Operation Backlog Completion 2026
Jul 242026
 

Back in the Nintendo Direct where Nintendo announced Xenoblade Genesis, they also announced Switch 2 upgrades for Xenoblade Chronicles 1, 2, and 3.

Each of them adds new things (the first game’s upgrade includes a racing mini-game, which was unexpected), and now the trailer for the upcoming Xenoblade Chronicles 2 upgrade has been revealed.

The additions include new outfits for Pyra and Mythra, a new mode where you play as Blades, and a new Blade… who happens to be MOMO from Xenosaga.

This makes her the third Xenosaga character to exist as a Blade, since KOS-MOS and T-elos were in the base game.

Now, this probably doesn’t mean anything for Xenosaga, but who knows? I’ve been hoping for a Xenosaga remaster for a long time now, and seeing it get another representative in Xenoblade feels like a promising sign!

Additions like this aren’t enough for me to replay the games for the Switch 2 versions, but it’s nice to see the upgrades include some nice new content. What do you think of the upcoming Switch 2 upgrade for Xenoblade Chronicles 2?

Apr 052023
 

Procyon Studio, the music studio founded by composer Yasunori Mitsuda, has announced a Xenoblade Chronicles 3 soundtrack release, as well as a “Trinity Box” set, with limited editions released on July 29.

On the website, the Trinity Box is listed as including the soundtracks for Xenoblade Chronicles Definitive Edition, Future Connected, Xenoblade Chronicles 2, Torna ~ The Golden Country, Xenoblade Chronicles 3, and the Xenoblade Chronicles 3 Expansion Pass Vol. 4.

(Xenoblade Chronicles X’s music wasn’t composed by Mitsuda, so it makes sense that it’s excluded.)

While it’s exciting to see the soundtracks themselves (the Xenoblade Chronicles 3 soundtrack limited edition even includes two mini replica flutes, among other bonuses), what might be even more interesting is that they include music from the upcoming Expansion Pass Vol. 4.

Volume 4 is the story DLC, which was teased in the February Nintendo Direct. If its soundtrack will be released on July 29, it seems likely that the DLC itself will already be out by then.

The timing also fits. Xenoblade Chronicles 2’s story expansion, Torna ~ The Golden Country was released in September 2018, just over 9 months after Xenoblade Chronicles 2. July 29 will be exactly one year since Xenoblade Chronicles 3 came out, so coming out before then makes sense if we consider Torna’s release an example.

I can’t believe Xenoblade Chronicles 3 has already been out for over 8 months and I still haven’t finished it. I expected to be fully addicted to it, yet I keep putting it aside for games like Fire Emblem Engage. Here’s hoping that I finally get back into it and reach the end in time to get excited for this upcoming story expansion!

Do you think Xenoblade Chronicles 3’s story DLC will be out before the soundtrack releases on July 29? Are you planning to pick up the soundtrack?

Nov 122018
 

After taking a break for horror games during October, I returned to Torna ~ The Golden Country and finished it over the weekend.

Torna is a DLC expansion to Xenoblade Chronicles 2, which I played and enjoyed earlier this year.

Technically, the expansion stands on its own and was even released as a standalone game… but considering how many Xenoblade Chronicles 2 revelations it spoils and how much context from the main game helps, I wouldn’t recommend playing it first.

As a short prequel, however, Torna is excellent. It focuses on Lora and Jin, as well as the other characters they meet on their journey, the most important of whom are Addam and Mythra. If you enjoyed those flashback scenes in the main game, you should enjoy seeing them expanded into a full story.

The combat system is similar to that used in Xenoblade Chronicles 2, but with some key differences. You can play as Blades now, so instead of switching which Blade you have active, you switch who is in the lead. The character in the back plays a supporting role, which makes it feel more like everyone in the party is contributing to the battle.

There are a lot of little gameplay changes that make Torna feel like a better experience. Gathering spots now say what type of item it’ll be, there’s no more luck-based core crystal system, and having a fixed set of Blades means you can use field skills without shuffling your lineup around every time.

I also liked the side quests better. While the main story’s side quests felt pretty basic outside of the Blade quests, most of Torna’s quests have their own little stories and characters who change as you complete their quests. This all ties into the Community system, which I loved.

…Well, mostly.

When you meet NPCs in Torna, they’re all added to a list. As you complete side quests and these characters start to like you, they’re added to your Community. It’s a nice way to show the work you’ve done toward helping people, and the way certain quests tied together made me really appreciate this system.

The problem is that Torna uses its Community system for padding, as there are a couple points where you can’t proceed with the main story until your Community reaches a certain level.

I enjoyed the side quests, and I kept completing side quests even after I was able to proceed with the main story, but having mandatory side quests just doesn’t feel right. It took me just under 30 hours to complete Torna, and while that’s sizable for DLC, it would have been even stronger if more time was devoted toward character development instead of locking the story’s progression like that.

Still, the side quests do help make Torna (the country) feel more alive. The story itself is good, with some great moments… but if you go into it expecting the same sort of lightheartedness Xenoblade Chronicles 2 had, just remember what we know about these characters’ pasts from the main game.

Click for implied Torna spoilers
Even knowing all that, I still wasn’t prepared for how sad the ending would be. It’s a hard-hitting ending if you’ve gotten attached to these characters, and just when you think everything’s going to be okay, it’s not.

(On the other hand, now I don’t mind the main game’s contrived happy ending quite as much.)

So if you enjoyed Xenoblade Chronicles 2 and want to see what happened in the past, or if you’re looking for a smaller Xenoblade experience, I highly recommend Xenoblade Chronicles 2: Torna ~ The Golden Country and I hope Monolith Soft takes inspiration from its strengths for their next game.