Operation Backlog Completion 2026
Oct 092019
 

If you like visual novels, boy do we have a creepy one to discuss today: Saya no Uta ~ The Song of Saya.

Earlier this year, I reviewed Saya no Uta for my other website, Lovecraft Video Games. It’s a horror eroge, meaning it has sex scenes, but they have since released an all-ages version on Steam as well.

It’s probably one of the most disturbing games we’ll discuss this month.

Saya no Uta begins on an unsettling note right away as you’re introduced to a nightmarish world of horrific abominations – who in their garbled voices are talking to the main character as if they know him.

His perception of the world has been twisted in a terrible way, making it nearly impossible for him to interact with the people he once considered his friends. He sees everyone around him as a monster except for one person, a mysterious girl named Saya.

While it doesn’t start out feeling necessarily Lovecraftian, that tone really starts to develop later in the story.

Some scenes are told from Fuminori’s point of view, while others are from his friends’ points of view. This creates a nice contrast and really works well to tell the increasingly disturbing story as Fuminori’s circumstances and bond with Saya take their toll on his mind.

I knew a spoiler going into the visual novel (just from the premise, you might be able to guess), but fortunately it was revealed much earlier than I expected and then the horror developed from there.

I also was a bit uncertain about it since this was the first uncensored eroge I’ve played/read, but the sexual content actually made everything even more unsettling. Most of the scenes were uncomfortable, fitting perfectly with the horror. As I mentioned at the start of the post, a censored version is now available from Steam, although due to the nature of the story, it still needs to talk about the sexual content. It just isn’t explicit.

(I have not played the censored version, so my assessment there is based on descriptions I read from people who have.)

Saya no Uta goes to some dark, disturbing places with its story, but if you like horror, it’s really a delightful read. I know I haven’t been saying much beyond the premise and “It’s disturbing!” but since it’s short, I don’t want to spoil it.

It takes a few hours to finish, and there are only two choices to make, leading to three different endings. But it’s the sort of horror that sticks with you. I kept thinking about it after I finished. Even now, thinking back to it for this post, I find myself thinking about just how messed up it was.

So if you like visual novels and horror, and you don’t mind a story that takes many disturbing turns, I absolutely recommend Saya no Uta ~ The Song of Saya, either the uncensored version from JAST or the censored version from Steam.

Oct 072019
 

A friend recently recommended that I check out the FAITH series of horror games, so when Ocober arrived, I went to itch.io and picked up FAITH.

(It’s available for free, but paying at least $1.00 like I did gets you the Deluxe version that comes with some bonuses.)

FAITH has simple, retro-style pixel graphics and pretty simple gameplay.

Set in the 1980s, you play a priest who participated in an exorcism that went badly a year earlier and now returns to the house in search of answers and closure.

There are two controls: you can walk, and you can raise your cross to exorcise things. The start of the game didn’t impress me too much. You’re walking through the woods leading to the house, and you can exorcise objects in the environment to get notes that flesh out the story a bit.

Once you get to the house, you’re still collecting notes, but you also begin to have more direct confrontations with the demon plaguing it, which adds more tension.

It took me a little over an hour to finish. There are multiple endings, but it comes down to a fairly straightforward choice at the end. Some of the endings imply different things about what happened during the game, adding to the ambiguity already present because of the premise.

Anyway, I walked away from the game thinking it was a bit creepy but nothing special, but the ambiguous story details ended up lingering in the back of my mind longer than I expected, keeping me up as I tried to sleep. It left me interested enough to try the sequel, so we might be discussing that this October as well!

In the meantime, if you’re interested in a short, minimalist horror game, FAITH is available on itch.io.

Oct 042019
 

As usual, October will be filled with horror game reviews, starting with one that’s long overdue.

Remember five years ago when I started the original Fatal Frame? I got stuck and gave up on it not long after that, but this year when I got my PlayStation 2 out, I decided to give it another try.

Fatal Frame is a classic survival horror game following a girl named Miku who heads into a haunted mansion in search of her brother (who himself went inside searching for another character). The mansion is filled with ghosts, most of which are hostile, but Miku can fight back by using the Camera Obscura to photograph them.

It’s a pretty interesting twist on combat. You need to keep the ghost in your sights to power up your shot, and taking the shot at the last minute deals extra damage.

As expected in a survival horror game, you have limited “ammo” in the form of film you find in the mansion. Fighting ghosts also gives you points you can use to power up your camera or unlock special attacks, which made it feel oddly like it encouraged combat more than other survival horror games, but at the same time every encounter felt deadly.

I got better at the combat the longer I played, but that never removed the dread. There’s something scary about a ghost advancing toward you while crying out about its death, then fading from sight as you desperately try to find it again before it attacks.

(Some can teleport. And they can go through walls!)

Adding to the sense of dread is that you don’t have a mansion full of wandering enemies that you can clear out. Many fights are scripted encounters, and then there are also random ghosts that can appear anywhere, even in rooms with save points. You can run from the random ones, and one random ghost that began appearing near the end was dangerous enough that I fled every time it arrived.

Of course, the fact that you’re encouraged to take the shot in the moment right before the ghost’s attack also increases the tension.

The gameplay also has all the survival horror mechanics I look for – puzzles, exploration, an environment that gradually opens up – and uses its supernatural premise to add to these. Locked door? You might need a key, you might need to solve a puzzle, but then again, you might need to take a photograph to get a clue and then go fight a ghost whose power is sealing the door.

Finally, Fatal Frame is just disturbing. The atmosphere is unsettling, the story is dark, and the more you learn about the events that occurred in the mansion, the more twisted everything feels. I’m actually surprised they got away with a T rating.

I often give survival horror games a pass on story compared to other genres, but like with the Silent Hill series, Fatal Frame is one where I really enjoyed learning more about the story (mainly backstory) as it unfolded.

Five years ago, I gave up on the original Fatal Frame, but now that I gave it a second chance, I ended up really loving it. It was the perfect way to kick off this Halloween season.