Operation Backlog Completion 2026
Jan 142026
 

Capcom has announced a Resident Evil showcase for tomorrow, January 15, at 2 PM PT / 5 PM ET.

It will last 12 minutes and feature new information about the upcoming Resident Evil Requiem, which is due out at the end of February.

I have mixed feelings about Requiem.

I want to be excited for it, but its two campaigns, one being focused on horror while the other has more action, makes me nervous that they’re heading back toward that “attempting to appeal to everyone” approach they used for a while (where action always came out on top anyway).

I was happy when Resident Evil 7 returned to survival horror, and Resident Evil Village was right on the brink for me. So I definitely want to get a better feeling for Requiem’s approach before I get it.

Anyway, I’ll most likely watch the showcase to see what new information is revealed. Since it’s described as a Resident Evil showcase, there’s always the chance that something new might be announced, too (maybe a remaster of Outbreak to tie in with Requiem?)… although with a 12-minute runtime and a focus on the upcoming game, I’m not holding my breath for surprise announcements.

What are you hoping for from the Resident Evil showcase?

Jan 122026
 

Near the end of 2024, PQube announced that they’d be publishing Iwakura Aria, a visual novel that caught my attention for how hauntingly beautiful it looked.

(And because the trailer had House in Fata Morgana vibes.)

Anyway, Iwakura Aria came out last year, and I eventually picked it up and played it as my first game of 2026.

Set in 1966 Japan, it follows a girl named Ichiko who gets a job as a maid working at the strange Iwakura mansion, where she’s quickly enchanted by the owner’s beautiful daughter, Aria. The story focuses on two main things: the blossoming romance between Ichiko and Aria, and the mysterious hints of disturbing secrets in the mansion.

It’s a visual novel, with choices that sometimes lead to different endings, but this is handled in a straightforward way. Choices either keep you on the main path or lead immediately to an early ending.

There’s also a slight gameplay element in that as Ichiko does her work as a maid, you can choose different rooms to visit for short scenes. Some are required, but the optional ones are worth checking for extra dialogue and sometimes hints about the story. I always visited each room twice to make sure I’d seen everything.

One thing that stands out the most to me about Iwakura Aria is the art. It’s beautiful. Only a handful of characters have sprites, and I wish there were more CGs, but it also sometimes uses black-and-white panels to present scenes, which I really liked the style of. Ichiko is also an artist and sometimes sketches things she sees, which I just wish they had done more with. My only real criticism of the visual presentation is that the font is tiny. That took a little getting used to.

The story gets fairly dark at times, although it also has a lot of lighthearted moments. The romance never completely convinced me, but the characters are likeable and I cared enough about them to root for their happiness in face of the increasingly dark events of the game.

It took me about 12 hours to beat, and I wish it had been longer, because I think some aspects of the story could have benefited from being fleshed out more and given greater attention. A handful of side stories unlocked as you play wrap up the remaining loose ends, but they’re so short they barely feel even like short stories, only a few paragraphs each, and they imply a final dark twist that I’m baffled was hidden away in side stories like this.

Click for major Iwakura Aria spoilers
To be clear, this is a romance. The true ending has Ichiko and Aria happy together and safe at last.

………and then the side stories strongly imply Aria is Ichiko’s mother and neither of them knew.

(I’ve seen plenty of visual novel routes that appear to be incest until the characters turn out not to be related, but this might be the first time I’ve seen one do it the other way around.)

I can’t even be too upset about it, because the audacity has me laughing. Why would you write a twist like that and only imply it through the side stories? It’s a bizarre twist to include in the first place, and hiding it away makes it even weirder. It almost feels like it was meant as a last-minute sucker punch so the game wouldn’t have a fully happy ending.

So that left me with mixed feelings on the ending and just generally asking, “But why?”

Bizarre though that was, I did enjoy the story after all.

Since I brought it up earlier, I’ll finish by returning to the comparisons between Iwakura Aria and The House in Fata Morgana. Overall, they are two very different visual novels. There were definitely a few moments and themes that made me think they must have been inspired by Fata Morgana (including one big similarity, but even that is fundamentally different), but for the most part the tone and approach are quite distinct. While they have some parallels, I wouldn’t go into it trying to make any 1:1 comparisons.

Overall, I’m happy I played Iwakura Aria. It’s a beautiful visual novel, and despite some strange decisions with the story, I enjoyed my time with it.

Jan 092026
 

As the end of 2025 approached, I looked for a short game I might finish up before the end of the year and pulled Loopers out of my backlog.

Loopers is a short visual novel about a young man who loves treasure-hunting and finds himself caught in a time loop, where the same day repeats for the people caught in the loop over and over again.

It was written by Ryukishi07, but it’s not horror – although the beginning had me wondering if I’d been misinformed and it was at least a spooky story after all.

But it isn’t long before the spooky elements fade into something that’s surprisingly upbeat. For a story about people trapped in a time loop, it has a surprising focus just on good feelings and learning to love life. It’s very positive and almost cozy, with some romantic elements as well.

The treasure hunting aspect is also fun, if a little silly in how the main character’s love of it reinvigorates the entire group.

It’s a kinetic novel, so there are no choices to make, and it took me under 4 hours to finish.

Overall, my final feelings on Loopers were that it’s… fine. Pleasant. It isn’t the sort of story that will stand out to me for years to come, but it was nice enough to spend a few hours with.