Operation Backlog Completion 2025
Nov 232022
 

Some 3DS games have made the jump to other platforms, but a lot have not.

One often-requested title is Kid Icarus: Uprising.

Kid Icarus: Uprising was a 3D action game directed by Masahiro Sakurai and released for the 3DS in 2012, and the first new entry in the Kid Icarus series in 21 years. Since then, the series has gone silent again, with no sign of a sequel.

I played Kid Icarus: Uprising and found it to be pretty fun. The controls took some getting used to, but I enjoyed it (and I still use the 3DS stand it came with). So like many fans, I’d be happy to see more from Kid Icarus.

Well, in his latest video, Sakurai talks about Kid Icarus: Uprising and ends by saying, “It sure would be nice to play Kid Icarus: Uprising on a home console. I wonder if someone out there will ever port it?” while smiling. This has caused a lot of speculation that he might be teasing an upcoming Kid Icarus: Uprising port.

One thing that makes this comment stand out is that it’s different from things he’s said in the past. In 2018, Sakurai mentioned that fans had been asking about a modern port of Kid Icarus: Uprising, but stated, “I don’t think this will be possible.” Just last year, he again acknowledged the requests for a port on its anniversary, but suggested it would be difficult enough to be unlikely.

So to instead say a home console version would be nice and wonder if anyone will port it makes it sound much more plausible, like it’s an actual possibility now.

What do you think? Was Sakurai teasing a Kid Icarus: Uprising port or remaster?

Nov 212022
 

I didn’t get it done in time for Celebrating All Things Spooky, but now it’s finally time to discuss Yomawari: Lost in the Dark.

I loved the first two Yomawari games, so I was thrilled that we got a third.

As always, these games might look cute, but they’re horror games through and through.

When it was announced I mentioned that the first game focused on exploration while the second game took a more linear, story-driven approach. Well, the third game strikes a balance between the two.

In Yomawari: Lost in the Dark, you have been cursed. Now you need to find your lost memories by visiting certain parts of the city, to remember how to break the curse.

This sets up a structure where you’re largely free to explore the town and tackle whichever lost memory you want, but once you reach the area for that memory, it has a much more structured approach. These areas have a traditional survival horror approach, with backtracking and puzzle-solving, albeit more linear than I’d like. Meanwhile, exploring the town still feels like it lacks something special that the first game had, but I’d like to see them expand on this style in the future. In terms of structure, I found this to be the best of the three.

As you explore, you’ll encounter numerous spirits. Instead of hiding this time, a new mechanic is to close your eyes. Many (though not all) enemies won’t pursue you while your eyes are close. Of course, you only get a rough idea of where you are, but glowing pulses indicate enemies around you.

You walk very slowly with your eyes closed, can be a little tedious, but sometimes adds to the tension.

Some amount of trial and error is required to figure out how to handle different spirits, but checkpoints usually aren’t too far back. Spirits have wonderfully disturbing designs, as always, and there were some tense moments. Meanwhile, the story has a dark, somber tone, and the town is filled with items and notes to collect.

My only complaint is about the pacing near the end of the game. While most of the game is paced pretty well, the last couple of hours feature a lengthy story segment followed by several encounters in a row, which make it feel like the end was being dragged out. I can see why they did it that way, because of how that part of the story was handled, but it did disrupt the flow.

Anyway, Yomawari: Lost in the Dark joins its predecessors as another fun horror game, possibly the best in the series so far, and I hope they continue to make Yomawari games in the future!

Nov 182022
 

Bayonetta 3 is out, and I have a full review up over at MonsterVine.

Like many people, I was put off by the game’s ending.

(While there won’t be unmarked spoilers in this post, it might not mean much to you if you haven’t played Bayonetta 3. Instead, maybe you’ll prefer the confirmation that Granblue Fantasy: Relink news will be coming in January or the unveiling of Ace Attorney merchandise at Fangamer.)

Getting back to Bayonetta 3, I felt some aspects were unearned, and one implication at the end left me worried about what was planned for the future of the series.

But lately, Hideki Kamiya from PlatinumGames has made some tweets that sound as though we might have the wrong idea.

Running tweets through Google Translate is never a great way to get information, but let’s do the best we can. First up is a tweet from a few days ago in response to a comment about the ending, in which Kamiya says “everyone seems to have a misunderstanding” but that he can’t say too much because it’s related to the sequel.

Now in another tweet from earlier today, he also says, “it seems that the ending of Bayo 3 wasn’t conveyed correctly to everyone, so I think Bayo 4 will be an unexpected development for everyone.”

These two tweets both suggest that something about the ending is being misinterpreted by a majority of fans.

Click for major Bayonetta 3 spoilers
The main thing I disliked was the implication that Viola would be the main character going forward, so I hope that – and everything related to it – is what he’s referring to.

And yes, he’s also casually referring to Bayonetta 4 like it’s a given, but I wouldn’t take that as official confirmation of anything since he’s already said in the past that he has ideas for future Bayonetta games. Bayonetta 3 definitely felt like it left the door open for a sequel, though.

How did you feel about Bayonetta 3’s ending? What do you think about these suggestions that something about the ending has been misinterpreted?