Operation Backlog Completion 2025
Aug 162023
 

A new trailer for Like a Dragon Gaiden: The Man Who Erased His Name is set to be shown on August 18 at 4 AM PT / 7 AM ET.

The trailer will be in Japanese, but it’s likely they’ll release an English version afterwards.

It will be part of the Ryu Ga Gotoku Studio TV #22, the latest in their series of regular broadcasts. According to translations of the video description, it will also have information about upcoming events.

To me, that sounds like there’s a good chance we’ll get a date for the September RGG Summit, since September is coming up soon. June’s RGG Summit wasn’t as exciting as I’d hoped, due to the trailers having been shown at previous events already. Here’s hoping the upcoming RGG Summit has some surprises in store!

Like a Dragon Gaiden: The Man Who Erased His Name will be out on November 9. It’s digital-only in the west, though I’m still keeping my eyes open for physical imports with English on the disc.

This feels like the point where I should say I’m nowhere near ready to play Gaiden, but I’ve actually made decent progress on my Yakuza backlog. Only Yakuza 6 and Yakuza: Like a Dragon are left from the main series, and I started Yakuza 6 last night. Maybe I will catch up in time for Gaiden after all!

Are you going to watch the upcoming Like a Dragon Gaiden trailer? Do you expect any surprises from the live stream, or do you think any announcements will be saved for the RGG Summit?

Aug 142023
 

I’ve been looking forward to Master Detective Archive: Rain Code ever since it was announced.

The newest game from the creator of Danganronpa, Rain Code follows a detective named Yuma who travels to a mysterious isolated city where it always rains after making a pact with a death god.

This pact caused him to lose his memories but gain the powers of Shinigami, the death god, who can materialize the aspects of a mystery into a Mystery Labyrinth. By exploring a Mystery Labyrinth and overcoming obstacles with evidence, you can reach the truth of the case.

Some people refer to Rain Code as a visual novel, but I’d say that’s stretching the definition a fair bit. For one thing, Rain Code features full 3D exploration as you walk around the city and investigate the crime scenes.

In between cases, each chapter has a handful of side quests you can take on. These are fairly basic and only require you to talk to people, but their stories are interesting enough that I found them to be an enjoyable diversion from the main plot. (Although I expected some of them to have follow-up quests due to their endings, only for that to never happen.)

You can also find collectibles around the city that allow you to view conversations with the other major characters. These are basically bonding events like in Danganronpa, except instead of seeking a character out to talk to them, you instead find these collectibles to “remember” conversations that are supposed to have happened off-screen. I enjoyed this way of handling it, and the conversations were pretty entertaining.

As for the main story, each chapter features a major mystery for you to investigate. Once you’ve gathered all the clues, the story reaches a point where you enter the Mystery Labyrinth to find the answer.

The idea of a materialized mystery with elements of the case given a physical form to explore is pretty interesting and made me think of Persona 5’s Palaces or Psychonauts’s mental worlds. In practice, however, Mystery Labyrinths are just Danganronpa trials with more running. You’ll be confronted by Mystery Phantoms, representations of people trying to conceal the truth of the case, who will throw statements at you that you have to dodge before attacking a contradictory statement with the correct Solution Key. At other times, you’ll need to answer a question by choosing the correct path to take, or spell out the solution to the current problem. And sometimes you literally just run forward while discussing the mystery.

But despite how much I’ve complained about Danganronpa’s mini-games, they didn’t bother me here. While they have a lot of similarities, it never felt like the action part took precedence over the logic part.

Unfortunately, Mystery Labyrinths can be pretty boring. For me, this comes down to two things. First, you aren’t interacting with the actual people involved in the case. Mystery Phantoms only exist to argue until you present the correct evidence, so it’s a lot less debating a case with other characters like in Danganronpa or Ace Attorney, and more answering questions until you reach the solution.

Click for Rain Code spoilers
And since the most interesting cases in the game are Chapters 4 and 5, in which you do argue with real people instead of just representations, I think that points toward just how much of a difference it makes (even if both chapters have significant strengths beyond just that).

Second, this also means you only rarely learn new information in a Mystery Labyrinth. For the most part, you have all the facts of the case from the moment the Mystery Labyrinth begins, which makes it much easier to figure out the case ahead of time and then need to sit through half a dozen other questions before you can finally reach the part you guessed ages ago. Some of the cases are painfully boring as a result.

However, the final sections of the story make up for it with much stronger emotional highs, important plot revelations, and exciting confrontations. I went from tearing my hair out at how tedious Chapter 3 was to being completely hooked and unable to put the game down for the remaining chapters.

The overall story ends up being pretty interesting, and the game has a pretty likeable main cast. Even characters who felt annoying at the start grew on me over time, and I found myself especially attached to Shinigami (despite her irreverent attitude toward everything, being a death god and all).

I would love to see a sequel to this game, but I hope a hypothetical Rain Code sequel will address its flaws to make the mystery-solving more interesting and engaging. Four DLC episodes are planned, but since the first is reportedly quite short, I’m waiting on reactions to the others before I decide if I want to buy them or not.

So if you’ve had your eye on Master Detective Archive: Rain Code, just know that while it might have some tedious parts to trudge through, the later parts of the game make it worth seeing it through to the end.

Aug 112023
 

A new Corpse Party game has been announced!

Corpse Party II: Darkness Distortion is set for a 2024 release in Japan. Platforms haven’t been given yet.

According to Gematsu, the new game has been described as “an all-new entry and true sequel to the series.”

You might find yourself puzzled by this news, thinking that Corpse Party II already exists. The series’ play order was already confusing, and it looks like it just got a bit more so.

Yes, it seems this is a different game entirely from Corpse Party 2: Dead Patient, which I included on a list of upcoming horror games back in 2018. That one is an episodic game intended to be released in four parts, but only the first chapter and an extra chapter are out.

Meanwhile, Darkness Distortion was first teased 3 years ago in a short video that ran through the timeline of the series before showing the words “Darkness Distortion.”

Now it’s finally been officially announced as a new entry in the Corpse Party series.

In between Corpse Party and Dead Patient are three other games, Book of Shadows, Birthday Bash, and Blood Drive, all of which are canon parts of the series. At least the 2021 remake is the most definitive version of the first Corpse Party, which previously made the series look even more daunting thanks to multiple versions that each had various added content.

Will Dead Patient ever be finished? Who knows? But I’m excited to see a new game announced. I enjoyed the 2021 Corpse Party remake, and I’m looking forward to progressing through the series ahead of Darkness Distortion.