Operation Backlog Completion 2026
Apr 192024
 

Sometimes it feels like similar news comes in waves for no apparent reason, and it’s that time again.

Hot on the heels of Idea Factory’s announcement that otome game 9 R.I.P. will be localized this fall, publisher dramatic create released an otome announcement of their own.

Meiji Tokyo Renka: Full Moon, originally released for the Vita as an expanded re-release of a PSP otome game, will be out for the Switch and PC later this year.

Best of all, the official website confirms that subtitles will be available in Japanese, English, and Chinese, which means we have another otome localization to look forward to!

Back when I started getting into otome games, it felt like such a niche genre that you could buy every localized title that came out and still have only a handful each year. Now the years have been stacked! I’m definitely not complaining, though, but I’m starting to build up a notable backlog for otome games alone.

This one sounds like an interesting story, with the heroine traveling through time back to the Meiji era, so I’ll definitely have this on my list to check out. Are you interested in Meiji Tokyo Renka: Full Moon?

Apr 172024
 

We didn’t even have time to anticipate this one in a blog post before it happened!

Yesterday, Idea Factory announced that there would be a live stream today at which they’d announce their next otome game localization.

And it turned out to be… 9 R.I.P.

I’ve been intrigued by 9 R.I.P. ever since it was announced for Japan.

It looks beautiful, and it has a supernatural theme, with urban legends and other spooky things. From what I’ve heard about it, it’s more spooky than outright horror, but it still looks like my sort of thing.

While the announcement trailer only says 2024, the official website lists a fall 2024 release window. Considering its themes, maybe they’ll try to get it out around Halloween!

Since this is Idea Factory, there’s not only going to be a standard edition available, but a limited edition as well. The 9 R.I.P. Limited Edition store page is up so you can wishlist it, although no details are known yet. I have yet to be disappointed by Idea Factory’s Limited Editions, so I’m definitely looking forward to that.

While that was the only announcement for today, they strongly implied that they’ll have another otome announcement at their summer festival this July. Fingers crossed it’ll be something exciting…

Are you interested in 9 R.I.P.?

Apr 052024
 

Like every other game, the otome game Sympathy Kiss came out earlier this year.

And unlike all those other games, I’ve already finished it.

Sympathy Kiss gives some weird impressions when you first start playing. The main character has no eyes in CGs and no spoken dialogue, which is normally used for self-inserts.

However, the narration describes her dialogue, and instead of being very vague for self-insert purposes, it’s often specific enough that I wished she just had regular spoken dialogue. For example, “I told him that although I had just started, I found myself awed by the complexity of the role.” At that point, why not just give her dialogue?

The game begins with the main character being moved from her current office job in design to a special team dedicated to revitalizing the company’s struggling app.

After a short common route to introduce the characters, you pick a character to work with to start their route (although there are also a couple of secret routes that branch off from the others). From then on, you have two main types of choices.

The major choices, which occur once per chapter, determine which ending you get by giving you points toward either Work or Love. Each route has three endings: one if the love stat is highest, one if the work stat is highest, and the best ending if they’re balanced. The difference between choices sometimes feels incredibly arbitrary, but fortunately you can set the stats manually and replay the last chapter to quickly get all endings if you don’t want to go through the whole thing again.

Minor choices also pop up that have you respond with an emotion. For example, if a character offered you black coffee, you could choose to be either happy or sad about that. Later on in the route, the character will remember you choice and proceed accordingly.

Little details like that, along with the beautiful art, make Sympathy Kiss feel high-quality despite the off-putting impressions from the eyeless, voiceless protagonist.

The first route I followed was for the character who appealed most to me (Kobase, the intimidating yet kindhearted boss)… but unfortunately, I ended his route with mixed feelings. Certain aspects of their dynamic felt off, and the route’s conflict was annoying. The game wasn’t off to a good start.

But I liked the next route (Minato, who would prefer to work alone) much better, and several others after that were also enjoyable to play through. Sympathy Kiss has a total of 8 routes, 6 main routes and 2 secret routes, and while some felt rushed or annoying, others were incredibly good. Even one of the last routes I did (Tainaka, who has no home and just crashes with random women), which I expected to dislike, actually was a joy from start to finish.

Sympathy Kiss has some low points for sure, but it ended up being a game I enjoyed a lot. You won’t find high-stakes action or mind-bending plots here, but if office romance with character drama sounds like your cup of tea, it’s worth taking a look for some genuinely heartwarming and enjoyable romances.