Operation Backlog Completion 2026
May 192023
 

The first thing that stands out about Sarawak is its visual style.

While I’ve tagged this review with the “visual novel” tag, Sarawak is closer to interactive fiction. Text appears on the screen to be read novel-style, and pictures appear alongside the text to accompany it.

The style almost feels like that of a pop-up book, which makes it stand out.

You play as a young woman who is contacted by the police to inform her that her mother has been arrested under suspicion of murdering a professor. Troubled by this, you begin your own investigation.

Although there are several choices to make, these mainly influence dialogue and provide some extra story details, while the story itself follows a fairly linear path. Occasionally, you need to interact with the images in order to solve puzzles. For example, when you come across a locked gate with a number of gears on it, you must move the gears into the correct positions to unlock the gate.

The puzzles can be a little strange, but they’re fairly simple and straightforward.

The murder mystery takes a backseat to learning more about the professor’s past, but it still builds up a compelling story and what felt like it could be a larger conspiracy… until the murder case abruptly wrapped up and the next screen said “The End.” My surprise was partly my own doing, since I’d looked at the chapter select screen and misremembered the number of chapters, but even if I hadn’t mistakenly believed I was only 2/3 through the story, the ending would have still felt abrupt.

So Sarawak left me with mixed feelings. I love its presentation and it has an interesting enough story, but I felt like the story was just getting good when it ended. A longer story in this style with a more fleshed-out mystery might have been really compelling.

May 172023
 

Murder Most Misfortunate is a visual novel with adventure game elements in which you play as a high society lady named Miss Fortune, who is invited to join a private gathering at a secluded mansion, only for one of them to be murdered.

When a bloody dagger shows up in her purse, Miss Fortune decides to investigate the crime to find the killer before she herself is blamed.

Miss Fortune is an… interesting protagonist. A widow with 9 dead husbands behind her, she’s the sort of character who will politely warn characters that it’s unhealthy to upset her while standing by an open window. She is sarcastic, morbid, and not especially concerned about the people around her.

The game is split into three acts: Act 1 to set up the story, Act 2 to allow the player to investigation, and Act 3 to call everyone together and reveal the culprit.

During Act 2, the game takes on a point-and-click adventure format in which you visit each room of the mansion to inspect objects in the environment, gather evidence, and talk to characters to gain more information. Sometimes, information you learn unlocks additional conversation options that could lead to new clues. While investigating environments, you have to scroll from one side to the other by bringing the mouse to the edge of the screen, which I found a little annoying, but everything else is fine.

You choose when to advance to Act 3, which means it’s possible to start the confrontation without the evidence that you need. If you want to make it a bit more difficult, there is an option to make the second act timed. If time runs out before you’re ready, you proceed to the third act anyway.

Once you’ve gathered everyone together, it’s time for you to accuse another guest of murder and present the evidence to show how they did it. The most interesting thing about Murder Most Misfortunate is that you can support an argument against any other character. While one character is the true culprit, with the most fleshed out ending, each of the others has an ending in which they’re arrested if you’ve found the right evidence to make your case against them.

Murder Most Misfortunate is a short game, taking only a couple of hours to beat, but it’s an enjoyable mystery with added entertainment from being able to pursue a case against any character.

May 152023
 

Mystery games with animals in the lead roles seem oddly popular, with Aviary Attorney being one of the most notable ones we’ve discussed in the past.

And another such game is Chicken Police – Paint it RED, an adventure game styled after classic film noir detective stories in which you play Sonny, a once-famous detective now on forced leave who reunites with his estranged partner to solve one last case.

It is set in a world of anthropomorphic animals, but unlike the more stylized approach of games like Aviary Attorney, the character designs in Chicken Police are photorealistic humans with animal heads. The effect is uncanny and somewhere between terrifying and hilarious.

But… the more I played, the more I got used to them. By the time I reached the end of the game, the designs felt almost normal.

You see, Chicken Police handles its world in such a way that I could immerse myself in it and believe the setting despite its bizarre presentation. When I saw the character models and heard the film noir narration (with the main character delivering an impressive Humphrey Bogart impression), I expected it to be a parody.

But while it definitely has humor and funny nods to the genre, Chicken Police plays its premise straight. It is a gritty detective story, and since it takes itself seriously, I can look past the fact that I’m playing as a human-shaped chicken in a trench coat and start seeing who he is as a character. It’s a dark story at times that deals with mature themes, although the undercurrent of humor keeps it from getting too bleak.

The adventure game elements in Chicken Police are light, with only a handful of puzzles. Most of your time will be spent visiting locations and talking to characters.

During key conversations, you’ll be able to question a character in a special sequence where you must choose the right questions to ask to either increase or decrease the character’s opinion of you while trying to avoid being steered off-topic. At the end of these segments, you’re graded based on how well you did, with the option to retry if you want a better score. There are a handful of mini-games segments, as well.

In between required story scenes, other areas open up for you to visit for optional conversations. There is a ton of optional dialogue and worldbuilding details in this game. If you’re like me, the sort of player who likes to inspect everything and exhaust every conversation option, you’ll be rewarded with nearly every visit and revisit to a location having new conversations both for talking to characters and inspecting items in the background. Everything is fully voiced, too.

All of this results a world built up beyond the details that pertain to the main plot, which is part of what helps it stand out. The case in Chicken Police – Paint it RED is wrapped up by the end, but it leaves open the possibility of further Chicken Police stories to come… and that’s something I’d definitely like to see.