Operation Backlog Completion 2026
May 312023
 

Today is the final day of Celebrating All Things Mysterious 2023, and what better game to celebrate with than one we’ve been talking about since the earliest days of this blog?

Gyakuten Kenji 2, or Ace Attorney Investigations 2, came out in 2011. It is now the only game in the Ace Attorney series to not have an official release outside of Japan.

It did, however, receive a fan translation. I’ve spent over a decade now holding out hope for an official localization and have more hope for it in the aftermath of The Great Ace Attorney’s localization that I had in years, but last year I decided that if the year ended with no sign of further Ace Attorney ports, I would finally play the Ace Attorney Investigations 2 fan translation.

I wanted a copy anyway, just to have every Ace Attorney game, so I imported a Japanese copy of Gyakuten Kenji 2 from Play-Asia.

And when May came, I began the process of learning how one actually plays a DS game fan translation, which was a bit like jumping into the deep end since the closest I’ve come to anything of the kind was playing the fan translation of Chaos;Head, a PC game I could simply buy, download, and apply the patch to. So actually figuring out how to play Investigations 2 (particularly since I wanted it on a flash cart so I could play it on my 3DS without hacking it) took much longer than I expected.

But at last, I was able to play Investigations 2 with its fan translation.

Picking up after the events of the first Investigations, Investigations 2 once again puts you in the shoes of Miles Edgeworth as he investigates a new series of cases. If you’ve never played Investigations, it plays a bit differently than the main Ace Attorney series. For investigations, you actually walk around as an Edgeworth sprite to inspect areas in the environment. You also confront people directly, hearing their testimonies and presenting evidence against them, instead of having that occur in a trial. They are essentially investigation-only cases, but with mechanics made to adapt Ace Attorney’s regular style to that format.

Investigations 2 also adds two new gameplay features, Logic and Logic Chess. In addition to evidence, you’ll also receive clues that you can then connect to one another through the “Logic” mechanic. This is usually fairly simple, but it was fine.

Logic Chess, meanwhile, puts you in a confrontation with a character who won’t reveal their secrets. It has little to do with actual chess and is essentially a timed series of dialogue choices to break through a character’s resistance, while chess pieces float on the screen to represent the character’s defenses. There are times when you need to pick the option to wait without saying anything, so it becomes a game of judging from the character’s responses whether you should speak or not. Sometimes it felt a bit too arbitrary, but overall I found Logic Chess to be a fun mechanic.

Moving on to the story, it was easy to forget I was playing a fan translation. It feels like Ace Attorney writing. Occasionally I found the game’s questions to be worded in a confusing way so that I wasn’t quite sure what it was asking me for, but I’m not sure if that’s because of the translation or the original writing.

Anyway, it brings back returning characters while also introducing several new ones. Most of the new characters were fairly likeable, with one in particular getting such a character arc that I have to admire the writers for making my opinion of a character change so dramatically over the course of the game. And while I unfortunately got spoiled on the main antagonist’s identity ahead of time, the reveal still gave me chills.

There’s plenty of Ace Attorney humor, as well, although I didn’t find it to be as funny as some of them are. It also has a lot of callbacks to the previous Ace Attorney games, much more than I expected. That was a fun surprise.

As for the story itself, I’m going to need some time to think everything over. You see, Investigations 2 has an overarching story, but the way things come together don’t become apparent until near the end. Each individual case has its highs and lows, but once I started to see how events were connected, I found myself wanting to go back and see them again with new context. And the character writing was so good that a few key moments alone made me love the game so much more.

I only have three real criticisms of the story. First, I felt the pacing dragged on a bit. Most cases felt a little longer than they had to be. My other two criticisms are spoilers, so I’ll explain them behind spoiler tags.

Click for Ace Attorney Investigations 2 spoilers
This is partly on me, but for all this time since Investigations 2 came out, I mistakenly believed we’d play as Gregory in the trial against Von Karma that led to the DL-6 incident. Going through the investigation but having the trial summarized by Ray in the present disappointed me and feels like a missed opportunity. Actually playing through that trial would have elevated that case by so much for me.

Finally, I wish the mastermind had just a slightly greater presence in the story. Just enough to make it feel like more of a betrayal.

Overall, I greatly enjoyed my time with Ace Attorney Investigations 2. While I need some time to let the story think in to determine where it sits in my Ace Attorney rankings, I definitely had a good time with it.

You might think that this lessens my desire for an official translation… but you’d be wrong! No, I want Investigations 2 to get a port and localization more than ever now! I want more people to play it. I want to be able to recommend it to friends without a list of instructions on how to play it! The fan translation is great, so maybe Capcom could work out a deal to use it as a base for an official release, like what happened with the Crossbell games. Playing it just cemented how much I not only want the remaining mainline games to be ported to modern platforms, but the Investigations duology as well.

So I’m still hoping for an Ace Attorney Investigations 2 localization after all this time. The sole other time I’ve played a game’s fan translation, localization was announced five months later, so maybe that same magic will occur again!

Gyakuten Kenji 2 can still be found out there, but being a Japan-exclusive DS game makes it among the most difficult Ace Attorney games to play. Here’s hoping Capcom remembers it and gives Investigations another chance.

And that brings this year’s mystery game celebration to a close! You have until the end of tonight to leave comments for the contest, so join in the conversation with your thoughts on Ace Attorney Investigations 2 and all the other games we’ve discussed this month!

May 242023
 

Adam Wolfe is a 4-episode hidden object game in which you play a paranormal detective solving cases while searching for his missing sister.

The first three episodes each have a self-contained supernatural mystery, but they’re all connected by a conspiracy that reaches its conclusion in the fourth episode, which brings everything together.

It is a hidden object game at heart, although one that leans more toward being an adventure game. Using a point-and-click interface, you’ll need to investigate areas to find key items and use them to solve puzzles. You can travel between locations using your map, and occasionally you have special interactions available (such as making a phone call or using your gun).

The puzzles tend to be quite simple and straightforward. Early on in the first episode, you obtain a watch that lets you look into the past (oddly enough, this isn’t the first game with such a mechanic we’ve discussed this May), so occasionally you’ll have to do that in order to proceed. Strangely, these segments require you to move present-time objects to their correct placements in the past in order to see what happened.

While the first episode also has a handful of sections that are more action-oriented, the later episodes minimized these in favor of simple puzzles.

And of course, it has hidden object sequences. What makes Adam Wolfe stand out compared to other hidden object games I’ve played is that the majority of these have narrative significance. Instead of grabbing random items from a list, you’ll be hearing the words to an ancient ritual and need to click the corresponding items, for example. One humorous section has you pick up tool after tool in order to break into a locked box.

Sadly, the last two episodes had some regular hidden object sections instead, which was disappointing, although they didn’t abandon the format entirely.

In terms of its story, Adam Wolfe is interesting enough. While the individual cases aren’t too thrilling (although the first episode is by far the most interesting in terms of the standalone mysteries), I was invested in the overarching plot by episode 3. Unfortunately, the ending was anticlimactic. After everything else that had happened up until that point, the end disappointed me.

Nevertheless, if you enjoy hidden object games, Adam Wolfe takes a bit of unique twist on the formula while telling a decent story, aside from its conclusion.

May 172023
 

Murder Most Misfortunate is a visual novel with adventure game elements in which you play as a high society lady named Miss Fortune, who is invited to join a private gathering at a secluded mansion, only for one of them to be murdered.

When a bloody dagger shows up in her purse, Miss Fortune decides to investigate the crime to find the killer before she herself is blamed.

Miss Fortune is an… interesting protagonist. A widow with 9 dead husbands behind her, she’s the sort of character who will politely warn characters that it’s unhealthy to upset her while standing by an open window. She is sarcastic, morbid, and not especially concerned about the people around her.

The game is split into three acts: Act 1 to set up the story, Act 2 to allow the player to investigation, and Act 3 to call everyone together and reveal the culprit.

During Act 2, the game takes on a point-and-click adventure format in which you visit each room of the mansion to inspect objects in the environment, gather evidence, and talk to characters to gain more information. Sometimes, information you learn unlocks additional conversation options that could lead to new clues. While investigating environments, you have to scroll from one side to the other by bringing the mouse to the edge of the screen, which I found a little annoying, but everything else is fine.

You choose when to advance to Act 3, which means it’s possible to start the confrontation without the evidence that you need. If you want to make it a bit more difficult, there is an option to make the second act timed. If time runs out before you’re ready, you proceed to the third act anyway.

Once you’ve gathered everyone together, it’s time for you to accuse another guest of murder and present the evidence to show how they did it. The most interesting thing about Murder Most Misfortunate is that you can support an argument against any other character. While one character is the true culprit, with the most fleshed out ending, each of the others has an ending in which they’re arrested if you’ve found the right evidence to make your case against them.

Murder Most Misfortunate is a short game, taking only a couple of hours to beat, but it’s an enjoyable mystery with added entertainment from being able to pursue a case against any character.