Operation Backlog Completion 2026
Jul 022019
 

Still hoping the Crossbell arc of the Trails series will be officially translated? Don’t give up hope yet!

We first talked about the Crossbell games, Zero no Kiseki and Ao no Kiseki, in 2017 when Falcom president Toshihiro Kondo spoke about how much he wanted them to be localized.

It came up again earlier this year, when the Trails of Cold Steel III localization announcement came accompanied by a report that NISA was discussing the Crossbell situation with Falcom.

If both the developer and potential publisher wanted to localize them, that seemed like a good sign.

Still, there was no definite evidence of localization, and many people felt it would come to nothing. However, now we have reason to be hopeful again! In an interview with Noisy Pixel, Kondo once again spoke about the Crossbell games and how he’d like more people to play them, this time saying Falcom hopes to bring them to newer consoles.

More significantly, he said, “And once we do, I’m confident that NISA will translate them for you and release them in the west.”

That’s a much more clear-cut statement.

It still isn’t confirmation of anything, but now the if is whether or not Zero no Kiseki and Ao no Kiseki will be brought to newer consoles or not. Then NISA would still have to make the decision to localize them, but if Kondo is confident they will, those discussions must have gone well.

What do you think? Is there hope for the Crossbell arc to come west?

Jun 282019
 

Have you ever started a series where even though you’ve only played one, you already know you want them all?

That’s how I felt after finishing Yakuza 0, a game that took me completely by surprise last year by becoming one of my favorites. So after taking a break to not burn out on the formula, I moved on and played the first game’s remake, Yakuza Kiwami.

Unlike 0, which had two playable characters, Kiwami follows Kiryu as the sole main protagonist. After serving time in prison for a crime he didn’t commit, Kiryu comes back to find that many things have changed, and he soon finds himself caught up in a mystery surrounding a little girl named Haruka and 10 billion missing yen.

The story isn’t quite as intense and epic as in 0, but it’s still a good story in its own right. It has a sense of mystery to it (although it felt strangely like an action movie by the end) and once again I fell in love with the characters.

Once again, there are plenty of substories (side quests) and mini-games. The substories disappointed me a little, especially since a lot of them were just variations on someone trying to scam Kiryu, but some of the others have shout-outs and nods to substories I remembered from Yakuza 0. It has many of the same mini-games as well, some even improved what was found in 0 (most notably MesuKing, which takes the broken Catfight mini-game and makes it much more playable).

Similar to how it worked in the prequel, you’ll get into random battles around the city, fight enemies in an action combat system using four different combat styles and/or weapons, and earn experience (yen is separate from experience this time) to increase your stats and learn new skills.

Yakuza Kiwami also has a new feature called Majima Everywhere, in which Majima can pop up… well, everywhere… and make you fight him. This was one of the shining highlights of the game.

While it can get annoying to fight Majima so often, especially when you’re trying to do something, there were so many strange and hilarious moments tied to the Majima Everywhere storyline, I loved it. There were times when I’d think about how I didn’t like Kiwami as much, but then Majima would do something so absurd it was pure joy. It took me a while to get used to his personality compared to how he acted in 0, but now that I have, I’m tempted to say I might like this Majima better.

With only one main character and a simpler story, Yakuza Kiwami took me about 45 hours to finish. It might not have been as amazing as Yakuza 0, but it’s still a pretty awesome game with exciting moments and fun characters.

Next up for me is Judgment, but I’m looking forward to continuing the main Yakuza series as well. Have you played Yakuza Kiwami?

Jun 262019
 

I’ve been interested in Astral Chain from PlatinumGames since it was announced, but the gameplay during this year’s Nintendo Treehouse segment of E3 is what really sold me on the game.

Astral Chain looks fantastic, and it’s just a little over two months away. And now, thanks to a new interview translated here by Nintendo Everything, we know there might be even more Astral Chain to look forward to.

According to the game’s director, Takahisa Taura, Astral Chain will not have DLC, but they hope to make it into a trilogy:

Currently, there are no plans to publish extra content for Astral Chain. That is different for the game’s story. We’re making the game as a trilogy, and this is the first part of that trilogy. If this game sells well, we might see how the story of the series continues.”

It sounds as though they’ve written Astral Chain with a trilogy in mind. Hopefully that means the first game’s story still stands on its own, since they could never end up making the next two.

Update: It turns out the statement in the interview was a mistranslation; they did not plan it as a trilogy, but rather are thinking about ways they could expand it into a trilogy.

Nevertheless, it’s exciting to know that if Astral Chain does well, they want to make not just one, but two sequels.

Astral Chain will be out on August 30 for the Nintendo Switch. Are you planning to pick it up?