Operation Backlog Completion 2026
Feb 242021
 

Psychedelica of the Black Butterfly is another otome I picked up for my Vita (although it’s also out on Steam now), and when I started it, I expected to love it.

The protagonist is a young woman who wakes up with amnesia in a mysterious manor. Soon she learns that there are several others trapped there with her, as well as monsters that prowl the manor’s halls.

If they want to escape, they need to search the manor for the pieces of a broken kaleidoscope, as instructed by the manor’s mysterious master.

I love this premise. The eerie, monster-filled manor gave me almost a Resident Evil or Fatal Frame vibe, and the premise felt similar to something like Zero Escape – a group of strangers who may or may not be able to trust each other, trapped for reasons they don’t understand and given a strange task to complete to escape.

There’s even a combat mini-game, of all things, that rewards you with points you can spend to unlock short episodes, which we’ll get back to in a minute.

Psychedelica’s structure is a bit unusual for a game like this. Instead of branching onto character routes right away, you’ll play through the common route and get the main ending first. After that, you can make different choices to see character-specific endings and other alternate paths, some of which are locked behind seeing specific scenes, other endings, or certain short episodes.

Short episodes are small scenes that either show something from the characters’ pasts or an additional scene from their stay during the mansion, often with a slice-of-life focus.

This structure can be a bit confusing, but fortunately Psychedelica has what I love to see in a visual novel like this – a flowchart that lets you quickly jump back to any scene.

The common route and main story are pretty interesting, and I enjoyed learning the truth about what happened. The short episodes also have some entertaining moments, even if they do steer the tone a lot more toward slice-of-life than the game’s initial premise might suggest, and a couple of the character endings are interesting (especially for one character who is largely a mystery outside of his route).

But oh, the romance is bad. Some of the love interests are straight-up unlikeable, and even for the ones I liked, the actual romantic connection was pretty weak.

Click for Psychedelica of the Black Butterfly spoilers
And did they really need to use the “childhood friend had a crush on the protagonist” trope for four of the five love interests?

This led to a weird situation where my enjoyment of Psychedelica of the Black Butterfly steadily diminished after I finished the common route. That core story was pretty interesting, but after that I felt like I was trudging through a series of awkward and bland scenes just to see the full story.

There are definitely some good things in this otome, but ultimately this isn’t one that will stick with me. But what did you think of Psychedelica of the Black Butterfly? Share your thoughts in the comments!

Feb 222021
 

Katawa Shoujo is a free visual novel that introduced a lot of players to the genre, and I finally played it this year.

It follows a high school student named Hisao, who learns he has a heart condition and transfers to a new school for students with disabilities.

While that premise might raise some eyebrows, I’m happy to say Katawa Shoujo treats the subject matter respectfully and doesn’t try to use it to drive the conflict.

For example, Hisao learns sign language on Shizune’s route so he can talk to her without an interpreter, but the core of the route focuses on her personality and conflict with a friend.

Depending on the choices you make, you’ll end up on the route for one of the five main heroines, and from there your choices determine whether you’ll get a good, neutral, or bad ending.

While the different routes are significantly different and I liked some more than others, they’re all detailed and well-written – and some have pretty emotional moments. The stories are a bit more slice-of-life than I normally prefer, but I enjoyed them and found myself thinking about them when I wasn’t playing.

Hisao’s own character development is also an important part of the story, as he starts out bitter but comes to terms with his condition as he gets to know the other characters.

Katawa Shoujo deserves its good reputation, and I understand why it brought so many people into the genre. It’s a great visual novel for beginners, one that really is a good example of the genre (much more than something like DDLC, which is great but not necessarily indicative of what visual novels are like).

It’s kind of staggering that Katawa Shoujo is free. We’ve looked at plenty of visual novels that are only a couple of hours long and have bland stories, and yet here’s one that gives you a sizable amount of well-written content for free! So if you haven’t tried Katawa Shoujo yet, I definitely recommend it, whether it’s your first visual novel or one you’re coming to later like me.

What do you think of Katawa Shoujo? Who is your favorite character? Share your thoughts in the comments!

Feb 192021
 

How about another otome?

Amnesia: Memories follows a protagonist who loses her memory when a spirit named Orion accidentally fuses with her mind.

His continued presence will cause problems, so the only solution is to reclaim her lost memories, which will break the connection with Orion.

There is no common route. Instead, you pick your route from the start by choosing one of several parallel worlds Orion says might be yours.

It doesn’t give you any information about the worlds, so I just started at the top and worked my way down.

Since the protagonist’s amnesia is caused by Orion’s presence, he warns against going to the hospital. That means you need to hide your amnesia while trying to understand the unfamiliar situations you find yourself in. Each world shares the same group of main characters, but the circumstances and your relationships to them are always different, and your choices will determine if you get a good ending, a normal ending, or one of the many bad endings.

And because this is a romance visual novel, dealing with a boyfriend you don’t remember drives a lot of the conflict.

Something I really liked about Amnesia is how different the routes are. One route might have you searching for clues because your boyfriend is suspected of attacking you, while another will have your boyfriend flirting with other girls and expecting you to understand why. I’d even say some routes fall into different genres – romance, mystery, or thriller – because of how different their stories are.

As you play, you’ll start to pick up hints of an overarching plot, and I really enjoyed how that all came together in the end.

However, I’d say there’s only one route where I really liked the love interest (Kent; he’s the best by far), with a couple others that were okay or where I enjoyed the route itself more than the romance. And one had a good ending that just felt awkwardly forced in for the sake of giving him a happy ending.

Click for major Amnesia: Memories spoilers
If you’ve played it, you might have already guessed that I’m talking about Toma. The sad thing is I can imagine a couple of ways where his good ending could have worked, but instead it felt like the writers gave up and decided to just have the characters conveniently move past everything.

Toma’s extra scene implies there’s probably something wrong with the protagonist if she’s on his good ending path, and I feel his route would have really benefited from bringing that out more. But that leads to my biggest problem with this visual novel…

So let’s talk about the protagonist.

She is basically a self-insert character without any internal monologue, narration, or even dialogue beyond your choices for most of the game. Orion takes over that role instead, talking to her to consider the situation and help her decide what she should do.

The justification for this is her lack of memories, but that feels weak to me. Even if you have no memories, you’ll still have thoughts. It would have been so much more interesting if there was some back-and-forth between her and Orion, instead of Orion’s responses letting you fill in what she’s apparently thinking about. Characters also comment on her being unusually quiet, so I could never quite shake the image of her staring soullessly ahead in between dialogue choices.

Anyway, my overall feelings on Amnesia: Memories are mixed. There are parts I enjoyed a lot… and parts that just felt bland. If you have a copy (it’s been free at least twice), it’s worth playing through, but I wouldn’t go rushing out to buy it.

Have you played Amnesia: Memories? Let me know your thoughts in the comments!