Operation Backlog Completion 2026
Jun 242019
 

Last week, I finished playing Battle Chasers: Nightwar.

We first talked about Battle Chasers: Nightwar a couple years ago as one of five upcoming turn-based RPGs to look forward to. At the time, I was interested in the game despite being a little wary of the randomized dungeons.

I knew nothing about the Battle Chasers universe going into the game, but it stands on its own well enough. It begins with the main characters being shot down over an isolated island, which leads to figure out just what is behind the sinister activity on the island.

It isn’t story-heavy, but that didn’t bother me a lot. The story is fine and accomplishes its goal, and there are some optional conversations between characters when you stay at the inn that gave it a nice touch. I liked the characters, and unlike in a lot of story-light games where the characters end up feeling bland, their optional interactions helped highlight their personalities. There’s also a lot of lore in each dungeon that helps flesh out the world.

Now, the randomization was the one thing I was wary about going into it, and it was my major frustration with the game.

Dungeons aren’t entirely random, but the placement of rooms and items in them is randomized when you reset the dungeon. This means if you go through a given dungeon twice, you’ll probably encounter many of the same things, but in different spots.

It leads to some annoying designs, like teleporters being found in rooms right next to each other, but the part that really bothered me is that the lore placement is also randomized. Each dungeon has a number of lore pieces to find, and I wanted to read them all. Due to the randomization, however, sometimes I’d find the same piece multiple times in the same run or go through a dungeon three times before I found what I was missing.

Repeating the dungeons to get all the lore and level up felt a bit like filler, and I would have preferred more optional “exploration areas” and side quests in its place.

Overall, however, Battle Chasers: Nightwar is a lot of fun. It has a good turn-based combat system, and you get points to set “perks” for each character. You can change these perks anytime out of combat, which makes it fun to change your perks for different strategies or as more powerful perks become available. And despite the repetition, the general gameplay loop of clearing out dungeons before returning to town and opening up the next segment of the map is enjoyable.

It also has a friendly approach to encounters. Not only do enemies appear on the map, but they won’t respawn until you rest at the inn. Dungeons, meanwhile, stay as you left them until you either clear them or tell them to reset. If you leave a dungeon partway through to rest at the inn, all the monsters you defeated will still be gone when you return.

The world map disappointed me a little bit at first, since you really just follow set paths instead of freely wandering across the map, but I got used to it. It still has secrets to discover and reasons to explore.

So while the randomization can lead to some frustration and it isn’t heavily story-driven, Battle Chasers: Nightwar is still a fun addition to the turn-based RPG genre. It ends with a sequel hook, and if that means another game is coming, I’d definitely be interested in playing it.

Jun 212019
 

It’s coming up on two years since PlatinumGames teased The Wonderful 101 for the Switch.

It was much more blatant than their tease of Bayonetta & Bayonetta 2 for the Switch, which is why when that became reality, I assumed The Wonderful 101 was right around the corner.

We haven’t heard much since then, although in an interview with Gematsu earlier this month, Platinum’s Atsushi Inaba said he was glad he’s mentioned the possibility of The Wonderful 101 on the Switch and asked fans to “be patient.”

Now, in an E3 interview with VGC, Inaba further addressed the matter by saying:

The Wonderful 101 is obviously something that we hold near and dear to our hearts. And so we’ve talked to a lot of different people about what it is and what it means. We’ve done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did. I’m glad that we talked to a lot of different people.”

Now, that’s not confirmation that The Wonderful 101 is coming to the Switch… for all we know, their “intel gathering” could have shown them there isn’t enough demand for it.

Combined with his earlier comment about being patient, however, it sounds like there’s a good chance of The Wonderful 101 being released for the Switch.

I enjoyed The Wonderful 101 on the Wii U, and I’d love to see a re-release or a sequel. Will you be interested in The Wonderful 101 if it comes to the Switch?

Jun 192019
 

We briefly discussed the trailer for Kingdom Hearts III’s “Re:Mind” DLC during Square Enix’s E3 press conference, and now we have some new information about it.

(Warning: the trailer and this post might at least imply spoilers for Kingdom Hearts III.)

From the previous announcement of the DLC, we knew it would include a new scenario called Re:Mind, a “Limit Cut” episode and bosses (“limit cut” is the term Japanese fans use for Kingdom Hearts II Final Mix’s data battles), and a secret episode and boss.

There were all sorts of theories about what the trailer showed, but thanks to a Famitsu interview with Nomura, we have some new details translated by Gematsu.

First, the trailer does not include any Limit Cut scenes. Most of what we see in the trailer is from the new scenario. The new scenario is also standalone and can be played after you beat the main game. The other playable characters will be available as you progress through this scenario.

This is significant, because many people thought the boss battles shown in the trailer would be either data battles or a revamped version of the game’s climax.

Second, Oathkeeper and Sora’s new form will be released as free DLC around the same time as Re:Mind. Finally, the Limit Cut bosses should be about the same amount as in Kingdom Hearts II Final Mix.

There’s no release date yet for the DLC, but they’re hoping to avoid having it too close to Final Fantasy VII Remake’s March 3 release. That makes it likely that we’ll see Re:Mind in early winter.

I loved Kingdom Hearts III, and I can’t wait for the DLC. The news that those trailer scenes are mostly from the new scenario has me excited to see how it all fits together.

Are you planning to get Kingdom Hearts III’s Re:Mind DLC?