Operation Backlog Completion 2026
Nov 152024
 

All the way back in 2018, I played and loved Trails in the Sky and was anxious to play the sequel.

It took me longer than I expected.

I don’t quite know how to explain why I waited this many years to finally get around to a game I was so eager to play. Different games just kept taking up my time, I suppose.

But my interest in the Trails series surged enough that I finally made it a priority this year.

Trails in the Sky: Second Chapter picks up immediately where the first game left off. The story has a faster pace this time around; while it still has some slow sections, there are a lot more exciting moments throughout.

The combat system is the same grid-style turn-based combat system as in its predecessor, and more powerful orbment setups allow for greater customization of the magic you can use. And while the first game has a revolving party, where characters come and go in each new chapter, the party here is much more flexible, with more permanent party members you can choose from for your active team.

Best of all, it is still the game for NPC dialogue. Having learned my lesson about missable side quests and their tiny windows of availability last time, I made a concerted effort to backtrack after every plot point in this game. NPC dialogue updates every single time, and it’s so much fun to see these minor background characters go through their own miniature stories. For example, one town included a married couple having trouble with their relationship, and I found myself strangely invested in their outcome as I checked back each time. This sort of thing really makes the world feel alive and real, and I love it.

It also seems to have a lot more sections where dialogue changes depending on your active party – at one point I had an all-female team and the characters referenced it in a conversation, and that’s just a minor example.

Now, Trails in the Sky is the first arc in a lengthy series, and it was especially interesting to see how that came into play here. Although SC tells a more conclusive story than the first game, it does so while dropping hints and details for things that are to come later. I was actually surprised to see how much it quietly sets up a larger series despite being such an early entry. It left me even more excited to move forward and see the rest.

Trails in the Sky: Second Chapter is an excellent game, and I had a lot of fun playing it. Since it took me over 90 hours, however, I’m going to take a break before diving into the next game – but this time, it won’t be a break that lasts for years.

Nov 132024
 

While we were busy focusing on The Kaito Files, another exciting announcement came out – a new entry in the Utawarerumono series.

Utawarerumono: Shiro e no Michishirube was announced for 2025 in Japan, with no platforms given yet.

Despite its name, it is the sequel to Monochrome Mobius: Rights and Wrongs Forgotten and will feature an evolved version of its turn-based JRPG gameplay. It was confusing enough that Monochrome Mobius was part of the series without having “Utawarerumono” in the title, and now its sequel does.

(There’s probably a story-based reason for that, actually.)

I still haven’t played Monochrome Mobius, because I haven’t caught up on the rest of the series yet. While Mask of Deception leaving me excited to see where the story goes, Mask of Truth has still been waiting in my backlog. With another game on the horizon, I’m itching to get back into it and see this story through.

Maybe by the time this new game (hopefully) gets announced for localization, I’ll have caught up.

I’d love to see another large-scale visual novel from the series after this, too. Maybe once they finish the Monochrome Mobius storyline?

I haven’t looked into this new game in too much detail, since I don’t want to see spoilers for the games I haven’t played yet. Nevertheless, I’m looking forward to learning more about it in the future and seeing how its gameplay has evolved.

What do you think about the new Utawarerumono announcement?

Nov 112024
 

When I finished Lost Judgment, I mentioned that I would get around to its DLC story The Kaito Files after taking a break for October’s spooky games.

Well, November is here and I’ve now played The Kaito Files.

The Kaito Files is a short DLC episode in which you play as Kaito.

While Yagami is away, Kaito is asked to investigate the disappearance of a woman believed to be dead until recently. What’s more is that Kaito knew her years ago – and almost married her.

It’s an intriguing detective story in its own right, but the emotional aspect due to its connection with Kaito’s past makes it even better. I can’t say I had strong feelings toward Kaito either way before this, but it sold me on him as a protagonist.

Click for Kaito Files spoilers
Although, my original idea on how future Judgment games could handle the Yagami romance issue is now dashed. I think they won’t commit to a Yagami/Mafuyu romance because they want to keep him canonically single for the girlfriend stuff, so I thought the best solution was to make a Judgment game with multiple characters and give all the girlfriend/dating content to the other character.

But Kaito got his happy ending being reunited with Mikiko, and breaking that up would feel even worse! So I no longer want Kaito dating mechanics in a future game.

(This DLC also claims Hoshino and Saori are at a point where marriage is on the table… which has me even more baffled by the portrayal of their romance in the main game. That aside, I guess my idea would have to fall to Higashi now.)

There are no side cases in this DLC and only the standard Kamurocho mini-games. That’s my only disappointment with it, because I would have loved to see Kaito getting mixed up in some wacky antics.

Instead, there’s a small amount of side content in the form of collectibles, which you can find using Kaito’s “primal senses.” Yes, instead of getting detective gadgets like Yagami does in the main game, Kaito simply has super senses, so you’ll be walking down the street when he starts sniffing, and that means you should activate “primal nose” to find a hidden collectible. The goofiness of Kaito sniffing out collectibles (and sometimes plot-relevant clues) like he’s a dog is so bizarre it’s hilarious. I have no idea why they went this route, but it certainly made me smile.

Kaito has two different combat styles and levels up by gaining SP just like Yagami does in the main game. I found him enjoyable enough to play as and even unlocked all his skills and fought the bonus boss.

Now when The Kaito Files was announced, I was skeptical of it being half the price of the main game considering they said it would be around 10 hours long. Indeed, it only took me 9 hours to complete. On the other hand, I bought the Season Pass on sale, so it’s not as bad.

More importantly, they were a great 9 hours! The Kaito Files is excellent, with a good story, several fun moments, and a villain who’s twisted even by Judgment standards. Substories or side cases would have made it perfect, but as it is, I can’t complain.

Finishing The Kaito Files only made me want one thing – more Judgment games.