Operation Backlog Completion 2025
Mar 142016
 

Berseria-Velvet-versus-exorcistI’m excited about Berseria, but I have some misgivings about it being set in the same world as Tales of Zestiria.

It’s a far-distant prequel, but since Tales of Zestiria’s worldbuilding is one of the things that fell apart and caused my lackluster review, I worry Berseria might suffer from the same issues.

On the other hand, this is their chance to smooth things out and establish working lore for this world.

The newest trailer makes me hope they’ll do just that. Let’s take a look.

This trailer is cool for a lot of reasons.

First, we see a man who appears (at least from this distance) to wear Shepherd-esque garb walking away from a balcony. It’s unclear if Shepherds already existed at the time of Berseria, but there is a “savior” Velvet wants revenge on.

The trailer then plays “Burn,” Berseria’s recently-revealed theme song, and we see Velvet swordfighting a man in white. This man was previously introduced as an exorcist, like Eleanor, whom Velvet also fights in this trailer.

Exorcists protect people from daemons, which seem to be an early version of hellions. Some daemons can keep their reason, such as Velvet and Rokurou, the dark-haired man she’s shown back-to-back with.

The closeup of Rokurou includes a quick glimpse of Velvet and Eleanor in the field behind him. Perhaps although the exorcists begin as Velvet’s enemies, Eleanor at least will become an ally at some point.

Berseria-Magileux-and-new-characterThe trailer also shows Laphicet, Magileux, Bienphu, and a couple new characters.

First, Rokurou fights a man (at a volcano?) who hasn’t been revealed, but while that could be a minor antagonist, the trailer also shows a woman in white who seems prominent.

She appears in the fight between Velvet and Eleanor, and then again beside Magileux. Her attire, the way Eleanor appears to be guarding her in the first scene, and the scepter she carries all suggests she has authority. Perhaps she is a high-ranking person in the Abbey, the order of exorcists.

After a few scenes showcasing Magileux, the woman in white appears to strike her.

Everything about this trailer is really cool, but one more small detail caught my attention. Velvet says the name “Artorius.”

Tales of Zestiria contains an important location called Artorius’s Throne, but it’s never expanded upon. As I traveled through it, I kept asking myself, “Who is Artorius? Why is this place here?” It felt completely irrelevant to the plot and world.

Click for minor Zestiria spoiler
Artorius’s Throne is the final dungeon, and the apparent base of the main villain. Yes, the villain’s base is named after someone who is never even mentioned.

If Berseria plans to include Artorius, perhaps show Artorius’s Throne in the past, it gives me hope it will straighten out the jumbled world Zestiria created.

What do you think? Will Berseria save the Zestiria universe or fall prey to the same mistakes? Let me know your thoughts on that and this trailer in the comments below!

Mar 112016
 

Beastmaster-and-PrinceBy now you probably know that while the dark, twisted part of me writes Lovecraftian horror and loves Silent Hill, another part of me plays games about lawyers and bird romances.

(Don’t worry, my look at bird lawyers is on the way.)

So when I saw a Kickstarter to localize a game where you interact with princes who have been enchanted into animals, with a special “Cuddle System” where you pet their animals forms, I laughed for a while and then said, “This is adorable, I want it.”

Beastmaster and Prince is an otome game (visual novel marketed to a female audience, usually romantic) about a young woman named Tiana who wants to be a Beastmaster. She meets four princes who have been cursed into the shapes of animals: one became a lion, the second a wolf, the third a duck, and the fourth a rabbit.

While searching for a way to life the curse, Tiana learns of a conspiracy within the kingdom.

Beastmaster-and-Prince-AlfredThe game was pretty popular in Japan, and now Gloczus, Inc. and b2g Studio hope to bring it to the West.

However, this project is for more than just the original Beastmaster and Prince game. It also includes the Snow Bride fandisc which continues the story, as well as additional side stories.

It will be the complete Beastmaster and Prince experience, with the original Japanese voice acting, available for Steam. After its Steam release, they may consider a Vita version, as well.

If the Kickstarter project meets its goal, that is.

It suffered early on from a disorganized setup and lack of higher-tier goals. Since then, it’s improved a lot and more backers have joined us… but will it be enough? At the time I’m writing this, Beastmaster and Prince has 26 hours left to make the remaining $78,000 it needs.

So if a game about curses, princes, animals, and romance sounds good to you, or if you just want to support otome localization in general (as they hope to bring more otome games to the West if the market is there), head over to the Beastmaster and Prince Kickstarter!

Mar 092016
 

It’s finally time to review Tales of Zestiria.

Sorey shouts "Criticize THIS, you jerks!"

My screenshot Let’s Play stands as a testament to the way my feelings toward Zestiria changed. It went from being a game I loved to one I can’t honestly recommend. By the end, it left me with many questions, the most important of which is simple:

What went wrong?

See, Tales of Zestiria isn’t a bad game. It’s not like Sticker Star, where I can rant about how awful it was, or even Final Fantasy XIII.

For about 40 hours of Tales of Zestiria, it was fantastic. I thought it might be better than even Tales of Xillia, which I loved.

While Zestiria still doesn’t have a world map, it has much larger areas to explore than Xillia, which made it feel more like I was on an epic journey. The awesome soundtrack helped, too.

You gain certain field actions you can perform, such as casting flames ahead of you. This reminded me a bit of the Sorcerer’s Ring in Symphonia, and I enjoyed using new powers to pass obstacles I couldn’t cross before. This comes into play for puzzles in dungeons, especially the trial shrines. Characters also have support abilities, which allow you to do many things, such as detect discovery points, make recovery items, and (my favorite) increase your movement speed after a battle or overheard NPC chatter.

The combat system is controversial, but I didn’t mind having the two human party members locked into my battle party. Since each seraph was tied to an element and could be switched out instantly, the restriction never bothered me.

Zestiria-Sorey-actingAnd Tales of Zestiria is funny.

I praised Xillia for its humor, but parts of Zestiria felt like outright comedy, such as Sorey’s poor acting attempt where he described himself as the “son of a provincial lard.”

The character interactions are fantastic and led to some of the funniest skits I’ve seen. Whether it’s Edna’s sarcasm or Lailah’s vow causing her to go into random mode, they were thoroughly entertaining.

The story had plenty of potential, with Sorey as the messianic Shepherd up against the Lord of Calamity, and a convoluted “malevolence” system that could have been really cool if they explored the depths of its shaky morality.

Zestiria-pure-villain

And then it all falls apart.

This isn’t like Professor Layton vs. Phoenix Wright, where I can still enjoy and recommend it despite an awful plot twist at the end. I loved Zestiria’s early story, but that love was founded on the belief, the assumption, that it would come together in a satisfactory way… and it doesn’t.

Tales of Zestiria can’t keep track of how malevolence works. Foreshadowing and even plot points come to nothing. Its villains barely get character development (for a full, spoiler-filled rant on how Zestiria fails its villains, go here), loose ends are often wrapped up by characters speculating on what they think might be the case, and a critical plot item is left unexplained because the character involved “forgot.”

Instead of deep, its morality system becomes downright bizarre as it tries to put forth an extreme anti-war message while one of the heroes is an assassin who never feels guilt. The protagonist slowly accepts killing is necessary, while lamenting his lack of alternatives despite never going out of his way to look for an alternative.

The plot slowly falls to pieces, and all the awesome buildup beforehand feels like the scattered remains of a different, better story.

I believe Tales of Zestiria’s story was radically altered during development and the writers had to scramble to finish it. It’s the only explanation I can think of for the sloppy way it handles certain plot points. And don’t expect the DLC to fix anything. Alisha’s Story is one of the most pointless bonus chapters I’ve ever seen.

Click for Alisha's Story spoilers
It actually ends without the protagonists ever encountering the DLC’s main villain or knowing who he is.

To make matters worse, he’s a villain who died in the main game, and his return isn’t explained, either.

What happened, Zestiria? What went wrong?

If you asked me when I started the game, I would have recommended Tales of Zestiria in a heartbeat and said its critics just nitpicked minor issues. Now, however, I can’t honestly recommend it. All I can do is look back on those early hours and dream of the game Tales of Zestiria could have been…