Operation Backlog Completion 2026
May 172019
 

Muv-Luv photonflowers title screenThe Kickstarter campaign for the localization of Muv-Luv and Muv-Luv Alternative also included a couple collections of side stories.

The first of these is Muv-Luv photonflowers*, which became available for Kickstarter backers in March.

Just like the main Muv-Luv series is split across two universes, the short stories here are also divided, with some stories from the Extra universe and others from the Alternative universe.

The Extra stories feature an extended epilogue following the Sumika ending, as well as six short stories (roughly 15 minutes each) set before Extra, from the points of view of each of the five main heroines. There are six stories because Meiya’s story is told in two parts.

Alternative’s stories are two prequels featuring characters from Alternative, along with three short stories giving additional perspectives on the war.

As you might expect if you’ve read the Muv-Luv visual novels, the Extra stories are cute and funny, while the Alternative stories are bleaker but also more interesting.

It took me about 9 hours to go through all of Muv-Luv photonflowers*, and it was definitely worth it. I’d recommend it to anyone who enjoyed Muv-Luv and Muv-Luv Alternative and wants more from their universes. (If you haven’t read them, though, you shouldn’t start with this. You can find my review of Muv-Luv Extra and Unlimited here and my review of Alternative here.)

I especially enjoyed the Sumika epilogue from the Extra half and the Alternative prequel about Marimo. It disappointed me a little bit that there wasn’t an epilogue following Meiya’s ending, but the two-part story about Meiya was probably the best of the other Extra stories.

I don’t know when Muv-Luv photonflowers* will be released to the public, but it shouldn’t be much longer. If you’re a Muv-Luv fan, keep an eye out for it.

Apr 032019
 

Recently, the developers of Neon Tide contacted me to tell me about their Kickstarter campaign and ask if I’d be interested in playing their demo.

Neon Tide is a cyberpunk visual novel set in a world with sentient AI and a virus known as the “Neon Tide” that is affecting robots.

The visual novel itself is almost completed, and the Kickstarter campaign is so they can add voice acting as well as a Japanese translation.

It’s clearly an ambitious project, with character models instead of the typical 2D sprites used in visual novels and a mixture of still shots and animated scenes. The cyberpunk aesthetic is visible throughout the game, including its menus, which gives it a nice flair.

However, I feel like it could benefit from a bit of traditional visual novel storytelling as well. The silent scenes in the demo, while impressive, were a bit hard to follow. I found myself hoping for a bit of narration to give more context to the game’s events.

(Then again, maybe the ambiguity is intentional, especially if it’s the start of the game.)

Neon Tide’s demo tosses you into the fray with two characters. One is a sentient hologram whose motives are unclear aside from hating AI, and the other is an AI infected by the Neon Tide trying to escape some sort of robot facility.

I was intrigued by what was happening, but again, I wanted a bit more context. Similarly, while the hologram character (Beta) had a few moments of internal narration, it wasn’t quite enough yet for me to connect to him as a character. He seems like the main protagonist, but I was more interested in what was going on with the robots.

According to the Kickstarter page, the fully-infected AI wants to rule over humanity while the partly-infected AI wants the two groups to live in harmony, and it sounds like Beta will be swept up in trying to learn the truth about the Neon Tide.

Neon Tide has an intriguing premise and an ambitious vision. The demo left me just a bit too confused to be sold on its storytelling, but I’ll be keeping an eye on it as we go forward.

Mar 152019
 

Last month, I posted about the Kickstarter campaign for Eternal Radiance, the action RPG / visual novel hybrid I’m writing the script for.

I’m pleased to say the Kickstarter was a success!

Eternal Radiance met its funding goal early on and then made the first stretch goal as well. While we couldn’t quite reach the second stretch goal, it was a great campaign overall.

You can still check out the Kickstarter or website if you’re interested in learning more about the game, and of course you can ask me any questions you have as well.

I’ll be hard at work writing the next part of the script. Eternal Radiance is planned for the PC, PS4, and Switch. Are you planning to pick it up when it’s finished? And if you tried the demo, how did you like it?