Operation Backlog Completion 2025
Aug 092023
 

When I got into the Yakuza series and learned of the existence of Ishin, a spin-off set in the samurai era, it jumped to the top of the list of games I most wanted to see localized.

After years of hoping and wondering, its localization was finally announced last year in an exciting State of Play.

Now I’ve finally finished it.

Like a Dragon: Ishin is a remake of the original Ishin with some changes and additions, the most notable one being changing several characters’ appearances to match those of characters from Yakuza games that came out since then.

You see, even though Ishin has its own cast primarily based on historical figures, they all share the likenesses of characters from the mainline series.

For example, you play as Sakamoto Ryoma (who is also Saito Hajime, because Ishin has fun playing around with historical details for the sake of its story), but he looks and sounds like Kiryu.

Ryoma pointing Ace Attorney style during a mochi theft substory

(And let me tell you, I’m not going to be able to play Hakuoki any time soon, because most of the love interests in that game are historical figures who are also in Ishin.)

It was a lot of fun waiting to see whenever a new character was introduced if it would be someone I recognized from the main series. Despite falling back on their main series counterparts from time to time if I forgot someone’s name, I eventually got used to their roles here.

So, was Like a Dragon Ishin as good as I hoped, after anticipating it for so long? I find my feelings on this one to be almost contradictory.

The story in Ishin is interesting enough. I feel like some of its plot points would hit harder if I was more familiar with the historical context. For the first time, I understood the concerns that Ishin wouldn’t resonate as well with an audience that doesn’t know Japanese history. However, while it lacked the real emotional pull that kept me on the edge of my seat in games like Yakuza 0 and Judgment, it was still exciting enough for me to be invested in the story.

Combat is fine, a little difficult to get used to at first because of its different styles. You have a traditional brawler style, but also swordsman style, gunman style, and wild dancer style, in which you wield a sword in one hand and a gun in the other. Despite initially trying to balance my use of them, I ended up using swordsman almost always. And I have to say, even if they gave me trouble at times, sword battles are as cool as I’d hoped.

One change from the original Ishin is that you now get “troopers” to equip, which basically give you special abilities to use on a cooldown. While I didn’t use the trooper system a whole lot, I liked having those extra powers to assist in tricky situations.

I do have a minor combat nitpick, which is that bosses don’t have multiple health bars, so instead you chip away at one big health bar. Even if it’s functionally the same, seeing those health bars disappear makes it feel like I’m doing more damage.

My other criticism of Ishin relates to its substories. Don’t get me wrong, Ishin has some really great, funny substories! However, a significant number of them just introduce you to a new friend, and then the substory ends. The friendship system, meanwhile, has far too many where you need to give the NPC an item, then come back later to give them another item, over and over until their friendship gauge fills up. You can’t give them the items all at once, and there are so many friendships like this that it feels tedious. On the other hand, a lot of the stories surrounding these friendship were amusing and/or heartwarming.

A lot of the usual mini-games return, as well as some new ones. I love the Edo-style remixes of the karaoke songs, which made this my favorite iteration of karaoke. Meanwhile, the courtesan’s mini-games frustrated me to no end, but made up for it by being some of the most hilariously what-the-heck mini-games in the series. Never change, RGG Studio. Please.

Finally, Ishin is yet another in the series that has a sizeable side activity alongside the other content. This time, it’s farming. Yes, you get a little house with a little farm, where you can grow crops, cook meals, and fulfill customer orders by selling your crops/fish/etc. It’s simple, yet addicting, and gives the game a strangely cozy feel despite the main story being bloody and violent.

(You can also adopt cats and dogs and interact with them at your home, which is already enough to make Ishin climb a few ranks.)

And this is where we come to my contradictory feelings about Ishin. Does it have the best story in the series? No. Does it have the best combat? No. Does it have the best substories? No. Does it have the best side content? No. Yet all of these aspects are enjoyable enough, and without any glaring flaws, that Ishin rose above many other games in the series for me and stands among my favorites.

Despite burning out on the amount of tedious activities for completion and being ready to finish the game, part of me didn’t want to leave. I wanted to keep tending my farm and visiting my friends in the city forever. I wish we could return to Kyo like how we always return to Kamurocho, except I know being historical fiction means it can’t be done in the same way.

All the different aspects of Like a Dragon: Ishin came together to make it a game that I really enjoyed, even if it doesn’t excel in any one area.

Now I’ll return to working through the main series and hoping Kenzan gets the same treatment someday.

Aug 072023
 

Can you believe it’s coming up on two years since Tales of Arise?

Lately I’ve found myself wondering when the next Tales game will be announced.

Two years isn’t such a long time to wait for most series, but the 5-year gap between Berseria and Arise was unusual for Tales, and even then, Arise was announced in 2019.

Now, the time since Arise hasn’t been completely devoid of Tales games. Tales of Luminaria, the latest in their long line of ill-fated mobile games, came out in January 2022 and shut down 6 months later. Tales of Symphonia also got a remaster, although one of questionable enough quality compared to the other versions that I didn’t get it despite it being one of my favorite games of all time.

But neither of those is enough to keep me from looking forward to the next Tales announcement, whether it’s the next entry in the series or another remaster. For that matter, we still don’t know what Tales of Arise: Beyond the Dawn is.

It would be strange for DLC to come out after all this time, so an adaptation feels more likely now.

(Meanwhile, in that post from when Beyond the Dawn’s trademark first surfaced, I lamented the lack of news related to Capcom’s Apollo Justice trademark, so I’m happy to look back on that now that we have the Apollo Justice Trilogy coming next year.)

Some sort of Tales news is set for this Thursday at 4 AM PT / 7 AM ET, but it’s not clear if it’ll be a game announcement or something else entirely. I have my fingers crossed, though.

When do you think the next Tales game will be announced?

Aug 042023
 

August 8 looks like it could be an exciting morning for video game news.

First, there’s a new Atelier announcement coming on August 8 at 5 AM PT / 8 AM ET.

While not specifically stated, this is widely expected to be a new game.

Gust is the company that never sleeps, as they already released Atelier Ryza 3 back in March, as well as the Atelier Marie remake last month. If they are announcing a new game, I’d expect it to be for 2024. Three Atelier games in one year would be a bit much even for them.

With the Ryza trilogy concluded, a lot of fans are expecting this to be the start of a new Atelier trilogy. However, some fans are hoping for a fourth entry in one of the older trilogies or another remake.

Since the first game, Atelier Marie, was just remade, it’s possible they could follow it with a remake of the second Atelier game, Atelier Elie. In an interview with Siliconera, Gust Executive Officer Junzo Hosoi said their goal is to eventually have the entire Atelier series available digitally.

Atelier feels like a series I’ll never catch up on, because they release new games so fast. Still, my enjoyment of Atelier Ryza left me really interested in digging into the series more.

Moving on, the Pokémon Company announced a Pokémon Presents for that same morning at 6 AM PT / 9 AM ET. It will last 35 minutes. That’s long for a Pokémon Presents, which usually run around 15-25 minutes.

The announcement tweet includes a short video, which shows the announcement glitch out into a neon purple version before reverting back. What this means, I don’t know. The neon aesthetic is reminiscent of the first Detective Pikachu movie, while some fans think it’s a hint at a Mewtwo event for Scarlet & Violet.

One way or another, we’ll find out on August 8. I’d love to see more of Detective Pikachu Returns, and I have my fingers crossed that the rumors of a new Unova game (especially one in the style of Pokémon Legends) might be true.

August 8 could be a great day for RPG fans! What are your hopes for the Pokémon Presents? What about the new Atelier announcement? Share your thoughts and theories in the comments!