Operation Backlog Completion 2025
Feb 212020
 

In addition to all the shorter visual novels I’ve been focusing on this month, I decided to also play one or two longer ones, starting with the otome Bad Apple Wars.

(Okay, I intended to start with Code: Realize, but my PS+ copy is broken and crashes all the time.)

Bad Apple Wars begins with the protagonist on her way to high school when she’s hit by a truck and dies. She finds herself at a strange new school where she’s told she will start a new life if she obeys all of the school’s rules and graduates.

Doing this, however, means you lose all of your individuality and memories. There is a group of rebellious students known as the “Bad Apples” who are trying to break as many rules as they can to keep their sense of self and be expelled so they can return to their original lives.

Early on, you’re given a pretty innocuous choice that puts you on either the Good Apple path or the Bad Apple path. That’s the sole traditional choice in the game.

Because of that choice, there are two different common routes, although they’re closer than you might expect. If you pick the Good Apple path, the protagonist is conflicted about her decision and befriends the Bad Apples anyway, and the common route always goes through the same major events with specific spots where you deal with your love interest of choice, so they end up feeling more like two slightly different perspectives of the same route.

Still, the common routes do a good job of building up the strange setting and introducing the characters, although not all of my questions were answered by the end of the game.

Click for minor Bad Apple Wars spoilers
While the ending always explained the school’s true purpose, there are still questions to be answered. Who are the teachers? How did they get involved?

Who is the Headmaster and why does the game make a point of saying the Rotten Apple’s voice sounds similar to his?

What exactly is the requirement that lets the protagonist get past limits? (I have a theory about this, but it’s never quite explained.)

The main focus of Bad Apple Wars, however, is its characters.

Two of the love interests can only be pursued on the Good Apple path, and the other three can only be pursued on the Bad Apple path.

While there aren’t other true “choices” in the story, there are certain points where you can pick a location to go from the map. The location you pick determines which character you encounter there, which determines which character route you end up on.

One more aspect comes into play as you read the story, and that’s the touch system. At this school, touching someone lets you see their deepest memories. Certain key points have you touch your love interest and see glimpses of their past, told from their point of view. Eventually you’ll reach a special scene where the place you touch them decides whether you get their good ending or bad ending.

The characters are all pretty great. The supporting cast is strong, and the love interests are all pretty distinct from one another. Getting to see their past from their own perspectives gives it a nice touch and really heightens the emotion of those scenes. I honestly liked every route, although the epilogue of one soured it a little.

Click for major Bad Apple Wars spoilers
I’m talking about Shikishima’s epilogue, of course.

I didn’t mind the idea that because of how far apart in time they were and his incurable illness, they could never be together. I really liked how his good ending was going. If it had ended with the protagonist meeting his great-great-great nephew or whatever he is and leaving us with the implication that they would get to know each other, it would have been a sweet ending.

(Higa’s ending handled this quite well with his reincarnation, for example.)

Even if it had ended with him taking her to see the sunflowers, that would have been nice.

But having him be aware she keeps mistaking him for the original Shikishima, and even questioning it when she says she loves him (and her hesitation makes it really seem like she sees him as a stand-in) just made that ending feel unsatisfying to me.

Now, the weakest part of Bad Apple Wars is the protagonist. She constantly goes on about how she’s “empty” inside, isn’t good at anything, and doesn’t have any interests or even hobbies. The emptiness itself is okay, but it’s hard to take the repeated narration about how she has nothing. It’s especially bad on the Good Apple path, where she doesn’t want to help the Prefects but isn’t willing to join the Bad Apples, so her narration is just nonstop wishy-washy thoughts about how she doesn’t know what to do.

However, she improves significantly by the end of each route, gaining confidence in herself and realizing she has something to care about. Sometimes this is a little too directly linked to her love interest, but just seeing her become proactive is a welcome relief.

I’ll be honest, when I started Bad Apple Wars, I didn’t think I was going to like it, but the characters changed that for me. The characters and their backstories give Bad Apple Wars the boost it needs, and I’d recommend it if you’re looking for a character-focused otome with a dark premise.

Feb 192020
 

The Grand Ball is a visual novel set in 1882. You play the oldest son of a noble family that has fallen on hard times, and you accept an invitation to a Grand Ball in the hopes of finding a wealthy match to restore your family’s fortunes.

And… the plot doesn’t really stray much beyond that premise.

The Grand Ball does a good job with its historical setting. Aside from a few comments that hint at the future, it felt pretty grounded in the time period, with characters behaving accordingly.

It wants to make sure you know certain attitudes are historical accurate, too. The game begins with a large, unskippable disclaimer about how it features a historical setting and the characters’ views don’t necessarily represent those of the diverse developers, and one of the bad endings mentions the historical context before repeating the entire disclaimer.

Did they really think we would forget in the time it takes to reach that ending? The entire game is less than two hours long!

Anyway, that’s only a minor thing. The bigger issue with The Grand Ball is that it just lacks depth. It starts out with an interesting premise, since you’ll need to properly navigate social situations at the ball to make a good impression, but that never becomes as complex as it sounds.

There are basically two types of choices: choices that will increase your favor with a particular romantic interest, and choices that can lead to a bad ending or alternate ending.

At one point it looked like the plot was headed in an interesting direction, but it didn’t really.

Click for The Grand Ball spoilers
You catch a prominent person snooping around the desk of woman hosting the ball. If you confront him about it, he shoots you and you get a bad ending. If you offer to work with him, it plays it straight and gives you that as an ending, with no chance to betray him.

If you turn around and leave instead of confronting him, I expected the option to tell the ball’s host that he was there… but instead the game continues as though you never saw him at all.

Then there’s the romance, which basically amounts to having a few conversations with the love interest of your choice and showing you have things in common. It doesn’t even make good use of the premise that you’re there for financial reasons, since it claims you find true love despite each route being too short to have any real romantic build-up.

I liked the idea of The Grand Ball’s historical setting, but ultimately this one just ends up feeling bland.

Feb 172020
 

One of the visual novel bundles I got also included two of the LoveKami games, so I decided to give LoveKami -Divinity Stage- a try.

LoveKami is set in a universe where the goddesses have decided to learn about the human world by sending down fragments of themselves to take on human form.

The start of the visual novel is packed with explanations to set up the premise and explain why a majority of goddesses have become idols (like, in the musical performance sense). One of the most popular Divine Idol groups is holding a contest to choose a new member, and you play a young man who ends up helping two idols in their attempt to win.

It’s largely a kinetic novel, with only a single choice partway through that determines which of the three romance routes you end up on.

Unfortunately, despite the amount of detail it puts into justifying its idol goddesses and how their powers work, the story is pretty bland. Two of the girls want to win the contest and need your help to do so. The third is a member of the group holding the contest, and she has her own struggles to deal with.

The problem is the story just doesn’t do much. One of the three routes features a serious conflict in the character’s life, as well as a handful of scenes from her perspective, but the other two don’t. It has some funny moments, but not enough to carry it. Overall, it was just… boring.

Onto some positives!

Since this game is all about idols, there are a few musical performances, and the songs are catchy. The music is good, and that helps bring it to life. The art is also nice, and it has a high amount of fanservice, which should increase its appeal if you want a game with cute girls in revealing clothing and suggestive poses (no 18+ version in English, though).

But if you aren’t in it for the fanservice, I find it hard to recommend LoveKami -Divinity Stage-.