Operation Backlog Completion 2026
Jul 172026
 

Among all the exciting things announced in last month’s Nintendo Direct, we can’t forget about Final Fantasy Resonance.

Final Fantasy Resonance is an HD-2D turn-based Final Fantasy game, although it’s not wholly new but rather based on the first season of Brave Exvius, re-imagined here to fit the format of a regular game rather than a gacha.

I’m not too familiar with Brave Exvius, but I’ve seen some praise for its story, so that’s a good sign.

A new trailer for Final Fantasy Resonance came out yesterday, and the game looks great. I especially liked the glimpses of exploration. We’ve got a world map again! The dungeons also look promising.

(What I don’t like is the UI. We’ve got these gorgeous environments and sprites… and then the blandest mobile game UI and font. I mean, it’s not the sort of thing that would stop me from playing the game, but I just wish they went with something with a little more flair.)

Now, including characters from past Final Fantasy games as “visions” that you equip to use their abilities still feels odd to me, and it’s the most obvious reminder that this has its roots in a gacha game. Nevertheless, I’m cautiously excited about everything shown here.

The game will be out on October 22 for Switch, Switch 2, PS5, Xbox Series X|S, and PC. (Physical copies are available for Switch, Switch 2, and PS5, but the Switch 2 version is a key card, so I’ll probably end up getting it for the Switch.)

What are your thoughts on Final Fantasy Resonance?

Jul 152026
 

I often praise the Wild Arms series and talk about how much I’d like to see a new game. Up until recently, however, I’d only played Wild Arms and Wild Arms 3.

(I have the second game, but I haven’t gotten around to playing it yet.)

So when Wild Arms 4 was added to PSN a few months ago, I decided it was high time I played it. Well, of the three Wild Arms game I’ve now played, it’s ranked last for me… but that doesn’t mean it’s all bad, so let’s talk about the highs and lows.

The first thing I want to mention is that Wild Arms 4 is fairly linear. I love exploring the world map in classic JRPGs, and there’s none of that here.

There is a map, but it’s only to choose your destination from. You mainly go from one point to the next and pretty much have no reason to backtrack even if you could (until the very end, when you get the ability to reach treasure chests that were inaccessible before).

It also lacks things like building interiors in towns. When you enter a house, you just get a screen where you talk to the NPC more like it’s a visual novel.

The dungeons have beautiful environments, though, and Wild Arms 4’s dungeons not only include puzzles, but also a surprising amount of platforming. It reminded me of how much I miss JRPGs having puzzles in dungeons.

Meanwhile, the combat system is an unusual twist on turn-based combat. Battles take place on a field of hexagons, which might have you picturing something like a strategy RPG or the older Trails combat systems, but it’s a little different. The grid is 7 large hexagrams, and even though allies and enemies can’t occupy the same space as each other, multiple allies or enemies can. Attacks, items, etc., meanwhile, effect an entire hexagon.

So if you have two characters on the same hexagon, for example, you can heal them both with the same item. If you attack a hexagon that has multiple enemies, you’ll deal damage to them all. On top of that, some hexagons have elemental effects that change certain skills.

It’s an interesting system, and I found combat to be fun once I got used to it.

Oh, and the funniest thing is how getting items after battle works. At the end of a battle, an item might appear on a hexagon… but you only get it if at least one character is on that hexagon. If not, it informs you the item “slipped away,” which always made me laugh because it sounds like the items are escaping.

Now the story is… not the greatest. I’d say its strongest point is its sheer cheesy spectacle. I wasn’t playing to see what would happen next in the plot or because I loved the characters, but it’s the sort of story where a villain might fly up on a jetpack and attack a train with his chainsaw, and how can you not be entertained by that?

Click for Wild Arms 4 ending spoilers
I didn’t like the epilogue, either. I know a lot of people like tragic/bittersweet endings and praise the game for it, but I would have been much happier if it ended right before that, leaving the characters’ fates unknown instead of jumping to ten years later and outright telling me Raquel died and the four friends never reunited.

Overall, Wild Arms 4 left me with mixed feelings. The plot was weak yet entertaining at times, although I didn’t like the ending. The dungeons and combat were pretty fun, but I wish it had world map exploration more like Wild Arms 3. I didn’t love it or hate it… but I’m glad I at least got a chance to play it.

Jul 132026
 

D23, the Disney fan event, will be held this year from August 14-16, and they just announced the list of events.

The list includes a “deep dive into Kingdom Hearts.”

This event is described as commemorating 25 years of Kingdom Hearts and will feature “insights from the creative minds, character voices, and more behind the magic.”

Now, this isn’t actually the 25th anniversary of Kingdom Hearts. The first game came out in Japan in March 2022, so next year will be its 25th anniversary. But D23 isn’t actually held every year, so I guess that’s why they decided to celebrate it now.

Moving on to the announcement itself, on the surface it doesn’t seem like we should get too excited over it. It could well be a discussion of the series itself without any new announcements. However, D23 has been a source of Kingdom Hearts news in the past. Back in 2018, for example, a ton of Kingdom Hearts III information came out of D23.

So D23 would be a solid contender for Kingdom Hearts IV news even without the series having its own dedicated panel.

Since we finally got a new Kingdom Hearts IV trailer during last month’s Nintendo Direct, here’s hoping this means it’s time for the information floodgates to open. I’ll have my fingers crossed as we get closer to D23.

In the meantime, I just have one question… is it really a coincidence that this news came out on 7/13??