Operation Backlog Completion 2026
Sep 302026
 

To say I was looking forward to the otome game Over RequiemZ would be an understatement.

It’s one I had been hoping would get localized ever since it was announced for Japan, and I even named it one of my top 5 most anticipated games of 2026.

So, did it live up to my hopes?

Yes, yes it did. In fact, it blew past them, because even as much as I was looking forward to it, I didn’t expect to enjoy it this much.

Over RequiemZ is an otome game about a girl named Yuhiru who is caught up in a tornado and awakens in another world, in a kingdom called Oz. Yes, this has loose Wizard of Oz inspirations. Since Yuhiru has black hair and black eyes, which in Oz is considered the sign of a “Bedeviled,” she is arrested and condemned to death. Death row prisoners in this kingdom have a chance to clear their sentences, however, by being sent on an expedition to monster-infested ruins to defeat the monsters there.

Since the ruins appear to be pieces of modern-day Japan, Yuhiru doesn’t fight her sentence but accepts it and sets out on a journey alongside three convicted murderers and the man overseeing their expedition.

Now, the one thing I dislike about Over RequiemZ is that it barely has a common route. A few quick scenes set everything up and introduce the love interests, and then you choose whose route you want to do. I much prefer having a long common route to get to know the characters before your choices determine the route, so that disappointed me.

I also expected to be disappointed that most choices don’t “matter,” in terms of influencing your outcome. Basic dialogue choices are just for flavor, and questions that do have a correct choice reward you with bonus voice lines to listen to later. Instead, each route has one key choices that splits it into the “Fact” or “Dark” route, and another key choice at the end of each to determine which ending you get.

But you know what? I actually ended up enjoying that system. Maybe it’s because I’ve been playing so much Hundred Line, but I found I appreciated the game branching based on key decisions.

(Plus, that let me pick some wilder dialogue options, like saying I enjoyed the one love interest trying to scare me, without worrying that it might give me a bad ending.)

So the thing that had me so intrigued about Over RequiemZ is that instead of just having dark endings, each character gets a whole dark route. The route splits halfway through based on your choice, so each ends up feeling like a complete, satisfactory experience. On the “fact” route, you clear up all the route’s mysteries and questions and get a sweet, heartfelt romance. All of these were good, with some great moments that really made me appreciate the writing. If only the fact routes existed, I’d have found it to be an enjoyable otome.

Click for major Over RequiemZ spoilers (Dorothy's route)
The revelations on Dorothy’s fact route actually blew me away, because I was not prepared for their backstory and how the Wizard of Oz references exist for an in-universe reason.

In a way, I think I expected this game to mostly be character-focused and not have an interesting overall plot, so I was surprised by how good it was.

But the dark routes are where it really shines.

On the dark route, circumstances cause the love interest to spiral into obsession and madness. These characters, who are (mostly) kind and normal on the fact routes, become scarier than a lot of yandere routes I’ve seen. If you like that sort of thing, especially the thrill of being in danger from the love interest, it’s so good.

The fact routes felt like the main game, while the dark routes felt like a special treat.

Click for Over RequiemZ spoilers (Noil's route)
Noil’s dark route especially felt that way, which is funny since I don’t usually enjoy reading cannibalism, and that’s his central obsession there… but it’s joined by so many tropes that I do like that it ended up being my favorite. The biting, the chase scenes, the tentacles, the sadism, it felt like it was written just for me.

On top of that, the route plots were pretty good (aside from some weak villain writing), and the love interests were fantastic. I love them all, and I really hope there’s a fandisc someday.

If Over RequiemZ had a longer common route with choices to branch out onto the routes, it would easily be one of my all-time favorite otome games. As it is, it still ranks right up there, because I had so much fun playing this one that I didn’t want it to end. Leading up to Over RequiemZ, I said it had been a long time since an otome game really got its claws into me, and this one did exactly that.

Sep 282026
 

Near the end of last week, Good Smile Company (yes, the Nendoroid company) and Monochrome Corporation announced two things.

First, a new fantasy IP called Ignisphere, which will include a variety of media. The creator of Ignisphere is Takafumi Noma, who was the director of Unicorn Overlord.

I never played Unicorn Overlord, but it’s one of those games that I want to try eventually.

Second, they also announced the first game set in the Ignisphere universe, an action RPG called Dawngazer. No further details have been given yet.

According to Gematsu, figurines and light novels are also planned for the series.

Now, there’s also a short teaser trailer, although I’m not sure if it’s meant to be specifically for Dawngazer or for the Ignisphere universe as a whole. Either way, it gives an idea of the atmosphere to expect. Although it doesn’t show a lot, I love the music.

There’s still a lot we don’t know about Dawngazer, but I’m intrigued!

What are your thoughts so far?

Sep 252026
 

I’ve had both good and bad experiences with games backed on Kickstarter (as well as a backlog of backed games I still need to play), but this one might be the most painful.

Back in 2022, we discussed the double Kickstarter for Armed Fantasia and Penny Blood, spiritual successors to Wild Arms and Shadow Hearts respectively.

Although I found the dual Kickstarter format to be somewhat confusing, I backed the campaign in eager anticipation of both games.

I was a little worried because of how ambitious the projects were, but I still had optimism. Well, the years since then brought a sequence of disappointments on the Penny Blood side. After a while, the Penny Blood updates didn’t say anything about game development at all and only expressed their inability to pick up a publisher, and then the developer filed a lawsuit against Dangen Entertainment over unpaid costs. At this point, I’ve resigned myself to the possibility that the roguelike spin-off Penny Blood: Hellbound and novels set in the Penny Blood universe might be all we ever see.

But I still held out hope for Armed Fantasia, because even though updates were short and infrequent, at least they were still about the game.

Well… maybe that was too optimistic after all. Digital Bros, the parent company of 505 Games, announced the discontinuation of development on two games, one of which is Armed Fantasia.

(Did we know 505 Games had picked up Armed Fantasia? I feel like I’m going crazy, because I can’t find anything about the publisher being announced, yet I could have sworn we knew something. Maybe it’s just that we knew the game had a publisher, unlike Penny Blood.)

No update has been sent to Kickstarter backers yet, which is a little disappointing. After news like this, I’d like to hear what’s going on from the team. Maybe there’s still hope that they could find a different publisher; I haven’t completely given up on it yet.

But right now, it looks like Armed Fantasia might remain just a dream.