Operation Backlog Completion 2025
Jul 222022
 

It took me a long time to get around to playing Collar x Malice, but I’m glad I finally did.

Collar x Malice is an otome visual novel set in Shinjuku, which has been quarantined due to a series of violent crimes counting down to what the anonymous criminals refer to as “X-Day.”

The protagonist is a policewoman who is attacked one night and finds that the X-Day criminals have placed a collar around her neck that contains a deadly poison. They task her with investigating the truth of the X-Day incidents and bring her into contact with a group of ex-cops investigating the incidents on their own.

So from the start, it has an exciting and tense premise.

Despite that, it actually took me longer to get into it than I expected. I think it’s because, due to the situation, there’s some mistrust and hostility between the protagonist and love interests at first. However, the common route is pretty short, and things pick up right away on the individual character routes.

Each route focuses on a different aspect of the X-Day investigation, with the character’s own story being explored at the same time. There’s some overlap between the events covered on each route, but not as much as you might expect.

The routes ended up being a mixed bag for me. Of the five love interests, there are two I absolutely loved, one I found cute but found the route less interesting, one where I loved the route but didn’t feel the chemistry between the characters, and one I where I kind of hated the love interest despite some cute moments. It seems there’s a style of tsundere I can’t stand. Sorry, Sasazuka.

Meanwhile, the overall story is very interesting. There were some pretty intense moments, especially in the final route. The mystery elements don’t play a big role aside from a few questions here and there, but at a certain critical point, it does make you correctly identify where the clues are leading, and I thought that moment was really well done.

Click for Collar x Malice implied spoilers
And it cracks me up that Enomoto’s route having such a weirdly anticlimactic conclusion to X-Day, which is one of the reasons I found it less interesting than the rest, actually makes perfect sense in retrospect. That wasn’t a rushed end, that was a huge red flag waving wildly in the air.

It might sound like I had more mixed feelings on the game than positive ones, but the parts I liked, I liked enough to overshadow the negatives. My favorite character (Shiraishi) could have carried this game almost on his own.

I do want to briefly mention the mistakes. I’m not too fussy about errors and can overlook little grammar issues pretty easily, but it was noticeable in Collar x Malice. Some routes seemed fine, but a couple had issues where the dialogue box mixed up who was speaking (or even had a line of dialogue instead of the character’s name) and other mistakes, with the most egregious one being a mistranslated choice that pushed me into a bad ending because (as I learned when I looked it up in confusion), the choice in question was actually pretty much the opposite of what was written.

Click for Collar x Malice spoilers
“He wanted to kill me” was actually meant to be “He wanted me to kill.” There’s a pretty significant difference there!

I wouldn’t say the mistakes are a huge knock against it, but they were noticeable enough that I wanted to mention them.

Anyway, I’m glad I played Collar x Malice. I may not have liked every part, but I enjoyed it enough that I’ll eventually pick up the fandisc. If the premise sounds interesting to you, I’d recommend Collar x Malice if you’re interested in otome games or mystery/thriller stories.

Jul 202022
 

We’ve known for a while now that Yakuza 8 is in development, but now we got our first look at it.

Not a trailer, not official screenshots… but rather, off-screen footage during a tour of RGG Studio.

MMA fighter Mikuru Asakura will appear in Yakuza 8, and he posted a video about getting the part in the game that includes a studio tour.

(People have been referring to this as a leak, but it’s clearly not a leak; this is an intentional tease.)

During the tour, they briefly show work being done on a new scene for Yakuza 8 that provides glimpses of Ichiban, Adachi, and Nanba. This part occurs at around 10:26 in the video.

Notably, Ichiban has a new hairstyle here, although when you see him from behind, you can tell it’s not short hair but rather a ponytail. Judging by this fan’s translation of the subtitles, it looks as though Adachi and Nanba have come looking for Ichiban, who is now using his Hero’s Bat to hang clothes on.

I haven’t played Yakuza 7 yet, but I’m working on it. I’m currently on the first part of Yakuza 5.

According to Gematsu, a new city will appear in Yakuza 8 and RGG Studio also has a separate title currently in development. I wonder if that could be one of the “unannounced titles” mentioned last November.

Still not the big reveal we’ve been waiting for, but it’s nice to see a tease of Yakuza 8 in development nevertheless. Are you looking forward to Yakuza 8?

Jul 182022
 

Over the weekend, I finally finished my playthrough of Pokémon Legends: Arceus.

Legends: Arceus is a very different sort of Pokémon game compared to the main series.

The biggest difference is probably the game’s structure. Instead of taking a journey across the region to challenge other Trainers, you have a city that serves as a hub area, from which you travel to large zones to catch Pokémon.

Catching Pokémon is the major focus here, much more so than in past Pokémon games. You can now catch Pokémon without getting into a battle first, by throwing Pokéballs at them on the field.

I enjoyed this a lot more than I expected. Sneaking up on Pokémon to have an advantage, cautiously approaching Pokémon that are prone to running, seeing if I could avoid a battle… it ended up being a big part of the experience.

Pokémon Legends: Arceus is not open world (and was never marketed as such), but instead has several large regions unlocked over the course of the game. You’ll want to explore them to find Pokémon and also gather materials to use for crafting.

I’m not sure I’d say exploration is a major focus, since there isn’t a lot to do beyond finding new groups of Pokémon, but I had fun with it.

Now, this is set in an era when most people living in Hisui don’t understand Pokémon. Many are even afraid of them. You’re basically creating the world’s first Pokédex. Pokédex entries aren’t considered complete until you’ve finished a number of tasks with that Pokémon, such as catching them, seeing them perform certain moves, and defeating them with certain move types.

Not only does this system mean you’ll probably catch a lot more Pokémon than usual, it also encourages you to rotate different Pokémon into your team much more often.

Combat is still a big part of the game, but it’s also different than in previous games. Turn order is decided ahead of time based on speed, and you can change it depending on the move you pick and whether you use the new Strong and Agile stances. This means you can end up attacking twice in a row, or sacrificing a turn later on in exchange for a more powerful move now.

I also noticed that level seemed to matter a lot less than in previous games. In past Pokémon games, having a level advantage means you can steamroll past just about anything, but that wasn’t the case here.

Between that and the encouragement to rotate your team, as well as some other changes, I found Pokémon Legends: Arceus to be the most challenging Pokémon game I’ve played in a long time. I went into battles – especially battles against other Trainers, which are much less common but still occur – knowing that I might run into trouble.

(And because of these changes, I didn’t mind that your current team all gets experience from battles whether they participate or not!)

Now, let’s talk about the story. It doesn’t have a huge emphasis on story, but I’d say it’s stronger than in early Pokémon games. It’s interesting enough and has some memorable moments, and it doesn’t get in the way constantly like in Sun and Moon.

Click for Pokémon Legends: Arceus spoilers
And maybe I’ll never get the Distortion World in modern graphics, but at least I got to be terrorized by Giratina clawing his way into reality once again.

(I’d pay for Distortion World DLC, though.)

There are also several small changes to streamline the experience, like being able to change your Pokémon’s moves or nickname from the menu. Summoning Pokémon separate from your team for field skills also makes a return, although here it includes things like scaling mountains and sniffing out buried items.

It’s not a perfect game; there are a few things I found annoying. You have limited inventory space and have to pay to expand it one item slot at a time, so you have to regularly put items into your storage box. Crafting materials can be used from the storage box, so I wish you could just send them there automatically. There are also certain Pokémon that only appear in the dimensional rifts that spawn somewhat rarely, which added unnecessary tedium to the final stretch of catching them all.

Yes, I caught all the Pokémon in Hisui, something I’ve only done once before, when I completed the regional Pokédex in Pokémon White.

After the main story credits roll, there are numerous post-game story quests that continue the main story and are absolutely worth doing, and then after that it’s simply a matter of completing the Pokédex. I didn’t complete all the entries, but I did catch all the Pokémon, and the payoff for that was worth it.

Pokémon Legends: Arceus is a very different Pokémon game in a lot of ways, but I really enjoyed it. It disappoints me even more now that Scarlet and Violet opted for a direction I don’t care for, because Legends: Arceus is the most fun I’ve had with a Pokémon game since Gen 5. If they make another Legends game with this style, I’d absolutely get it.