Operation Backlog Completion 2026
May 032023
 

Back in 2020, I played Danganronpa and said I was looking forward to starting the sequel… although it took me over 2 years to get there.

One of the winners of this year’s Celebrating All Things Romantic contest back in February tasked me with playing Danganronpa 2, and I finished it with perfect timing to make it the first mystery game we discuss of this month’s celebration.

Danganronpa 2: Goodbye Despair has a similar premise to its predecessor – a group of high school students are trapped and forced to playing a killing game in which anyone who murders a classmate and gets away with it will be allowed to leave. The setting is an island, this time, instead of a school, and certain aspects of its presentation are a bit more grandiose, but the general principles remain the same.

Gameplay essentially has three phases. In free time, you’ll have a limited number of time slots with which to hang out with other characters, until someone is murdered. Then you’ll be in the investigation stage, where you gather evidence in a point-and-click format (albeit with the ability to move in a 3D space in some areas). Finally, you’ll advance to the trial, where you’ll use that evidence to uncover the killer by discovering contradictions… and playing a lot of mini-games.

I’ve realized I kind of hate Danganronpa’s mini-games.

These are murder mysteries. The challenge should be based on logic, on looking at the clues and seeing what truth they lead toward. I should not get stuck in a murder mystery because I knew the correct answer but couldn’t aim it at the contradiction fast enough, or skateboard past obstacles to reach the right answer, or any of the other annoying mini-games Danganronpa 2 makes you do even when you know what the answer is.

(To its credit, there are separate difficulty settings for the action and logic aspects of the case, so you can make the action part easier without reducing the complexity of the mystery-solving aspect.)

Anyway, I don’t know if Danganronpa 2’s mini-games are worse than the first game’s or if I just didn’t mind them as much back then, but every mini-game made me seethe over how much I prefer Ace Attorney’s style of just letting me present the contradictory evidence. One exception is the Closing Argument, where you lay out exactly how the murder occurred. I like that one.

Like with its predecessor, one of Danganronpa 2’s greatest strengths is that giving you a core cast of characters from which all the murderers and victims will come raises the tension dramatically. It wasn’t long before I was looking at the shrinking cast of characters wondering if any of my favorites would make it out alive.

The characters felt a bit one-note to me (with a couple notable exceptions), and Monokuma managed to be even more annoying due to the addition of Monomi, another squeaky-voiced mascot character. On the other hand, Monomi has the catchiest song in the game, so I have to appreciate her for that.

I spent a good portion of Danganronpa 2 feeling that I liked the first game much better, but by the time I finished, I was less sure. I prefer the first game’s atmosphere and overarching mystery, but the final stretch of Danganronpa 2 was so exciting that it made me reconsider. Despite a couple parts requiring dubious leaps of logic, the cases are pretty solid, as well. And while I have some quibbles with the ending, it also resolved some issues I had with earlier parts of the game.

Danganronpa 2 might have annoyed me at times, but it left me wanting to play more from the series. It’s readily available alongside the others nowadays, with its most recent re-release being the Danganronpa Decadence collection on Switch.

Despite that, it’s not as simple as just picking up the next game. Danganronpa 3 the anime is the actual continuation of the storyline and is not the same thing as the third game, Danganronpa V3. There’s also a spin-off game called Ultra Despair Girls that seems rather divisive. But one way or another, I’ll continue the Danganronpa series soon… hopefully not with as big a gap in between this time.

May 012023
 

Last year, we celebrated May Mystery Game Madness for the first time, and now it’s back!

(Under the name “Celebrating All Things Mysterious,” since that title format seems more popular for our romance-themed month, so I wanted to test it here.)

Once again, May will be devoted to mystery games and related works. As with the past few contests, one day a week will be reserved for non-themed news if something especially exciting comes up.

Promotions

While there are no special sales this month to correspond with the celebration, you can find my short murder mystery “The Domino Lady Takes the Case” in the pulp fiction collection Domino Lady Volume 3, as well as my crime story “The Domino Lady Deceived” in Domino Lady Volume 4. Both are anthologies starring the classic pulp fiction heroine known as the Domino Lady.

Work is continuing on Drops of Death, as well, so I look forward to the day when I’ll be able to promote that.

Contest

Are you ready for a contest? All month long, you can earn points just by joining in the conversation!

The available prizes are:

  • Domino Lady Volume 3 (ebook)
  • Domino Lady Volume 4 (ebook)
  • Phoenix Wright Trilogy (gift sent through Steam)
  • The Great Ace Attorney Chronicles (gift sent through Steam)
  • The Centennial Case: A Shijima Story (gift sent through Steam)
  • AI: The Somnium Files (gift sent through Steam)
  • $15 sent through PayPal
  • You pick a game for me to review!

If you choose the review option, your chosen game must be something I either own or is easily obtainable, which you can discuss with me beforehand. It must be a single game, not a collection (although the chosen game can be part of a collection). I will start playing it in June.

Contest Rules:

  • No purchase is necessary.
  • Only comments made between May 1, 2023 at 1:00 PM EST and May 31, 2023 at 11:59 PM EST will be counted.
  • Each non-spam, non-anonymous comment on any Celebrating All Things Mysterious blog post earns you 1 point.
  • Retweeting any Celebrating All Things Mysterious tweet from me also earns you 1 point.
  • You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.
  • The top 3 point earners will win prizes.
  • The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and the person with the third most points will pick third.
  • In the event of a tie, tied winners will be contacted at the same time. A tie for third place will allow for more than 3 winners. If tied winners choose the same prize, duplicate prizes will be possible.
  • The winner will be contacted by June 2, 2023.

I love mystery stories, especially murder mysteries, and last year we discovered several great games through the May mystery game celebration. So let’s get ready to discuss mystery games and see what this month-long celebration has in store for us!

May 312022
 

Today is the last day of May, bringing our mystery game celebration to an end! This post should have gone up yesterday, but Internet trouble got in the way.

(Apologies for any formatting strangeness; I’ll fix it as soon as I have proper Internet again. Update: fixed.)

We’ll be closing out the celebration with AI: The Somnium Files.

I’ve heard good things about this one and intended to check it out for a while, especially since the sequel is coming out soon.

You play as Kaname Date, a detective who is part of a special division that makes use of advanced technology to enter people’s minds in a dream world called Somnium. A murder soon puts him on the trail of a killer who gouges out the victim’s left eye.

Date’s own eye is also missing, but it’s been replaced by AI-Ball, or Aiba, an artificial intelligence that acts as your partner and also gives him special skills to use in his investigation.

While everything is conducted in a 3D space, the majority of AI: The Somnium Files has a lot in common with visual novels. You spend a lot of time talking to characters. You also can investigate by inspecting objects in the room. Sometimes it’s completely unnecessary, but it’s well worth it for the funny dialogue, which is often so off-the-wall I never knew what to expect.

Despite that humorous side, it’s a fairly dark story overall, with grim murders and a twisted mystery that keeps piling on more layers.

The Somniums, which I mentioned earlier, provide more gameplay-focused segments. You enter a character’s dream world as Aiba and search for a way to unlock the subject’s mental locks to see the secrets they’re hiding. It gives you a clue about what to do, and you need to figure out how, using the strange logic of the characters’ dreams.

There’s a 6 minute time limit in these sections, but don’t panic. Time only passes while you’re moving or performing an action.

Each action takes a set amount of time to complete, and you can gain optional “timies” that let you reduce the time used, so the time limit really just turns it into a puzzle. How can you manage your actions and timies to bypass the mental locks without running out of time? (And if your final action would go over the time limit, it lets that slide.)

Believe me, I was worried when I first saw that timer appeared, but I ended up enjoying the Somniums.

I was less crazy about the other gameplay segment, occasional action sequences that have you perform QTEs or line up a shot within the time limit. I could have done without those.

The game also has a flow chart, which immediately brought to mind the Zero Escape series, since it’s from the same creator. However, the flow chart is much more straightforward here. Some Somniums have branching paths that lead to different routes, and certain routes are locked until you’ve made progress on others (I only encountered two locks, but I don’t know if that’s because of the order I went in).

Each route leads to different discoveries and pieces of the truth, which makes the story confusing at times, but it’s once the pieces finally start to come together, everything that didn’t make sense before falls into place.

I loved AI: The Somnium Files. The story was fantastic, the oddball humor was a good way to temper the dark mystery, and the Somnium gameplay was pretty clever. I hope the sequel is as good as this one, because now I can’t wait to play it!