Operation Backlog Completion 2026
Jul 222019
 

Saturday was the 50th anniversary of the moon landing, and I decided I wanted to play a space game to celebrate.

I ended up picking J.U.L.I.A.: Among the Stars, a point-and-click adventure game following Rachel, the sole survivor of an expedition to a distant solar system, as she works with the ship’s AI Julia to piece together the mysteries of the solar system and what went wrong.

Adventure games can be hit or miss for me, but right away I liked the gameplay style of J.U.L.I.A. It has a button for you to see everything you can interact with, and the first part of the game focused on exploring to find clues about what happened and how to proceed, such as learning passwords that give you access to datapads used by members of the team.

The main character does not personally visit the planets, but instead sends down a recon robot. Upgrading the robot is another key part of progression, with some challenging (but satisfying) blueprint puzzles required to do so.

After you investigate the first area, it introduces another cool mechanic: an optional feature where you arrange events as they happened, to piece together the mysteries you uncovered. It was a nice way to lay everything out in a linear fashion when you initially learn about it through scattered clues.

Then the solar system opens up and you can visit other planets, so I was pretty excited to see how it would proceed.

Unfortunately, J.U.L.I.A. lost something in the later parts of the game for me. It became a bit less investigation-focused, involved more puzzles that sometimes weren’t explained well, and introduced elements that took away from its initial grounded feeling.

Click for J.U.L.I.A. spoilers
An advanced alien race guiding life in the universe and the museum based on Rachel’s memories… I feel like this entire section could have been removed. Not only does it change the tone of the story, but it also mainly existed to point Rachel toward the way to purify the lake. Having her find the hidden planet (or find answers another way) more natural would have fit the story better, in my opinion.

The game’s big twist also felt fairly obvious, although it made sense and was handled well enough. The ending, however, felt a little lacking to me too.

Nevertheless, there were parts of J.U.L.I.A. that I thoroughly enjoyed, especially in the beginning, and it was certainly a good pick for a space theme. Have you played J.U.L.I.A.: Among the Stars?

Apr 102019
 

If you’ve been interested in the Ace Attorney series but didn’t have a platform to play it on, you’re in luck!

The Phoenix Wright Trilogy, which includes the first three games in the series, is now available on pretty much everything (except Vita).

That’s right, it was just released for the Nintendo Switch, the PlayStation 4, the Xbox One, and Steam.

This means a new audience can now enjoy the Ace Attorney series for the first time!

Will it end with the first trilogy? Hopefully not. The old rumors about the Ace Attorney Switch games seem completely unreliable when you consider the time frame, but a second collection containing Apollo Justice, Dual Destinies, and Spirit of Justice would be a great way for all of these new fans to catch up on the series in time for the next game.

Speaking of which, where is the next game? We’ve been waiting for Ace Attorney 7 news for a while now. Soon we’ll be coming up on three years since the release of Spirit of Justice.

Meanwhile, I’m still hoping that the theoretical future compilations include an Investigations Duology that will finally give an official localization to Gyakuten Kenji 2, and I still hope we’ll see localization of the Dai Gyakuten Saiban games eventually… maybe in 2023 when the final Sherlock Holmes stories enter the public domain.

Are you planning to pick up the Phoenix Wright Trilogy on one of the new platforms? Do you think another Ace Attorney collection will follow? When will Ace Attorney 7 be announced? Share your thoughts in the comments!

Jan 212019
 

As I said when I reviewed Nine Hours, Nine Persons, Nine Doors, one of the winners of my Celebrating All Things Spooky contest picked the game review as their prize and chose The Nonary Games.

The second game in The Nonary Games is Virtue’s Last Reward.

My relationship with Virtue’s Last Reward was a strange one. I went into it expecting a similar experience to 999 and was immediately put off. 999 had me invested right away, with a clear threat of danger and an urgent need for the characters to escape.

When I started Virtue’s Last Reward, on the other hand, the danger felt less immediate, the goal seemed less focused, and I was forced to endure an AI character with one of the most annoying voices I’ve ever heard. (Really, I’ll take Teepo to Zero Jr.) The shift to 3D graphics was also jarring, and I felt both the controls and graphics were better in 999.

It took me about 35 hours to play Virtue’s Last Reward. For the first 20 hours, I saw it as a more complicated, less interesting take on 999 with an annoying cast of characters and a plot that had some interesting moments but was nothing special.

For the remaining 15 hours, I couldn’t put the game down.

There are a few reasons for this dramatic shift. First, I had to stop comparing it to 999. Even though Virtue’s Last Reward is its sequel, they have significant differences. 999 managed to feel like a grounded story despite its subject matter, while Virtue’s Last Reward is straight-up science fiction.

Second, the story just has a slower build-up. Things start off relatively calm, but once the plot gets going, it really gets going.

Third, I just had the bad luck to start with a route that annoyed me instead of intriguing me. And the branch that caught my attention the quickest, I got to last. With a few different choices, it might not have taken me so long to get invested in it.

Click for Virtue's Last Reward spoilers
I started out on Phi’s path, so it wasn’t too long before I encountered her betraying me for a choice I hadn’t made yet. Then when I went back and chose betray, she picked ally.

Since this was so early in the game for me, I reacted with, “Oh, it’s going to be one of these games” and found it to be an annoying trap, instead of knowing these situations are unusual and tie into the game’s overall plot.

Meanwhile, the middle branch discusses the events of 999, which got my attention right away, but that was the last branch I started.

(I still do find the characters more annoying than 999’s cast, though, and I’m not sure what happened to Clover’s personality.)

Virtue’s Last Reward also has an unusual story structure in that certain parts are locked until you find information in other routes. Unlike in 999, this didn’t require repeating sections, and you never even had to repeat any puzzles, due to the way the game is structured.

Bouncing between routes without actually getting any endings probably influenced my view at first as well, but once I started moving forward and seeing character endings, the plot really picked up.

While it started out slow, soon it started in with plot revelations, new mysteries, and some pretty crazy twists. The only thing I disliked about the end was that it ends on a cliffhanger.

Click for major Virtue's Last Reward spoilers
Now that I’ve taken some time to think about it, I know the cliffhanger is because the Mars mission test site is itself will be a “game” with puzzles like the Nonary Game, and therefore it will be the focus of the third game.

But in the moment, I was all excited to see Sigma learn what happened at the test site and resolve the plot, only to be greeted with credits and an epilogue.

The gameplay was good, the same mix of visual novel + escape rooms as in the previous game, with puzzles that were good for the most part. At first, I disliked how every room ended with you finding one required safe password and one optional safe password, but I got used to it by the end.

Virtue’s Last Reward might be very different from its predecessor, but once I got deeper into the plot, I was really happy I played it. It might not be perfect (most of its humor fell flat for me, especially that annoying rabbit), but it got pretty interesting. And I’ll be honest… the cliffhanger left me anxious to get Zero Time Dilemma.

That concludes my playthrough of The Nonary Games. Have you played Virtue’s Last Reward? What did you think of it, and how do you feel it compares to 999?