Operation Backlog Completion 2026
Jan 172024
 

Of all the otome games that came out last year, one I was especially excited for was Virche Evermore: Error Salvation.

Set on an island where people die by the age of 23 and following a protagonist cursed to bring death to those around her until she makes a deal with the “Watchman of Death,” Virche Evermore was described as being very dark and full of despair.

Fans were dying for it to be localized, and its reputation was such that I was excited to finally sit down and play it.

I actually finished it ahead of Yakuza last year, but unfortunately, I didn’t love it nearly as much as I expected to.

Not that it was all bad. The main character is likeable enough, with a tragic and sympathetic situation. The love interests were all right, with a couple standouts for me compared to the rest. The premise is intriguing, and I still love that. As for the darkness and despair, it probably hits harder if you don’t play a lot of darker games to start with, but it certainly had some hard-hitting moments and sad endings.

There’s one route I absolutely loved (Scien) and a few I found enjoyable, but Virche Evermore has one big problem that held me back from enjoying it as much as I wanted to.

You see, despite what seems to be an overtly supernatural premise, this game fancies itself as a sci-fi story. Since people can’t live past 23, they’ve developed cloning technology that allows them to clone themselves and download their memories into the new bodies after death. These clones can’t develop past where they were at when they created the backup, and emotions like love can’t transfer with their memories. This is the sort of dubious science I was willing to overlook for the sake of the story, but to my dismay, Virche Evermore depended more and more on its questionable science as it went on.

Click for major Virche Evermore spoilers
When we got to the big reveal that the reason people can only live to be 23 is because the soil contains a toxin that eats through a pair of chromosomes each year, so when you lose your last pair of chromosomes, you die, that was enough to take me out of the moment even without the additional explanation that Ceres’s curse is because she was born in a field of flowers that absorb the toxin, causing her genes to be half-human, half-flower, and therefore she absorbs the toxins and releases them around people.

And then when Le Salut got around to explaining Ankou… I didn’t mind the reveal that he was a time traveling Adolphe from a timeline where Ceres died; it was all foreshadowed well enough and should have been a compelling story. But the game’s attempts to explain all of Ankou’s supernatural elements through handwaved science (he was experimented on until he gained amazing regeneration powers) and magic tricks (his mysterious disappearances are just him throwing a smoke bomb and hiding) ruined it for me.

I think I would have liked this game so much more if it just let the curse and Ankou be supernatural instead of trying to explain everything with “science.”

Look, I know I’m a Professor Layton fan, I can accept huge leaps in logic for the sake of an emotional story, but the science needs to make enough sense for me to suspend my disbelief.

I was also disappointed by its structure. You need to get all of the Despair endings before you’re able to go back and unlock the Salvation endings, so I assumed there was a story reason for that. I expected the final route to include a big reveal that would involve either us going back in time to change things in the routes, or more information for the player that would unlock additional choices on subsequent playthroughs. Neither of those is true; you just go back through with the same choices as before but get a better outcome this time. In other words, there’s no reason for the Salvation endings to be locked, and that made it feel pointless to me.

Before I played it, I thought Virche Evermore had the potential to become one of my favorite otome games. Instead, while I certainly enjoyed parts of it, I felt disappointed by it overall.

If the fandisc is ever localized, I’ll consider picking it up for Scien the characters I liked, but I doubt I’ll be rushing to make it a priority.

Jan 152024
 

Yakuza: Like a Dragon was the last game I finished in 2023, and Like a Dragon Gaiden is the first game I finished in 2024! Can you tell this is one of my favorite series?

Like a Dragon Gaiden: The Man Who Erased His Name was announced during that thrilling 2022 RGG Summit as a shorter game that would follow Kiryu during the time between Yakuza 6 and 8 (Infinite Wealth).

While it’s digital-only in the west, Japanese or Asian copies can be played in English if you’re someone like me who really likes having physical copies.

It is impossible to discuss the premise of Gaiden without touching on the ending of Yakuza 6, so if you haven’t finished Yakuza 6 yet and want to avoid spoilers, all you need to know is that Gaiden is a great game with lots of fun side content and some intriguing story developments. You should stop reading here to avoid Yakuza 6 ending spoilers.

For those of you who are still here, let’s continue.

Gaiden picks up with Kiryu, who is now working as an agent for the Daidoji faction after they faked his death. The ending of 6 portrayed this as being Kiryu’s choice to best protect his loved ones, but here it feels more like a threat they’re holding over his head to make him comply. So Kiryu is pretending to be dead and acting as basically a secret agent under the codename “Joryu.”

Things go badly, and soon Kiryu finds himself on a mission to investigate what the Omi Alliance is up to in good old Sotenbori.

The combat system returns to the action brawler style rather than the new turn-based direction, and this is where Kiryu’s new role as a Daidoji agent is most apparent. In this game, you have two combat styles: Agent Style and Yakuza Style. Yakuza style is a slower, heavy combat style based around charging up for powerful hits. Agent Style, meanwhile, is a faster type of combat that makes use of gadgets.

Kiryu starts with a “Spider” gadgets that lets you shoot out lines to restrain enemies and swing them around, and more gadgets are added as the story progresses. I did fall back on regular attacks more often than not, but having some fun new options to turn to did make the combat feel fresh.

There’s also a special counter system when you dodge certain powerful attacks, and I enjoyed using that, too.

Although Gaiden has been described as bridging the gap between Yakuza 6 and Infinite Wealth, most of the game runs concurrently to Yakuza: Like a Dragon. If you’ve been wondering if you should play Gaiden before or after Like a Dragon, the answer is definitely after. It spoils many major plot events from Yakuza: Like a Dragon.

This gives the story a bit of an odd feeling since I had a rough idea of how everything would end up. It felt less like an important story on its own and more of simply showing what Kiryu was doing during the previous game. That’s not to say it was without emotional moments, though – it had some pretty heavy-hitting scenes despite the nature of its story.

It also has a ton of side content. Back when Gaiden was announced, fans were concerned that its shorter size might mean little to no side content, but the opposite is true. My playthrough lasted 25 hours, and I’d bet over half that time came from substories, mini-games, and other optional activities.

The live action cabaret club is awkward but entertaining, some of the best mini-games make a return, substories are as brilliant as ever with a lot of fun callbacks, and there are also smaller missions scattered across the map that give you simple requests like finding a lost item or photographing a specific spot. Then there’s the coliseum, which has several different modes, including a team battle mode where recruited characters fight alongside you (and you can even change who you control as the team leader). You can also customize Kiryu’s outfit, which is the best thing I never knew I needed.

Despite its immediate ties to Yakuza 6 and Yakuza: Like a Dragon, Gaiden felt in a lot of ways like a love letter to Yakuza 0, and as someone who started the series with 0, it felt almost nostalgic.

Much of the experience felt focused on its side content and all the Yakuza goodness that brings. However, the story ended with some truly emotional scenes, as well as a few intriguing story hints that leave me curious about where these plot points are going in the future.

Click for Like a Dragon Gaiden spoilers
That implication that Hanawa is actually someone from Yakuza 5 is… strange. A lot of fans seem to believe it’s Morinaga, which could at least help explain why the Aizawa & Morinaga plotline made so little sense.

Between that and the Daidoji grabbing Nishitani and Shishido to make them agents (oh yeah, this seems safe), I’m really curious if we’ll end up fighting the Daidoji in Infinite Wealth.

Because honestly, the Daidoji come across as villains even at the end of the game. I want Kiryu to break free of these people.

I had a great time playing Like a Dragon Gaiden: The Man Who Erased His Name. It’s a shorter (comparatively speaking) Yakuza experience, but a great one, and I can’t wait to see what Infinite Wealth brings.

Jan 122024
 

Nippon Ichi Software has opened up an anniversary website celebrating the 25th anniversary of the Rhapsody series.

Rhapsody: A Musical Adventure first came out in Japan on December 17, 1998, which puts us a bit past the actual anniversary, but hopefully that means they intend to do more than just commemorate the date.

For a long time, the first game was the only part of the Rhapsody series to ever get a localization, but that changed last year when NIS America announced and released Rhapsody: Marl Kingdom Chronicles, a bundle of Rhapsody II: Ballad of the Little Princess and Rhapsody III: Memories of Marl Kingdom, as well as Steam releases for the two games separately.

While I didn’t play the first game ahead of its sequels coming out after all, I actually started it just the other day. I had no idea about the anniversary at the time, so that was a pleasant coincidence.

And since I’m enjoying it so far, I can’t help but hope this anniversary will include new announcements.

While those three games make up the major part of the series, there was also a fourth game set far in the future called Princess Antiphona’s Hymn: Angel’s Score. If that game got a remaster and localization like its predecessors, it would be a wonderful way to celebrate the anniversary. Alternately, maybe the series could continue with an all-new game. If we’re really lucky, maybe both of those things will happen!

Or maybe they’ll just celebrate the series’ history without any new announcements. Nevertheless, I’ll be hoping for new things from Rhapsody!