Operation Backlog Completion 2026
Jul 012026
 

I woke up this morning, went online, and was immediately blasted with the news that PlayStation is going all-digital.

Staring in January 2028, physical disc production of PlayStation games will end.

This is a huge disappointment to people like me who prefer physical games.

I almost always prefer to get physical games, and I’ll continue to do so for as long as possible. I like to have a physical game that I can hold in my hand and not need to download (yes, even though you need to install games from discs these days, most of those are still actually on the disc and can be installed without an Internet connection).

Now, I do play my share of digital games depending on the circumstances. I’m not saying I’ll never buy another PlayStation game after next year or anything like that.

But it will affect my purchasing habits. I frequently preorder physical games even if I don’t intend to play them at launch. I only preorder digital games if I plan to play them right away. Physical availability often influences which platform I buy a game on, too; there have been PlayStation games I chose over the Steam version because I wanted a physical copy. And I’m much more inclined to wait for a sale on digital games rather than buy them at full price.

So… I guess this is good news for my backlog, at least.

Meanwhile, they also announced that the PlayStation 3 and Vita stores are closing. Here, that will happen in July 2027.

We knew this was coming eventually, especially since they intended to shut them down five years ago and only backtracked because of how unpopular the decision proved to be. It was only a matter of time. Still, shutting down the older digital stores feels like an especially rough blow when it comes on top of the news that future PlayStation games will be digital-only.

What a morning for PlayStation news.

(Unrelated to PlayStation, there was at least one bright spot in today’s gaming news, as an unannounced Metroid game got rated in Brazil.)

How do you feel about the announcement of PlayStation’s plans going forward?

Jun 292026
 

I played the otome game Birushana back in 2022, and I’d been hoping for the fandisc ever since.

Not only did I love the characters, but it also has short mini-routes for four of the side characters, who have actual routes in the fandisc. It was like a teaser of what to expect.

So when Birushana: Winds of Fate was finally confirmed for localization, I was ecstatic. As soon as it came out, I pushed it to the top of my list.

I finished it over the weekend, so how did it turn out?

Winds of Fate has two types of stories: 3-chapter epilogues for the first game’s main love interests and 5-chapter routes for the new love interests. The epilogues are okay; most of them involved too much miscommunication for my taste, but despite these annoyances, they were still enjoyable and had some good CGs. Noritsune’s route was the highlight for me, because even though it still had miscommunication, it was such a funny route that I didn’t mind as much.

Now, the side character routes are shorter than the routes in the original game, but that didn’t bother me much since they branch off from events partway through the main game. Because of that, I felt the pacing of the routes was fine.

I went into Winds of Fate looking forward to Shigehira’s route the most, because his mini-route in the first game was so surprisingly enjoyable it left me dying for more. Indeed, his route was a delight, absolutely the best in the game. I loved everything about it, and the tragic ending was horrifyingly dark.

I only have two complaints about his route, one being that it had a few dialogue box errors (with the weirdest being one where a line of dialogue seemed to appear in the wrong conversation before showing up later in the correct context) and the other being that Shigehira’s sadistic personality doesn’t really show up at all. Don’t get me wrong, I loved his character growth, but I thought that part of him would show up at least a little.

(Oddly enough, I have a similar complaint about Takatsuna, whose first chapter hints at him having a dark, dangerous side, after which I spent the rest of the route waiting for that to come up again.)

The other three routes are… fine. They’re just fine. A few annoyances, some cute moments, and overall nothing that really stood out to me one way or another.

And that’s what I’d say for the whole game overall. Birushana: Winds of Fate isn’t a must-play like it’s predecessor, but it has some nice scenes, and Shigehira’s route delivered (almost) everything I’d hoped for. My reaction might be subdued compared to the excitement I felt going into it, but I’m still glad I played it.

Jun 262026
 

Arc System Works had a showcase on Wednesday, and while I didn’t tune in to watch the whole thing, one announcement really stood out to me.

Qliphah in Providence’s Shadow is a “tactical counter-timeline RPG” for the Switch, PS5, and PC, set in a world where reality is crumbling and “Aberrations” roam the streets.

It stars dual protagonists on a mission to uncover the truth behind what’s happening.

Combat is described as having a “timeline-driven gauge” that lets you plan out your attacks. It sounds like it’s more action than turn-based, but not a traditional sort of action system, either. Slowing down time and pausing seems to be a big part of it.

While the trailer doesn’t show the combat, the full showcase included an explanation of combat and some gameplay footage at around 13:06 (timestamped below).

I’m still not sure I have a good grasp on the combat system, but it seems interesting.

Now, it’s being developed by UnitePlus, which wasn’t a name that was familiar to me, but after looking around a little, I found out UnitePlus was the result of a merger between Aquria (The Caligula Effect, among others) and APlus (some of the Kunio-kun/River City games). It’s funny, when I read the timeline thing, the first thing I thought of was The Caligula Effect, which had you project future attacks and then let them play out in real time, so this feels like it has some similar ideas.

Overall, I’m really intrigued by this game. And not only does it look great, but it’s not too far away! It will be out on… September 24. Because of course it will.

What do you think about Qliphah in Providence’s Shadow?