Operation Backlog Completion 2026
Jan 232019
 

If you follow me on social media, you might have already seen me post about how my short horror story “The Rings of Khal’Uth” was accepted for publication in Gehenna and Hinnom’s Void Beckoning chapbook. They’ve now revealed the chapbook covers, so here is what Void Beckoning will look like:

I think it’s a great cover, especially for the sort of cosmic deep space horror the chapbook covers. Four short stories, including mine, will appear in this chapbook:

  • “The Rings of Khal’Uth” by Samantha Lienhard
  • “Apparition” by Dennis Mombauer
  • “The Albatross” by Justin Coates
  • The Douglas Account” by Tom Lund

The announcement also includes the other chapbooks and their covers, as well as information about the upcoming Kickstarter campaign.

In eight days, the Kickstarter to fund these chapbooks will go live. If you enjoy horror and want to support these stories, please spread the word!

Speaking of space, I almost used today’s blog post to discuss how EA reportedly won’t let BioWare make new Knights of the Old Republic games despite them wanting to… but the rumors seem to hinge on nothing more than Kotaku’s Jason Schreier saying BioWare has “tried to make it happen” but that no KotOR game is being made.

It’s definitely possible to interpret that as EA not allowing BioWare to make a new KotOR game, but it doesn’t seem quite as solid to me. Still, I’d love to see a new Knights of the Old Republic either from BioWare or Obsidian, so I hope these rumors aren’t true.

What do you think of the Void Beckoning cover? What about the KotOR rumors? Let me know in the comments!

Jan 212019
 

As I said when I reviewed Nine Hours, Nine Persons, Nine Doors, one of the winners of my Celebrating All Things Spooky contest picked the game review as their prize and chose The Nonary Games.

The second game in The Nonary Games is Virtue’s Last Reward.

My relationship with Virtue’s Last Reward was a strange one. I went into it expecting a similar experience to 999 and was immediately put off. 999 had me invested right away, with a clear threat of danger and an urgent need for the characters to escape.

When I started Virtue’s Last Reward, on the other hand, the danger felt less immediate, the goal seemed less focused, and I was forced to endure an AI character with one of the most annoying voices I’ve ever heard. (Really, I’ll take Teepo to Zero Jr.) The shift to 3D graphics was also jarring, and I felt both the controls and graphics were better in 999.

It took me about 35 hours to play Virtue’s Last Reward. For the first 20 hours, I saw it as a more complicated, less interesting take on 999 with an annoying cast of characters and a plot that had some interesting moments but was nothing special.

For the remaining 15 hours, I couldn’t put the game down.

There are a few reasons for this dramatic shift. First, I had to stop comparing it to 999. Even though Virtue’s Last Reward is its sequel, they have significant differences. 999 managed to feel like a grounded story despite its subject matter, while Virtue’s Last Reward is straight-up science fiction.

Second, the story just has a slower build-up. Things start off relatively calm, but once the plot gets going, it really gets going.

Third, I just had the bad luck to start with a route that annoyed me instead of intriguing me. And the branch that caught my attention the quickest, I got to last. With a few different choices, it might not have taken me so long to get invested in it.

Click for Virtue's Last Reward spoilers
I started out on Phi’s path, so it wasn’t too long before I encountered her betraying me for a choice I hadn’t made yet. Then when I went back and chose betray, she picked ally.

Since this was so early in the game for me, I reacted with, “Oh, it’s going to be one of these games” and found it to be an annoying trap, instead of knowing these situations are unusual and tie into the game’s overall plot.

Meanwhile, the middle branch discusses the events of 999, which got my attention right away, but that was the last branch I started.

(I still do find the characters more annoying than 999’s cast, though, and I’m not sure what happened to Clover’s personality.)

Virtue’s Last Reward also has an unusual story structure in that certain parts are locked until you find information in other routes. Unlike in 999, this didn’t require repeating sections, and you never even had to repeat any puzzles, due to the way the game is structured.

Bouncing between routes without actually getting any endings probably influenced my view at first as well, but once I started moving forward and seeing character endings, the plot really picked up.

While it started out slow, soon it started in with plot revelations, new mysteries, and some pretty crazy twists. The only thing I disliked about the end was that it ends on a cliffhanger.

Click for major Virtue's Last Reward spoilers
Now that I’ve taken some time to think about it, I know the cliffhanger is because the Mars mission test site is itself will be a “game” with puzzles like the Nonary Game, and therefore it will be the focus of the third game.

But in the moment, I was all excited to see Sigma learn what happened at the test site and resolve the plot, only to be greeted with credits and an epilogue.

The gameplay was good, the same mix of visual novel + escape rooms as in the previous game, with puzzles that were good for the most part. At first, I disliked how every room ended with you finding one required safe password and one optional safe password, but I got used to it by the end.

Virtue’s Last Reward might be very different from its predecessor, but once I got deeper into the plot, I was really happy I played it. It might not be perfect (most of its humor fell flat for me, especially that annoying rabbit), but it got pretty interesting. And I’ll be honest… the cliffhanger left me anxious to get Zero Time Dilemma.

That concludes my playthrough of The Nonary Games. Have you played Virtue’s Last Reward? What did you think of it, and how do you feel it compares to 999?

Jan 182019
 

The western release of The Legend of Heroes: Trails of Cold Steel III has been confirmed for fall 2019.

It’s being handled by NIS America, which fans didn’t react well to (partly because of all the issues with Ys VIII’s localization).

However, according to RPG Site, NIS America has brought in people who worked on the previous Trails localizations to handle this, which is good news.

There are also reports that NIS America is in discussions with Falcom about the Crossbell arc (the two games between Trails in the Sky and Trails of Cold Steel).

Now, I haven’t actually watched the Trails of Cold Steel III trailer yet because I’m not sure if it will spoil anything for the previous games. I understand discussions of Trails of Cold Steel IV are a spoiler minefield.

Here is the trailer, though, for those of you who want to watch.

New information should be coming soon as well. So far, Trails of Cold Steel III has only been announced for the PS4.

Speaking of Trails, we’re coming up on a year since I finished Trails in the Sky. Maybe it’s about time I started Trails in the Sky SC.

Are you looking forward to Trails of Cold Steel III? How do you feel about NIS America handling it?