Operation Backlog Completion 2026
Oct 172016
 

Now that we’ve covered Eternal Darkness, let’s move on to one of the two games I’m giving away in honor of Halloween: Breath of Death VII.

breath-of-death-vii

If last week’s doom and gloom isn’t quite your cup of tea, this might suit you better, because Breath of Death VII (or Breath of Death VII: The Beginning, as the title screen calls it) is a parody. Even its name is a parody, a nod to classic RPG series like Final Fantasy that keep getting more and more entries.

It’s set in a post-apocalyptic world inhabited by the undead, but despite this grim premise, it’s actually pretty lighthearted. The main character is a Skeleton Knight named Dem, and he’ll be joined on his quest by a ghost, a vampire, and a zombie.

Dem can’t actually speak, but his ghost companion can hear his thoughts, which she then relays to the group. Or at least, she relays her interpretation of them…

breath-of-death-screenshotBreath of Death VII doesn’t have the strongest plot, but the writing is funny.

If you want a game that pokes fun at JRPG tropes (among other things) while also paying homage to those games, this is the way to go.

The game is fairly short, about 5-10 hours depending on how quickly you play and how much you explore. It’s styled like an old-school JRPG with random encounters and turn-based combat.

However, there are conveniences like HP that refills after each battle and a limited number of random encounters per area (you can trigger battles manually if you want more), along with unique elements that set it apart. For example, enemies become stronger with each turn, so you want to defeat them as quickly as possible.

Breath of Death VII is a fun, humorous throwback to classic JRPGs. I highly recommend it… and don’t forget, every comment you make on this or any other Celebrating All Things Spooky post this October is a chance to win your own copy of Breath of Death VII!


Buy Breath of Death VII from Steam

Oct 102016
 

eternal-darkness-sanitys-requiemEternal Darkness: Sanity’s Requiem is a survival horror game I wanted to play for quite a long time, and I’m glad I finally did. I love the work of H.P. Lovecraft, and it’s hard to find a game more Lovecraftian than this.

Eternal Darkness begins when a young woman named Alex Roivas is called to her grandfather’s mansion in response to his horrific, inexplicable murder. There, she decides to investigate and uncover the secrets surrounding his death.

At first, the mansion makes Eternal Darkness look like it has standard survival horror gameplay. While you can explore some of it, most of your paths are blocked by locked doors, puzzles, and other obstacles.

However, it has an atypical narrative structure that makes its progression unique. As you explore, you’ll find pages of the Tome of Eternal Darkness, each of which contains a chapter about someone connected to the mystery.

These chapters take place across the world and throughout history.

As such, Eternal Darkness has numerous playable characters and often feels like a collection of short horror stories… interconnected stories bound by a single plot that brings them together.

And that plot, which revolves around a character summoning one of the Ancients to cast the world into eternal darkness, is not only full of Lovecraftian themes, it’s also pretty interesting to watch unfold.

In each chapter, you learn some sort of skill or knowledge that Alex can then use in the present day. For example, early on you wind up with a broken key. The chapter’s character learns a spell to repair items, which you then use as Alex to fix the key, move on to new areas, and find the next chapter.

Spell?

Unlike many survival horror games, Eternal Darkness has a strong focus on magic. As you explore, you’ll find runes that you use to cast different spells. Each spell is aligned with one of the Ancients, and it’s wise to keep in mind which Ancient is strong against which, to choose your spells accordingly.

eternal-darkness-alignments

Spells are used for puzzles, healing, and combat. You’ll also use melee weapons and firearms against the monsters you encounter, and you can target individual parts of the monsters’ bodies. There’s a stronger focus on action than you’ll find in most horror games, since striking the final blow against an enemy restores part of your sanity meter (which decreases as enemies see you). However, some enemies are powerful enough that it can be better to just run past.

And of course, what Eternal Darkness is really well-known for is its sanity effects. Unfortunately, the more you know about the sanity system, the less scary it is, since it’s designed to mess with the player more than the character.

While I knew nothing about the plot, I knew the sort of sanity effects I’d face, which diminished their effectiveness. Plus, since low sanity can hurt you–things that would drain sanity drain health instead if your meter is depleted–I tried to keep my sanity high whenever possible as soon as I learned the spell to restore it.

As a result, I didn’t find Eternal Darkness as scary as I’d hoped. It’s also hard for me to compare it to other games in the genre, because it’s so different from every other survival horror game I’ve played.

However, I can say this about it. Eternal Darkness: Sanity’s Requiem might not be the best survival horror game, and it might not be very scary if you know what it’s infamous for… but if you’re looking for a game with a fun Lovecraftian story, it’s one of the best I’ve ever seen.


Buy Eternal Darkness: Sanity’s Requiem from Amazon

Oct 032016
 

For the past three years, we’ve spent October celebrating all things spooky with a look at everything from outright horror to creepy elements in non-horror games.

Now it’s time for the fourth annual Celebrating All Things Spooky, with new spooky posts each Monday in October until we reach Halloween. (Wednesday and Friday will have normal posts for the site.)

Announcing “The Artist”

final-masquerade-coverI’d like to kick things off with a new publication announcement. My short horror story “The Artist” will appear in the upcoming anthology Final Masquerade from Lycan Valley Press.

“The Artist” is about a man investigating the secrets of a mysterious artist… but the truth is more than he bargained for.

Many people helped with “The Artist,” and I’d like to thank all of you. If all goes as planned, Final Masquerade will be available on Halloween!

In the meantime, you can always check out the rest of my horror:

You can find more information, different purchase links, and a list of my free flash fiction here.

A New Spooky Contest

Join me during Celebrating All Things Spooky for a chance to win two parody RPGs, Breath of Death VII and Cthulhu Saves the World.

This year’s contest isn’t random. Instead, I want you to leave (non-anonymous) comments on my Celebrating All Things Spooky blog posts. Next month, I will pick the person who left the best comments overall and contact them about receiving their prize.

Rules

  • No purchase is necessary.
  • Only comments made before November 1, 2016 at 12:00 AM EST will be taken into consideration.
  • Comments made on any Celebrating All Things Spooky post will be taken into consideration, even if the post is from a previous year.
  • Comments will be judged based on relevance and quality.
  • Comments will be judged solely by me.
  • If I judge the contest to be a tie, all winners will still receive the prize.
  • The winner will be announced on November 2, 2016.

If you have any questions, please let me know.

Good luck, and Happy October! Let’s celebrate some spookiness as we look ahead to Halloween.