Operation Backlog Completion 2026
Jun 292026
 

I played the otome game Birushana back in 2022, and I’d been hoping for the fandisc ever since.

Not only did I love the characters, but it also has short mini-routes for four of the side characters, who have actual routes in the fandisc. It was like a teaser of what to expect.

So when Birushana: Winds of Fate was finally confirmed for localization, I was ecstatic. As soon as it came out, I pushed it to the top of my list.

I finished it over the weekend, so how did it turn out?

Winds of Fate has two types of stories: 3-chapter epilogues for the first game’s main love interests and 5-chapter routes for the new love interests. The epilogues are okay; most of them involved too much miscommunication for my taste, but despite these annoyances, they were still enjoyable and had some good CGs. Noritsune’s route was the highlight for me, because even though it still had miscommunication, it was such a funny route that I didn’t mind as much.

Now, the side character routes are shorter than the routes in the original game, but that didn’t bother me much since they branch off from events partway through the main game. Because of that, I felt the pacing of the routes was fine.

I went into Winds of Fate looking forward to Shigehira’s route the most, because his mini-route in the first game was so surprisingly enjoyable it left me dying for more. Indeed, his route was a delight, absolutely the best in the game. I loved everything about it, and the tragic ending was horrifyingly dark.

I only have two complaints about his route, one being that it had a few dialogue box errors (with the weirdest being one where a line of dialogue seemed to appear in the wrong conversation before showing up later in the correct context) and the other being that Shigehira’s sadistic personality doesn’t really show up at all. Don’t get me wrong, I loved his character growth, but I thought that part of him would show up at least a little.

(Oddly enough, I have a similar complaint about Takatsuna, whose first chapter hints at him having a dark, dangerous side, after which I spent the rest of the route waiting for that to come up again.)

The other three routes are… fine. They’re just fine. A few annoyances, some cute moments, and overall nothing that really stood out to me one way or another.

And that’s what I’d say for the whole game overall. Birushana: Winds of Fate isn’t a must-play like it’s predecessor, but it has some nice scenes, and Shigehira’s route delivered (almost) everything I’d hoped for. My reaction might be subdued compared to the excitement I felt going into it, but I’m still glad I played it.

Jun 262026
 

Arc System Works had a showcase on Wednesday, and while I didn’t tune in to watch the whole thing, one announcement really stood out to me.

Qliphah in Providence’s Shadow is a “tactical counter-timeline RPG” for the Switch, PS5, and PC, set in a world where reality is crumbling and “Aberrations” roam the streets.

It stars dual protagonists on a mission to uncover the truth behind what’s happening.

Combat is described as having a “timeline-driven gauge” that lets you plan out your attacks. It sounds like it’s more action than turn-based, but not a traditional sort of action system, either. Slowing down time and pausing seems to be a big part of it.

While the trailer doesn’t show the combat, the full showcase included an explanation of combat and some gameplay footage at around 13:06 (timestamped below).

I’m still not sure I have a good grasp on the combat system, but it seems interesting.

Now, it’s being developed by UnitePlus, which wasn’t a name that was familiar to me, but after looking around a little, I found out UnitePlus was the result of a merger between Aquria (The Caligula Effect, among others) and APlus (some of the Kunio-kun/River City games). It’s funny, when I read the timeline thing, the first thing I thought of was The Caligula Effect, which had you project future attacks and then let them play out in real time, so this feels like it has some similar ideas.

Overall, I’m really intrigued by this game. And not only does it look great, but it’s not too far away! It will be out on… September 24. Because of course it will.

What do you think about Qliphah in Providence’s Shadow?

Jun 242026
 

There’s good news and bad news.

The good news: Muv-Luv Tactics, which had an early access release for its crowdfunding campaign backers last year, now has a window for its full release.

Muv-Luv Tactics – Kalidasa at Nightmare will be out on PC in 2027, with English, Japanese, Traditional Chinese, and Simplified Chinese language options.

It’s a tactical RPG that tells a new story of humanity’s fight against the BETA, with no prior series knowledge needed. As an RPG fan and a Muv-Luv fan, I was pretty excited for it!

The bad news: after seeing its trailer and screenshots, some fans began to asks if certain pieces of art were AI generated, and it’s unfortunately looking like the answer is yes.

Now, the Steam page doesn’t have any AI disclosure on it, at least not yet, but people confirmed the early access version used AI generated art for minor pilot characters.

And on top of that, someone linked to the Campfire page for the crowdfunding campaign, where it says openly that the supporter characters based on backers would use a combination of hand-drawn art and AI image generation for their portraits.

So there we have it. I was so excited when I saw the announcement, and then my hopes plummeted. I should have been keeping a closer eye on stuff about Tactics so I’d have known about this beforehand.

Well, for once my slow progression through my backlog worked in my favor. I still have to play Total Eclipse, after all. That will give me some Muv-Luv to occupy myself with while I recover from the disappointment of no longer being nearly as interested in Muv-Luv Tactics.