regular JRPG progress, just with some large areas.

But that’s okay! I love JRPGs, so feeling like a regular JRPG isn’t a bad thing.

For me, the most important part of a JRPG is its story. So how does Xenoblade Chronicles 2’s story hold up? I think people sell it short when they claim it’s simple or read too much into the director’s “boy-meets-girl” comment.

I mean, technically yes, the plot kicks off when Rex meets Pyra and agrees to go on a journey with her to find Elysium, but there’s so much more. The quest to reach Elysium itself is because the world is dying, there are numerous points where the story deals with discrimination (mainly anti-Blade sentiments) and other serious themes, and the antagonists are credible threats.

And while it might use some JRPG cliches, it also subverts some in ways I enjoyed.

Click for minor Xenoblade Chronicles 2 spoiler
For example, Mor Ardain is set up to be the typical JRPG “evil empire,” to the point where I assumed going into the game that they’d be at least secondary antagonists. A technologically advanced empire at war to expand its territory and it’s sending a “Special Inquisitor” after you?

But Mor Ardain isn’t evil at all, its expansion is because their own Titan is dying, and the Special Inquisitor turns out to be an awesome character who becomes an ally pretty early on while still remaining loyal to the empire.

Now, I would say the story is more personal. It had grand, world-changing stakes, but most of the protagonists and antagonists are driven by very personal reasons.

There are humorous moments, but also serious moments and tragic scenes. I loved the main cast, especially Mòrag, who might be my favorite Xenoblade character in general.

(Speaking of characters, the fanservice controversy is way overblown.)

Now would it really be a Xenoblade game without some crazy twists? Don’t worry, Xenoblade Chronicles 2 delivers! One of the biggest twists especially delighted me with the cleverness of how it works.

Click for major Xenoblade Chronicles 2 spoiler
While it was marketed as being completely unrelated to the first Xenoblade Chronicles, there is a direct connection.

Not only was that a shock, but I suspect it will work in reverse: if you play Xenoblade Chronicles 2 first and then play the original, you’ll realize the connection then.

But I did call it a flawed game, so let’s get into some of the negatives. There’s nothing major wrong with Xenoblade Chronicles 2, but it has lots of little things that just made me ask, “Why did they think this was a good idea?”

You get new Blades essentially through a gacha system. Even though you don’t spend real money like in the dreaded mobile gacha games, it’s still annoying to use Core Crystal after Core Crystal and keep getting generic Blades, since it’s luck-based.

Then there are the side quests. Some side quests are great, especially since a lot of the fetch quests have been relegated to Mercenary Missions instead, and the Blade quests in particular have their own stories and cutscenes. But the ones that need you to gather tons of a particular type of item? Those annoyed me.

(Meanwhile, Ursula’s tedious quest falls into its own special category of “Why did they think this was a good idea?”)

Switching around Blades to get past field skill checks, sending out mercenary groups manually since there’s no “send again” option, and other minor things just added a bit of frustration to an otherwise excellent game.

Nevertheless, these flaws are just a minor strike against a fantastic journey across a beautiful world. It might drive completionists insane, but if you’re in it for the story, Xenoblade Chronicles 2 delivers.

Click for major Xenoblade Chronicles 2 spoiler
Except I’m not all that crazy about the post-credits scene of Pyra and Mythra returning as two separate people. It felt too deus ex machina.

Yes I know there are theories about how it technically fits with the lore. It still felt contrived to force a super-happy ending.

Although considering Pyra/Mythra/Pneuma is the “child” of the Architect and sacrificed herself to save everyone, I’m tempted to handwave the resurrection part as being because she’s basically Jesus.

Xenoblade Chronicles 2 doesn’t feel as epic as the original Xenoblade Chronicles, but it still tells a solid story with great moments and excellent characters, with a beautiful world to explore. If you have a Switch and you’re looking for a good JRPG, this is one you shouldn’t miss.

What did you think of Xenoblade Chronicles 2? Let me know your thoughts in the comments.

Aug 252017
 

I was unsure about Xenoblade Chronicles 2 when it was first announced, but the gameplay shown during E3 won me over.

This morning, Xenoblade Chronicles 2 was also shown at Gamescom, and it really looks fantastic.

As we saw at E3, the battle system is a little different from the previous Xenoblade games. It still has the blend of action and selecting special attacks, but instead of having Arts on a hotbar, they’re tied to your Blades and mapped to specific buttons.

This is a streamlined system, but it still looks complex. The Gamescom footage shows us a bit more of what to expect from the combat, including chain attacks, along with a look at some of its beautiful locations.

(Note: people have said that the quality is better live than it looks in the stream.)

Some people dislike the character designs (and ages) of the main protagonists, but I love what I’ve seen so far.

The gameplay seems fun, the environments are beautiful, and after the first two (especially since this is a return to the more story-driven nature of the first Xenoblade) I’m confident that the story will be exciting.

What do you think of Xenoblade Chronicles 2 so far?