Operation Backlog Completion 2026
Sep 232021
 

May 2022 is the 25th anniversary of the Atelier series, and a big celebration is planned.

According to the 25th Anniversary website, “various Atelier-related projects” are planned.

One of these will be a new game, a 25th anniversary title to be announced on October 2 at TGS during Koei Tecmo’s live stream.

Meanwhile, the website has six spots listed for projects, with the first dated October 2 while the others all say “Coming Soon.” These projects should be revealed between now and the anniversary. They probably aren’t all games, of course, but maybe we’ll get more game announcements than just that one.

A rating recently surfaced for Atelier Sophie 2: The Alchemist of the Mysterious Dream, so it’s highly likely that it is the October 2 announcement.

Not only are six anniversary projects planned, but there is also currently an Atelier sale going on across Steam, the PlayStation Store, and the Nintendo eShop.

(Blue Reflection and Fairy Tail are also on sale where they’re available.)

Atelier sales are rare. The last time the Arland trilogy went on sale in the eShop was 2019. I know I won’t play these games too soon, but I’m tempted to buy them all now because it could believably be years before the next sale. Also Fairy Tail, because I was starting to think they forgot it existed.

Anyway, what do you think the Atelier anniversary announcements will be? Are you planning to pick up any of the games in the sale?

Jul 022021
 

We potentially have two pieces of JRPG-related news to look forward to next week, thanks to a couple of teases.

First, on July 6, Gust will be doing… something. They tweeted an image of a blue sky with 7/6 on it, with the message “Coming 7/6.”

There is a lot of belief that this could be the announcement of Atelier Ryza 3, due to the frequency of Atelier releases and Gust using the blue sky imagery for Atelier Ryza in the past. However, the Atelier Twitter account hasn’t shared it yet, so maybe it’s something else.

Don’t forget that we still have very little information about the upcoming Blue Reflection games, so this might be additional information about one or both of those.

Or it could be entirely different Gust news. Either way, it’s sure to be interesting.

Meanwhile, Level-5 announced a Yo-kai Watch anniversary live stream for July 9. According to the translation from Gematsu, it will include “a major game-related announcement.”

Since it’s a Japanese event, I doubt this will be the long-awaited localization news for Yo-kai Watch 4 (or rather, Yokai Watch 4++, the latest version) or Yo-kai Academy Y, but maybe an update or the announcement of a new game. I’ll just be happy to see Level-5 announcing things, since they seem to be having some trouble lately.

So I’m mainly looking forward to Gust’s news on July 6, but I’ll be interested to see the Yo-kai Watch news on July 9 as well. What do you think will be announced on these days?

Sep 302020
 

This morning, I beat Atelier Ryza: Ever Darkness & the Secret Hideout.

(I played the Switch version because I wanted to play it handheld, although I finally gave up on finding a reasonable price for the physical Switch copy and bought it during an eShop sale.)

Ryza is considered an excellent introduction to the Atelier series, and in a lot of ways I felt like I was trying the series out… even though this isn’t actually my first Atelier game. I played Atelier Firis, which I reviewed for MonsterVine. I wasn’t too captivated by it except for the alchemy system, largely because the time limit for the first part of the game stressed me out. That put me off the whole series for a while, but since Ryza has no time limit, I decided to return.

That turned out to be a great idea.

Atelier Ryza is really fun. The main character, a girl named Ryza, is bored by life in her quiet island community and dreams of going on adventures. When she and her friends meet an alchemist, she discovers she has a talent for alchemy as well and begins pursuing that while exploring the mainland.

The characters and story never became too compelling, but it had some cute moments. More importantly, the gameplay was fun enough that I didn’t mind not being hooked by the plot.

Alchemy requires materials, which you gather using a variety of tools and then bring back to your atelier to craft items. Many recipes have new recipes that can be unlocked from them, so it created a fun gameplay loop of gathering everything in sight, crafting items, unlocking new items that in turn can unlock even more items, and then repeating the progress (with some story progression thrown in to reach new areas and new materials).

Combat took a bit of getting used to. It’s still in the broad category I’d consider “turn-based,” as it uses an ATB system and you pick your moves from a menu. However, it’s a really fast ATB system, and at first it was a bit overwhelming.

Once I adjusted to it, though, I liked it. I would have enjoyed it more with a traditional turn-based or ATB system, but it has a lot of fun features like performing specific actions requested by a character to trigger their follow-up attack. It’s a strange blend, though, to have such a fast-paced combat system in a game that is otherwise pretty laid-back and relaxing.

Overall I enjoyed my time with Atelier Ryza quite a bit and I’m looking forward to the sequel.

It’s also been brought to my attention that most Atelier games with time limits only pass time when you choose to perform an action, rather than the way Firis handled it, so that makes me cautiously interested in trying one of them sometime. Atelier Ryza reintroduced me to the series, and the only question left is which Atelier game I should try next.