Operation Backlog Completion 2026
May 082023
 

During the final days of the 3DS eShop back in March, you might recall me mentioning the Parascientific Escape series as being among my final purchases.

Parascientific Escape is a trilogy of short adventure games released exclusively for the 3DS. Since they appeared to be mysteries, what better time to try them out than during our mystery game month?

Parascientific Escape: Cruise in the Distant Seas is the first game in the series. Set in a world where psychic powers have begun to rise to prominence, you play a young woman named Hitomi who is rare for being the only known double psychic – someone with two psychic powers.

After receiving an anonymous letter asking her to meet with someone on a cruise ship, she boards the ship and goes to the meeting place at the appointed time. However, once she arrives at the room where the letter told her to go, an explosion rocks the ship and the passengers are told to evacuate, while Hitomi finds herself locked in the room. Her situation then takes a turn for the worse when she meets a girl with a bomb strapped to her neck and instructions saying she must find three keycards hidden around the ship in order to deactivate the bomb.

The story is told through visual novel sequences, while the adventure game segments play out like a series of escape rooms. You use the touch screen to examine items in the environment and use items you find in order to solve puzzles.

It can be a little tedious at times. For example, to open a drawer, you’d likely need to tap the drawer, select “look,” read dialogue about the drawer, tap the drawer again, and then select the new option “open.” Fortunately, the array of options is limited enough that it doesn’t get too annoying.

As is common for these kinds of escape room sequences, you’ll need to solve puzzles to proceed, some a simple matter of using the correct item in the correct spot, others with more of a riddle-like approach. But there’s a third type of puzzle that helps this game stand out a bit from the genre, thanks to Hitomi’s powers.

Hitomi’s psychic powers allow her to see through objects and manipulate objects with telekinesis, which comes into play with the puzzles. For example, one puzzle has you look inside a locked drawer and see that there is a hole in the base of the drawer. You then use telekinesis to move the item you need until it falls through the hole. Each puzzle gives you a limited number of times you can use each psychic power, so you need to plan your moves carefully. They’re essentially sliding block puzzles, but they make for a nice change of pace.

Meanwhile, the story is… fine. It has some funny moments, as well as dramatic ones (although the music doesn’t always match the scene, such as upbeat music continuing to play in the background during the bomb revelation), and the overall premise is intriguing. Its tone feels a bit off at times, though, approaching dark concepts through an idealistic perspective where friendship always triumphs.

It’s also not as much of a mystery game as I expected, although trying to learn the antagonist’s identity and motivations are an important part of the plot. It feels like more of a thriller. I suppose it’s as much of a mystery as Zero Escape is, albeit on a smaller scale.

But the characters are likeable enough, with some pretty funny interactions, so that kept me going.

Anyway, Parascientific Escape: Cruise in the Distant Seas is an enjoyable enough game if you like the idea of an escape room style adventure game with psychic powers adding a bit of a twist. Until I played it, I’d thought the Parascientific Escape games were all entirely separate, but Cruise in the Distant Seas leaves loose ends to be resolved in a sequel. Stay tuned, because we’ll be talking about the second game in the trilogy next!

May 032023
 

Back in 2020, I played Danganronpa and said I was looking forward to starting the sequel… although it took me over 2 years to get there.

One of the winners of this year’s Celebrating All Things Romantic contest back in February tasked me with playing Danganronpa 2, and I finished it with perfect timing to make it the first mystery game we discuss of this month’s celebration.

Danganronpa 2: Goodbye Despair has a similar premise to its predecessor – a group of high school students are trapped and forced to playing a killing game in which anyone who murders a classmate and gets away with it will be allowed to leave. The setting is an island, this time, instead of a school, and certain aspects of its presentation are a bit more grandiose, but the general principles remain the same.

Gameplay essentially has three phases. In free time, you’ll have a limited number of time slots with which to hang out with other characters, until someone is murdered. Then you’ll be in the investigation stage, where you gather evidence in a point-and-click format (albeit with the ability to move in a 3D space in some areas). Finally, you’ll advance to the trial, where you’ll use that evidence to uncover the killer by discovering contradictions… and playing a lot of mini-games.

I’ve realized I kind of hate Danganronpa’s mini-games.

These are murder mysteries. The challenge should be based on logic, on looking at the clues and seeing what truth they lead toward. I should not get stuck in a murder mystery because I knew the correct answer but couldn’t aim it at the contradiction fast enough, or skateboard past obstacles to reach the right answer, or any of the other annoying mini-games Danganronpa 2 makes you do even when you know what the answer is.

(To its credit, there are separate difficulty settings for the action and logic aspects of the case, so you can make the action part easier without reducing the complexity of the mystery-solving aspect.)

Anyway, I don’t know if Danganronpa 2’s mini-games are worse than the first game’s or if I just didn’t mind them as much back then, but every mini-game made me seethe over how much I prefer Ace Attorney’s style of just letting me present the contradictory evidence. One exception is the Closing Argument, where you lay out exactly how the murder occurred. I like that one.

Like with its predecessor, one of Danganronpa 2’s greatest strengths is that giving you a core cast of characters from which all the murderers and victims will come raises the tension dramatically. It wasn’t long before I was looking at the shrinking cast of characters wondering if any of my favorites would make it out alive.

The characters felt a bit one-note to me (with a couple notable exceptions), and Monokuma managed to be even more annoying due to the addition of Monomi, another squeaky-voiced mascot character. On the other hand, Monomi has the catchiest song in the game, so I have to appreciate her for that.

I spent a good portion of Danganronpa 2 feeling that I liked the first game much better, but by the time I finished, I was less sure. I prefer the first game’s atmosphere and overarching mystery, but the final stretch of Danganronpa 2 was so exciting that it made me reconsider. Despite a couple parts requiring dubious leaps of logic, the cases are pretty solid, as well. And while I have some quibbles with the ending, it also resolved some issues I had with earlier parts of the game.

Danganronpa 2 might have annoyed me at times, but it left me wanting to play more from the series. It’s readily available alongside the others nowadays, with its most recent re-release being the Danganronpa Decadence collection on Switch.

Despite that, it’s not as simple as just picking up the next game. Danganronpa 3 the anime is the actual continuation of the storyline and is not the same thing as the third game, Danganronpa V3. There’s also a spin-off game called Ultra Despair Girls that seems rather divisive. But one way or another, I’ll continue the Danganronpa series soon… hopefully not with as big a gap in between this time.

Apr 172023
 

Clock Tower is a survival horror series we’ve never had a chance to talk about before. None of them are available on modern platforms, and finding physical copies is not an easy task.

Starting in 1995 with a SNES game that was later brought to the PlayStation and then localized, Clock Tower was developed by the now-defunct Human Corporation.

The last main entry in the series, however, Clock Tower 3, came out after Human Corporation was disbanded and instead was co-developed by Capcom and Sunsoft.

Haunting Ground, another horror game from Capcom, is often considered to be a Clock Tower spiritual successor.

But we’re not here to discuss Capcom today, but rather Sunsoft. Sunsoft hadn’t done much for quite a while, but last year they held a live stream called “SUNSOFT is back!” at which they announced a few new games and ended by teasing additional unannounced titles, including a remake. Now they’ve announced a “SUNSOFT is back! 2” live stream for April 20 at 2 AM ET.

Back in December, a leaker claimed a horror game remake was in development and was part of a series that hadn’t had a new game in the past 10 years, but later corrected the statement after learning the series had a minor, obscure release in that time period after all. Myself and several other people realized Clock Tower fit the description, because Sunsoft released a little-known mobile game called Clock Tower ~ Ready For The Next ~ in 2021.

That same leaker now tweeted that horror fans should watch the Sunsoft live stream. Oddly enough, the wording of the tweet implies WayForward could be involved. While I love WayForward for the Shantae series, they’re not who I’d expect to be working on a horror game.

Regardless, it seems there’s a good chance Clock Tower could make a return. We’ll find out during the Sunsoft live stream later this week! Are you hopeful for a Clock Tower revival?