Operation Backlog Completion 2026
Mar 192021
 

Six years ago, I decided to play the very first Ys game, which I have through the Ys I & II Chronicles+ collection on Steam.

Then I got stuck on a boss fight, so stuck that I quit the game and never returned.

…Until this year, when I decided to finally restart Ys I and play it through to the end this time.

Ys I is an old game, and one of the most unusual things about it is its combat system. The “bump” combat system is a form of action combat where instead of swinging your sword or anything like that, you attack enemies by… bumping into them. Hitting them straight on lets them damage you as well, so you want to hit them off-center to safely deal damage.

It’s a strange system, but it’s fun once you get used to it. Boss fights are a little different, where it becomes more a challenge of getting close enough to bump the boss without taking damage.

(Oh, you also bump into NPCs to talk to them, too.)

You play as Adol Christin, a swordsman who tries sailing through the wall of storms that surrounds the land of Esteria and gets shipwrecked there, after which he decides to investigate what’s going on and why monsters have filled Esteria. Now, for as much as people describe Ys as being more focused on gameplay over story (especially compared to Falcom’s other big series, Trails), there’s a surprising amount of interesting lore, frequent new dialogue from NPCs, and even a journal with descriptions of every single character you talk to.

So I was pleasantly surprised to find myself enjoying the story and lore. It’s straightforward, but it’s also a fairly short, old game.

What I didn’t care much for was the “what if we make everything a maze?” approach to dungeon design, as well as the boss fights. Aside from the dreaded boss that stopped my playthrough six years ago, the final boss was so annoying that I might have given up again if I wasn’t almost at the end.

Anyway, I’m happy I finally returned to Ys I after all this time, and since I’ve been assured Ys II has better boss fights, I’m looking forward to playing that as my next Ys game.

Mar 172021
 

Today I’m excited to announce that the supernatural otome visual novel I wrote the script for, The Last Act, is now available on Steam!

The Last Act follows Sarah, an aspiring actress who thinks her dreams have come true when she lands the lead role in a play… only for dangerous and possibly supernatural incidents to threaten the show’s success.

It features a mystery story, multiple endings, and three possible love interests, so if this is the sort of game that interests you, be sure to check it out!

Meanwhile, there have been a bunch of smaller pieces of game news that have gotten my attention lately – No More Heroes I and II getting a print run through Limited Run Games, El Shaddai set for a mid-April release, Final Fantasy VII: Ever Crisis confirmed to have gacha (boo), and Devotion finally being sold again!

Square Enix also announced a game showcase for tomorrow, although it doesn’t look like there are a lot of games lined up that will particularly interest me. But you never know!

And now, let’s talk about this site! I blog about a variety of topics, and I’m sure you have your favorites. There are probably some things you’d like to see more of and maybe some thoughts you have on our contests and other activities. Well, now’s your chance to tell me!

I’ve opened up an official Feedback Form about this site and its content, so please take a look! It’s pretty short and should only take you a few minutes to complete.

Of course, you’re free to leave your thoughts in the comments here instead, if you prefer.

Thanks!

Mar 152021
 

My journey through the Yakuza Remastered Collection began last year when I started Yakuza 3 Remastered, but then it got put on hold for Bloodborne (which got put on hold for 13 Sentinels), so it took me a while to get back to it.

But once I finished Bloodborne, I returned to Yakuza 3 and reached the end this weekend… and even though it gets a lot of criticism, I actually really enjoyed it.

There are two main things people often name when criticizing Yakuza 3.

The first is the combat. Enemies block nearly constantly, although in return it felt to me like Kiryu’s attacks hit a lot harder when they do land. You end up spending a lot of time waiting for an opening, so while the combat is fine, I’d agree that it’s less fun than in the others I’ve played.

The other big point people bring up is the slice-of-life sections. Kiryu has moved to Okinawa to take care of the orphanage, and you spend a significant amount of time there early on.

So while the main plot is teased before flashing back to the events that built up to it, your early objectives will involve playing with the kids, helping them with trouble at school, dealing with conflicts that come up between them, and so on. It’s a quieter, calmer look at life in the series with a lot of cute moments, and I enjoyed it.

The main story itself is also really good. It starts out with a bit of mystery and goes through some entertaining twists and turns as it builds. Some moments late in the game are seriously emotional, and the main antagonist is great.

Click for major Yakuza 3 spoilers
The whole Chapter 11 section was impactful, and Rikiya’s death hit especially hard. He was such a pure, loveable person, and losing him like that was just too sad.

Meanwhile, Mine was unsettling in how he could appear so quiet and mild-mannered and then suddenly go berserk, and yet by the end, I was pulling so hard for him to redeem himself and stick with us as our ally.

(Mine’s sacrifice required some suspension of disbelief; I feel it would have been better if he grabbed Richardson and immediately pulled him off the roof, to show there was no other way to stop him. But since they wanted him to give that final speech, we instead get the awkwardness of him holding Richardson on the edge of the roof for about five minutes while talking.)

Yakuza 3 has a number of entertaining substories, too. Some are bland, but others are really good. Then there are some of the fun little details in this game, such as how Kiryu learns certain special moves by witnessing wacky events in the city and blogging about them.

It was also interesting for me to see not only how the Yakuza series progressed, but also what seemed to be the earliest groundwork for systems used in Judgment. Chases, a substory where I had to follow someone… and one of the most fun substories was even a murder investigation!

(Oh, and that samurai movie substory? Yeah, that’s not making me want Kenzan and Ishin any less!)

Overall, I had a lot of fun with Yakuza 3 and was delighted to find out that it’s such a great game. I’ll be taking a break from Yakuza for now, but I expect to return to the Yakuza Remastered Collection later this year to start Yakuza 4!

If you’ve played Yakuza 3, what did you think of it?