Operation Backlog Completion 2026
Oct 052018
 

After I started this month’s celebration of horror games, a friend asked me if this meant I would finally play What Remains of Edith Finch.

I was surprised, since I didn’t know What Remains of Edith Finch was horror, and I’m still not sure I’d call it a horror game, but it was definitely creepy enough for Celebrating All Things Spooky.

What Remains of Edith Finch follows 17-year-old Edith, the last living member of the Finch family, as she returns to her childhood home to learn more about her family’s strange history and the supposed curse that has caused them all to die.

It’s largely a “walking simulator,” told through Edith’s journal as she recounts the story. Her sentences appear in the game world as you walk and investigate things, which is a nice touch, and you experience other stories in similar ways when you find a letter, journal, etc. from someone else in the Finch family.

The game largely plays like a collection of short stories, and they don’t all have the same gameplay, either. While some use the same first-person exploration as Edith’s gameplay, others shake it up with gameplay twists like flying as an owl or taking photos to advance the story.

Every member of Edith’s family is dead, and these small stories show you how they died. Many of them have a point where you know what’s going to happen, but you have no choice but to play out the tragic events, which gives the game quite an unsettling feel.

This sense of discomfort also builds in the house, where the bedrooms belonging to the dead family members have been sealed off, and secret passages let you explore the bizarre structure.

My feelings about this game are mixed. As I was playing it, I found myself favorably comparing it to other walking simulators and thinking that yes, this is how you should handle that style of game. I loved the stories, and I couldn’t wait to see what grim, somber tale I’d uncover next.

However, by the time I got to the end, I felt a little disappointed. I understand it wanted to stay ambiguous, but it just felt like it needed one more piece to be complete.

Click for What Remains of Edith Finch spoiler
For me, the problem is Edie’s story. As she approached the remains of the original house, I thought we were going to learn a possible source of the curse – something ambiguous enough that there might not be a curse, but still a hinted explanation.

Instead, we aren’t allowed to finish the story, which leaves the sense that there IS some huge dark secret waiting to be uncovered… except we never uncover it.

This sort of ambiguity reminds me of Scratches, which also played with the idea. Ignoring the epilogue, Scratches gives you enough evidence to build up an argument on either side: it’s plausible that the curse is real, but maybe the realistic (and equally disturbing) explanation is true.

What Remains of Edith Finch tries to do the same thing, but it doesn’t have that same sense of resolution. Nevertheless, I’m glad I played it, because I enjoyed the journey even if the ending didn’t quite live up to my hopes.


Destiny Chronicles didn’t meet its Kickstarter goal, so we’ve had to reduce the scope. You can learn more about our plans here.

Oct 032018
 

I loved Amnesia: The Dark Descent.

It was terrifying, atmospheric, and Lovecraftian, and it told a delightfully disturbing story.

Despite loving it so much, it took me until this year to finally get around to playing its sequel, Amnesia: A Machine for Pigs. This is mainly because A Machine for Pigs was made by the developers of Dear Esther, which I didn’t enjoy at all.

But this year, I decided to kick off the Halloween season by finally playing A Machine for Pigs.

A Machine for Pigs is very different from The Dark Descent. The Dark Descent focused a lot on survival, with the constant danger of darkness and your limited supply of light, the sanity effects, and the general sense that a monster could force you to flee at any moment.

Its sequel is more linear and focused on storytelling. You still play a character with amnesia exploring a mysterious location, but the exploration is more of a straightforward journey from one area to the next as the story unfolds through notes and flashbacks.

I felt like I’d played this style of game before, which unfortunately made some of the story elements predictable.

Click for A Machine for Pigs spoilers
The protagonist wakes up wondering where his children are, while their ghostly voices beckon him into the depths. I would have considered it a surprise twist if they weren’t dead.

And the nature of the machine / the protagonist doing terrible things in the past felt pretty routine for this sort of story.

However, the storytelling itself was pretty solid. It built up a grim, disturbing atmosphere and it didn’t shy away from the gruesome details. And while some aspects were predictable, other parts went in unusual directions. I enjoyed the slight links to The Dark Descent.

I also liked the industrial, steampunk-esque setting. It worked well for the game’s story.

The weakest part of the narrative was probably the children. You start the game looking for your missing children, and the reason the protagonist keeps pressing on into the depths of the facility despite all the horror is to find them. But they’re barely featured in the flashbacks, so I didn’t feel the compelling emotional pull to search for them.

Click for A Machine for Pigs spoilers
Them being obviously dead didn’t help. It just made it sadder to read every journal update from Mandus about how he had to keep moving forward to find them.

But I did enjoy the horror as it unfolded.

In terms of gameplay, A Machine for Pigs wasn’t as scary as its predecessor, although it did have a few good scares and some intense moments. I also missed the level of interactivity the original had. Everything fits together into this game’s more linear focus on telling its story.

I’m glad I finally played Amnesia: A Machine for Pigs, but I don’t think it will leave the same lasting impression on me that The Dark Descent did.

Oct 012018
 

Welcome to the sixth year of Celebrating All Things Spooky! Last year’s celebration went well, so let’s continue the tradition with more horror game reviews and another video game giveaway.

But first…

If you enjoy horror stories inspired by the works of H.P. Lovecraft, be sure to check out my novella The Book at Dernier, which follows a scholar digging into dark secrets that should have remained hidden, and my novelette It Came Back, which is about a young woman who uncovers a deadly secret in her family’s past.

But if you like your spookiness to be a bit more lighthearted, my novella The Zombie Mishap is a comedy about the misadventures of two scientists after they accidentally create a zombie.

In addition to these, I also have a few short horror stories available as well: “Rokurokubi” in Wicked Words Quarterly, “Sand” (another Lovecraftian one) in The Mad Scientist Journal, and “The Artist” in Final Masquerade.

While I’ve included the Amazon links here, information on all the ways to read my fiction can be found here.

And now let’s move on to the free games.

Another Horror Game Contest

After taking a look at the way things worked out last year, I’ve increased the range of potential prizes:

  • Yomawari: Night Alone
  • Detention
  • Dead Age
  • Lakeview Cabin Collection
  • Five Nights at Freddy’s: Sister Location
  • $15 sent through PayPal
  • You pick a game for me to review!

These copies will all be Steam codes.

If you choose the review option, your chosen game must be something I either own or is easily obtainable, which you can discuss with me beforehand. I will start playing it in November.

Now, as with the previous two contests, your participation in discussions on my blog posts throughout the month of October will determine your score.

Rules

  • No purchase is necessary.
  • Only comments made between October 1, 2018 at 12:00 PM EST and October 31, 2018 at 11:59 PM EST will be counted.
  • 1 non-spam, non-anonymous comment on any blog post here = 1 point.
  • 1 non-spam, non-anonymous comment on a Celebrating All Things Spooky blog post = 2 points.
  • You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.
  • You must have at least 10 points at the end of the month to win.
  • The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and so on, until all prizes have been given out.
  • The winner will be contacted on November 2, 2018.

If you have any questions, please let me know. And now, let the celebration begin!