Operation Backlog Completion 2026
Nov 182019
 

The Resident Evil 2 remake (officially titled Resident Evil 2 and affectionately known as RE2make) was one of my most-anticipated games of the year after Capcom convinced me it would actually be survival horror.

Over the weekend, I finally finished it.

And it has all the puzzle-solving, door-unlocking, area-exploring survival horror gameplay I love.

They did it. They really did it!

The over-the-shoulder camera doesn’t detract at all from the survival horror feel, and RE2make is one of the few games I’ve played that successfully adopts classic survival horror gameplay without feeling like an old game.

Playing it brought back so many memories of the original Resident Evil 2, from nostalgia when I saw certain locked doors to anxiety when I remembered dying in a particular area many times. I don’t know if I’d consider it quite as good a remake as the original Resident Evil’s “REmake,” but RE2make is pretty much everything I hoped for it when it was announced.

Now, it’s not perfect. Finishing one campaign unlocks the other character’s 2nd Run, but while it’s set up as though it’s their side of the story, the two runs don’t fit together as cohesively as the original game’s A/B campaigns.

It feels almost more like the first Resident Evil, where the two characters each have a separate story, rather than two halves of the same story. I suspect Capcom didn’t intend to include the 2nd Run at all, only each character’s main scenario, then decided to implement it after seeing how much fans wanted it.

RE2make also really dislikes music for some reason. Most areas have no music, and several themes only play once. My favorite song from any Resident Evil game ever (“The Second Malformation of G”) was also replaced with a less epic version, which disappointed me. The later boss battles had suitably epic music, though, so I’ve forgiven it. Mostly.

(I went months not looking up the soundtrack solely because I wanted to hear that song in all its remade glory for the first time when I played the game, in case you’re wondering why I’m so fixated on this one particular song being gone.)

Anyway, moving on from the lack of my favorite song, let’s talk about the horror itself. I still don’t care about the gore, but RE2make is tense. I’ve seen a lot of people say Lickers are much harder in the remake. I actually died to them less than I did in the original, but I died to regular old zombies so much more. Zombies are a legitimate threat in RE2make, and killing them is difficult enough that I quickly learned it was better to take out their legs and run around them.

Then there’s Mr. X, who is also much more intimidating than in the original. He also demonstrates how great the game’s design is.

Click for RE2make gameplay spoilers
Mr. X is a persistent stalker in the police station this time, but the brilliance is that by the time he shows up, you’ve already unlocked enough rooms that you rarely end up caught at a dead end.

When I heard about Mr. X in the remake, I worried that he might be a constant threat where you couldn’t properly explore and would have to rush.

Instead, it becomes a matter of fleeing through the station while figuring out the best path to take to loop back around to whatever you were trying to do when he found you.

Running panicked circuits of the police station with Mr. X in pursuit was some of the most fun I had with the game besides its core gameplay loop.

I loved the Resident Evil 2 remake. It’s a great game, and it proves that this sort of survival horror is still viable for Resident Evil. It also left me excited for a potential RE3make. I hope Capcom remakes Resident Evil 3 in the same style, and I hope Resident Evil 8 adopts this kind of gameplay as well.

Classic survival horror never died, and now it’s here to stay.

Nov 152019
 

Yesterday was X019, an Xbox-centric event, and while I didn’t watch the stream live, several exciting announcements came from it.

The Yakuza series is coming to the Xbox One. Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2, which are all currently available for the PS4 and PC, will be available for the Xbox One in early 2020.

They will also be included in Xbox Game Pass, both for console and PC.

In possibly even more exciting news, the remaining Kingdom Hearts games are coming to the Xbox One in 2020 as well! It never made sense to me that Kingdom Hearts III, the conclusion of a story-driven saga that all but requires you to be familiar with the previous entries, was available for the Xbox One and yet they never brought the remix collections.

Now, Xbox One players will finally be able to play the Kingdom Hearts HD 1.5 + 2.5 Remix and Kingdom Hearts HD 2.8 Final Chapter Prologue and experience the series properly.

2020 will also see Final Fantasy VII, VIII (remastered), IX, X and X-2, XII, all three XIII games, and XV added to GamePass. Meanwhile, Final Fantasy XIV is planned for Xbox in the future, although it isn’t ready yet.

Those are some exciting announcements for Xbox players! If you have an Xbox One, will you be picking up any of these games when they come out next year?

Nov 132019
 

(No, it’s not the return of action combat; it’s still turn-based.)

Yakuza 7, or Yakuza: Like a Dragon as it’s known in the West, has met with its share of controversy since the reveal of its turn-based combat system, and now the latest story trailer has revealed another divisive surprise.

This massive 11-minute trailer is in Japanese and doesn’t have a translation yet, so I can’t tell you a lot about the included story details. It shows a lot of what we’ve seen before about the story premise, but there’s a fair amount of new content, too.

Even without understanding it, however, I can say the story trailer is exciting and makes me want to know what’s going on.

Then there’s the end of the trailer, which shows Ichiban facing off against a familiar face. Without context, it’s hard to say if this is a spoiler or not…

Yes, Ichiban prepares to fight Kiryu, the protagonist of the previous Yakuza games.

Kiryu’s story officially ended in Yakuza 6, and he was expected not to appear in the next game at all, so this reveal has been met with mixed opinions. Some fans are happy, because they’d been hoping he would at least get a cameo.

Other fans are disappointed, because they feel his story was wrapped up nicely. Then there are fans who are concerned they’re including Kiryu simply as a hook to keep people interested who might have been turned off by the switch to turn-based combat.

And of course, there are people worried about how it will feel if new protagonist Ichiban is able to defeat Kiryu, although it could be an unwinnable battle.

(There are even theories that Ichiban is just hallucinating him, but that’s a topic for another time.)

Meanwhile, a Yakuza: Like a Dragon demo is available now in Japan, so if you have a Japanese PSN account, you can download it to try out the new combat, mini-games, etc. for yourself. Reception of the demo seems pretty positive so far.

How do you feel about Kiryu appearing in Yakuza: Like a Dragon? What sort of role do you think he will have? Share your thoughts in the comments!