Bloodborne is a beautiful game.
Maybe that’s not the term you might expect to come up first when talking about FromSoftware’s nightmarish action RPG, set in the monster-filled city of Yharnam, but it’s a thought I couldn’t escape as I played.
I love Bloodborne’s architecture and overall aesthetic. There were so many times during the game where I’d stop to admire the breathtaking view I’d discovered, and one point in particular when I stopped what I was doing to just take a walk through the then-familiar streets of Yharnam to see how things had changed.
You might have guessed this, but I love gothic horror.
You know what I love even more than gothic horror? Cosmic horror.
So Bloodborne, with its gothic horror setting that spirals into increasingly cosmic horror themes as it progresses, is a game after my own heart.
I’d been interested in Bloodborne for quite a while, but I was wary of it since it leans toward faster-paced, more aggressive combat than Dark Souls (which I played slowly and methodically, with great reliance on my shield). It took some getting used to, but once I got into it, I fell in love.
Like with Dark Souls, death became an expected part of the experience for my in Bloodborne, and it wasn’t long before I knew a boss fight meant that would be my Bloodborne focus for quite a while. And once again, it became addicting, a situation where I always felt like I either was getting better at the fight or was so close that surely I’d win next time.
Partway through my playthrough, the DLC went on sale, so I picked up The Old Hunters and played through that fantastic experience as well.
Bloodborne is dark and creepy, sinister and ominous, and yet also beautiful and wondrous if you’re into that style of horror that I am. While the moment-to-moment story felt more in the background and the NPCs didn’t leave a big impact on me, I latched onto every shred of lore and backstory I could find and delighted in the dark picture it presented.
Some of the boss music is amazing, too.
I also just love the way the scope expands so much from those early hours of the game. Similar to how a JRPG might have you start out in a little village with tiny quests and go on a world-spanning adventure, the situations I was dealing with by the end of the game made me look back at the start and shake my head at how much simpler everything seemed back then.
Anyway, 80 hours later I finished my Bloodborne playthrough, and I can see myself returning to it for a second playthrough someday.
In the meantime, I’m looking forward to taking a break from constant death but then eventually moving on to another FromSoftware game (which will probably be either Sekiro or Dark Souls II, or a Souls-like such as Code Vein)! How do you feel about Bloodborne?


