Operation Backlog Completion 2025
Jul 102023
 

Bayonetta Origins: Cereza and the Lost Demon is a spin-off of the Bayonetta series as well as a prequel, starring Cereza when she was a child.

Being a T-rated action-adventure game instead of an M-rated stylish action game like the main series, it caused some doubts among fans when it was announced, especially since Bayonetta 3 was already divisive.

Adding to that is the fact that the fairytale storybook aesthetic and simpler style made a lot of people assume it would be a short game without much to offer.

Well, that’s not true!

I finished Bayonetta Origins yesterday with a playtime of around 18 hours or so, and I had a fantastic time with it. As a child, Cereza ventures into the forbidden Avalon Forest, driven by dreams that say she’ll gain the power to save her mother. Yet the forest is home to malicious faeries, and she only survives by summoning a demon into the body of her stuffed cat, Cheshire.

You control both Cereza and Cheshire, either together when Cereza is carrying him, or separately. This is especially important in combat, where Cereza acts as support with limited magic techniques while Cheshire is your primary fighter.

Controlling two characters at once takes a bit of getting used to, but I found the combat surprisingly fun and more involved than I expected. It won’t have you using crazy combos like the main series, but it has a lot more action than you might have expected from the trailer. As you progress through the game, you also gain new abilities for Cheshire that play a role in both combat and exploration.

Exploration is a big part of Bayonetta Origins, and one of the main reasons I enjoyed it so much. Avalon Forest is more or less one huge interconnected map. While you could stick to the main path, there are a ton of side paths to take to find upgrades and other collectibles, especially once you have more abilities. That lends it some light Metroidvania aspects – each new power means new places to explore and items to find if you care to backtrack for them.

Meanwhile, the story is quite heartfelt. I found myself invested in the relationship between Cereza and Cheshire, as well as the development of Cereza herself from a timid, uncertain girl to someone I can see growing up into the Bayonetta we know.

Although… Bayonetta’s 3 story does raise some questions about that, making me even less a fan of the multiverse.

Click for major Bayonetta 3 spoilers
(Yes, this is primarily a spoiler for 3, not Origins.)

Which Cereza are we playing as in Origins?? Since Viola has Cheshire in 3, that made me think this Cereza was her mom, the Bayonetta who died at the start of 3. But parts of Origins strongly imply this Cereza is the Bayonetta we play as in 3 (who may or may not be the same as the protagonist in 1 and 2; join the debate). Being uncertain about whose origin story this actually is makes it feel less special.

Complications from being directly tied to Bayonetta 3 aside, Bayonetta Origins tells a compelling story with some truly excellent moments. While it’s certainly a very different genre for the series, Bayonetta Origins: Cereza and the Lost Demon is not a minor spin-off to be ignored, but a great game I had a fantastic time with.

Jul 072023
 

Today is the 23rd anniversary of Final Fantasy IX.

While it wouldn’t be released in North America until November (and not in Europe until the next February), July 7, 2000 was the date Final Fantasy IX first came out in Japan.

Final Fantasy IX holds a special place in my heart. It was my first Final Fantasy game, as well as one of my first JRPGs, although I might have already played Paper Mario and Pokémon.

I fell in love with it as soon as I started playing, and it got me hooked on the genre.

It’s been so long since I played Final Fantasy IX, I’ve probably forgotten a lot of details. Still, the parts I do remember are wonderful memories. The “You’re Not Alone” scene is one of the most powerful scenes in the series to me, along with a certain scene where two characters fight side-by-side.

So I keep wondering if we’ll see Final Fantasy IX return someday.

Most attention has been on Final Fantasy XVI and the upcoming Final Fantasy VII Rebirth, but there have been some whispers of Final Fantasy IX news. For one thing, there’s supposedly an animated series being made… although the total silence about it makes me wonder if it will ever exist.

There also have been rumors of a Final Fantasy IX remake for a while now. It was part of the Nvidia leak, and further rumors have followed since then. Even Gematsu says it’s in development. If the remake does exist, could it be set for 2025 for the game’s 25th anniversary?

I don’t often replay games since there are so many games I have yet to play in my backlog, but a Final Fantasy IX remake is one I’d play for sure.

Many fans think the rumored Final Fantasy IX remake will feature turn-based combat, as a love letter to the classics just like the original Final Fantasy IX was. I would love that. It would be amazing, especially with recent games in the series switching to action combat instead.

There’s no real news to discuss today or anything like that. But after seeing that it was the anniversary of the game that really got me into the genre, I wanted to make a post remembering it. Have you played Final Fantasy IX? Would you play a remake if one came out?

Jul 052023
 

Back when Winter’s Wish: Spirits of Edo was announced back in 2021 (alongside a ton of other exciting otome announcements), it was one of the newly-announced titles I was most excited for.

It’s a fantasy story with a historical setting that follows a young woman named Suzuno who has the ability to see people’s emotions. Although she lives an isolated life since the villagers are afraid of her, she’s recruited by the shogunate to join a secret group trained to fight demons/yokai known as blightfall.

That premise appeals to me, so I was looking forward to it, but I generally expected Winter’s Wish to just be “fine.” Something that would have some sweet moments, some nice routes, and nothing that would especially stand out… but I was surprised by just how much I ended up enjoying it!

Winter’s Wish has an interesting structure. Instead of a single common route that leads to the character routes, the common route itself splits into three branches.

There are six love interests who work in pairs, and after a short common route to set up the story and characters, you pick which pair to join. Then you have a common route focused on those two characters before your choices place you on one or the other’s route.

It also employs a clever means of locking routes without making it obvious from the start. Any character’s route can be started, but some will only let you play a certain amount before locking you out if you haven’t met the requirements yet. They’re effectively the same as locked routes, but a bit more subtle about it.

Anyway, each route focuses on a different central conflict related to the love interest of choice. It’s one of those games where drastically different events occur just based on who you’re working with, which always seems a bit unnatural to me from a narrative perspective, but since all the important details remain consistent across routes, it didn’t bother me too much.

In addition to the external conflict of each route, the romances have an additional element of drama due to the love interests being Vessels, artificial constructs created specifically to the fight the blightfall, who have their hearts sealed so they can’t feel emotion.

Click for Winter's Wish minor spoilers
They also make a big deal out of how if a Vessel regains his heart, he’ll need to be destroyed immediately, but since that doesn’t make a whole lot of sense (a Vessel with a heart is just like a regular human), it felt a bit forced. Fortunately, it took more of a back seat compared to the other conflicts.

The first few routes I played were indeed just “fine,” like I had expected. As a diehard fan of kuudere characters (the serious, seemingly-emotionless sort), Genjuro won my heart due to his personality and all the funny/cute moments in his route, and the others had some exciting moments. But the final two routes took me by surprise with how exciting they were! They ratcheted up the intensity and hit me with some twists and plot developments I never saw coming.

Overall, I quite enjoyed my time with Winter’s Wish: Spirits of Edo. While not every route was as memorable as others, some parts had me invested in the story much more than I expected.