Operation Backlog Completion 2025
Dec 202024
 

During the incredible Nintendo Direct back in August, we got the surprise reveal of Trails in the Sky the First, a full remake of the first game in the Trails series.

After that, things got a little confusing, as it seemed even Falcom themselves didn’t know what platforms it would be on or who would publish it in the west. But now, we finally have answers!

Now titled Trails in the Sky 1st Chapter for the west, the remake is being published by GungHo Online Entertainment, which no one saw coming.

They announced that it will be released in Fall 2025 for the Switch, PS5, and PC. Not only that, but it seems it will be a worldwide release.

Judging by the new trailer, it looks like it has the hybrid action/turn-based combat system introduced with Daybreak, along with other new features. It looks absolutely beautiful, too!

A standard edition will be sold through Amazon (or Clear River Games in Europe), and there will be a Collector’s Edition available only from Limited Run Games.

The announcement also says it has “brand-new English, German, and French localizations,” so that might mean it’s not using the original translation like we expected. (On the other hand, it could be just oddly worded, since it never had German and French localizations before at all.)

Now, I’m still in the middle of playing the original Trails in the Sky games, and I have many Trails games ahead of me, so who knows if I’ll be ready to play the remake when it comes out. Either way, though, it’s exciting to see. I’m sure this will make it easier for new fans to get into Sky, too.

Meanwhile, Ys X: Nordics is getting an enhanced edition next year in Japan, which feels strange for a game so new. Yes, it’s been out a year longer in Japan than it has here, but that’s still pretty soon for a new version of the game. Memories of Celceta is also coming to the Switch in Japan.

Are you planning to play the Trails in the Sky remake? How do you feel about Ys X getting an enhanced edition already?

Nov 152024
 

All the way back in 2018, I played and loved Trails in the Sky and was anxious to play the sequel.

It took me longer than I expected.

I don’t quite know how to explain why I waited this many years to finally get around to a game I was so eager to play. Different games just kept taking up my time, I suppose.

But my interest in the Trails series surged enough that I finally made it a priority this year.

Trails in the Sky: Second Chapter picks up immediately where the first game left off. The story has a faster pace this time around; while it still has some slow sections, there are a lot more exciting moments throughout.

The combat system is the same grid-style turn-based combat system as in its predecessor, and more powerful orbment setups allow for greater customization of the magic you can use. And while the first game has a revolving party, where characters come and go in each new chapter, the party here is much more flexible, with more permanent party members you can choose from for your active team.

Best of all, it is still the game for NPC dialogue. Having learned my lesson about missable side quests and their tiny windows of availability last time, I made a concerted effort to backtrack after every plot point in this game. NPC dialogue updates every single time, and it’s so much fun to see these minor background characters go through their own miniature stories. For example, one town included a married couple having trouble with their relationship, and I found myself strangely invested in their outcome as I checked back each time. This sort of thing really makes the world feel alive and real, and I love it.

It also seems to have a lot more sections where dialogue changes depending on your active party – at one point I had an all-female team and the characters referenced it in a conversation, and that’s just a minor example.

Now, Trails in the Sky is the first arc in a lengthy series, and it was especially interesting to see how that came into play here. Although SC tells a more conclusive story than the first game, it does so while dropping hints and details for things that are to come later. I was actually surprised to see how much it quietly sets up a larger series despite being such an early entry. It left me even more excited to move forward and see the rest.

Trails in the Sky: Second Chapter is an excellent game, and I had a lot of fun playing it. Since it took me over 90 hours, however, I’m going to take a break before diving into the next game – but this time, it won’t be a break that lasts for years.

Feb 192018
 

When I heard about The Legend of Heroes: Trails in the Sky, it sounded like a perfect game for me. A story-driven turn-based JRPG? Sign me up.

(The Steam port also references Ace Attorney in one of its achievements, which might be why I originally saw it.)

I played it on Steam, but you can also get it for the PSP.

Trails in the Sky follows two new junior bracers (sort of an international peacekeeping organization), Estelle and her adopted brother Joshua, on a journey across the kingdom to prove themselves worthy of becoming full-fledged bracers and also search for clues about why their father disappeared.

It has a slow-paced story, but I didn’t mind that.

Actually, I liked how the stakes felt lower early on in the game, especially because it felt oddly like a detective story at times. We were the bracers investigating crimes and mysterious events, while the larger plot slowly built.

I’ve heard that Falcom (who also developed Gurumin, which I liked a lot, and the Ys series) originally intended it to be one game, but when it became too large, they split it into Trails in the Sky and Trails in the Sky Second Chapter.

That must have contributed to the slow pace at least somewhat, so I’ll be interested to see if the pacing feels the same in Second Chapter or not.

Click for Trails in the Sky implied spoiler
I also can’t wait to play SC because of that cliffhanger! With how Trails ended, I really want to know what’s going to happen next.

There is also a twist that surprised me so much, that alone made me love Trails in the Sky a lot more.

But while the story is slow-paced, don’t take that to mean there isn’t a lot of it. Not only is it a story-driven game, but there is more NPC dialogue here than I’ve seen in anything else. After nearly every plot event, the NPCs gain new dialogue, and talking to everyone helps both with worldbuilding and seeing how their lives change.

In general, it makes the world feel like a very “real” place outside of events that directly relate to the main plot. There are also cute little touches, like text whenever you examine a treasure chest you already opened.

The characters were enjoyable, and there’s a nice contrast between Estelle’s hotheaded preference to whack things into submission and Joshua’s calm assessment of most situations.

(My favorite, though, has to be Olivier. That character type and attempts at humor often annoy me, but Olivier was handled in such a way that I loved him and nearly laughed out loud at some of his scenes.)

There’s no world map here, but instead you travel between interconnected regions. You’re restricted to the region you’re currently in, but you can always backtrack to places within that region – and you’ll want to, because Trails in the Sky had ridiculously short windows for certain side quests and collectibles. If you want to do everything, your best bet is to backtrack everywhere at every possible opportunity.

Combat lets move around on a grid in battles like in a tactical RPG, but it generally feels like a traditional turn-based RPG. In addition to regular attacks, you gain special skills by equipping “quartz,” and also have character-specific abilities, including special S-Crafts that let you interrupt the turn order.

The quartz system feels complicated at first, but it’s actually not bad once you get used to it. I also found the default mouse & keyboard controls to be bad, so I played with a controller.

Overall, Trails in the Sky is a solid turn-based JRPG with plenty of side content, tons of dialogue, and a slow-paced but enjoyable story that will leave you anxious to play its sequel.