Operation Backlog Completion 2026
Nov 152021
 

We’ve got one last review that came too close to October to be written after I finished the game, this time for the otome visual novel Norn9: Var Commons.

I picked up Norn9 for one simple reason. The main theme was composed by Nobuo Uematsu.

I know, that’s not a good way to decide on a game purchase, but that’s how I ended up with a copy of Norn9, and this year I finally decided to play it.

Unlike the previous otome games we’ve discussed, Norn9 has multiple protagonists. In fact, you initially play as an elementary school boy, who is going through his normal life when he suddenly finds himself seemingly in the past, and then is picked up by a futuristic flying ship.

You’re introduced to this ship and the people on board through his eyes before you get a choice of which character to follow next, one of three young women who are the actual protagonists.

Each protagonist in turn has three love interests, so while nine love interests feels like a lot, it works well being split across three heroines.

These characters all have psychic powers of one kind or another, and they’re on a mission for an entity known as The World, on their way to receive orders about how they’ll use their powers to maintain world peace. This is a pretty intriguing setup, which makes it all the more disappointing that the plot just sort of fizzles out.

Most of Norn9 does not deal with the main plot at all. The end of each route returns to the overarching story to wrap things up, some more than others, but it often felt rushed to me, like it didn’t want to dwell on the plot too long.

And the epilogue, meant to clear things up, left me feeling even more confused on some points.

So let’s talk about the romances. Like I said, there are three protagonists and nine different love interests. The heroines all have distinct personalities, which was nice, and there was decent variety among the love interests. Some were more memorable than others (okay, I admit, it’s been just over a month and I’ve already forgotten a good number of them) and the actual character writing was generally solid.

Norn9 had a lot of funny moments and romantic moments that made me enjoy playing it, but everything about the story just left me feeling like it was incomplete.

Now, there’s a fandisc/sequel that supposedly fixes a lot of these plot issues and tells a good story. Unfortunately, it was never translated. Here’s hoping that one of these days they decide to give Norn9 another shot and translate the fandisc here as well! I didn’t have the best time with Norn9: Var Commons, but I enjoyed it enough that I’d pick up the fandisc if it ever comes out.

Aug 092021
 

With an Idea Factory live stream on July 28 that promised more otome news and a live stream from Aksys last Friday, it’s been an exciting time for otome news!

So let’s catch up on all of the recent announcements, because there’s a lot more than anyone expected.

Before we get into those, Bustafellows is out now and PQube said they’ll pick up more otome localizations if it sells well. So they could become a new otome publisher to keep an eye on.

(Bustafellows is waiting in my backlog, since it came out nearly on top of The Great Ace Attorney Chronicles and NEO: The World Ends With You.)

Now let’s get into the two events I mentioned previously.

Idea Factory hasn’t localized much otome in quite a while, so people weren’t expecting much… but they announced Cupid Parasite for this fall, teased Birushana Senki, and said they have another unrevealed otome on the way as well.

Then on Friday, Aksys came out swinging with release dates for their previously-announced otome titles (September 9 for Olympia Soirée, December 2 for Dairoku, and sometime in February for Variable Barricade) and went on to announced four new otome localizations: Lover Pretend, KimiYuki, Paradigm Paradox, and Piofiore: Episodio 1926.

(The first Piofiore is, you guessed it, sitting in my backlog. We’ll get there eventually.)

So between the two companies, that’s 7 upcoming otome games, even if one of them is still a mystery for now, in addition to the 3 that were already announced.

With so many upcoming otome games, I might need to do a little more research beyond “Visual novels, woo!” before I buy them, especially since these events also included several non-otome announcements that have my attention as well, much to the dismay of my ever-suffering backlog.

Who said this year would be slow for games, anyway? This year is so packed with exciting games, I need to ignore games that would have been day-one buys just because of how much else is coming out at the same time!

Are you excited for these upcoming otome titles? Which ones are you looking forward to the most? And what do you think Idea Factory’s unknown otome could be?

Jul 262021
 

Sure, it’s not February, but I decided to move on to another otome after all.

I picked up Sweet Fuse: At Your Side amidst the concerns about the PSP/Vita/PS3 stores shutting down. I’d first heard about this visual novel years ago, while researching visual novels with unusual premises for a freelance assignment.

Sweet Fuse stars Saki Inafune, a young woman attending the opening ceremony of a video game theme park designed by her uncle, Keiji Inafune (yes, that one).

The opening ceremony is disrupted by a man in a pig costume who introduces himself as Count Hogstein, takes the park staff hostage, and threatens to blow up the entire park unless 7 people play his “games” over the next 7 days.

Saki volunteers for the game in order to save her uncle, while the other six participants are chosen by Hogstein. Together, they must try to overcome the deadly games he’s set up based on the park’s attractions.

Each attraction is based on a different video game genre, which was pretty entertaining.

The first three chapters make up the common route. Some of your choices are important to surviving the games, while others build your affection with one of the possible romance options. After the common route, the story branches based on which character you’ve grown the closest to.

I liked pretty much all of the characters. A few stood out much more than others, but it was interesting to see all of their stories and how the events in the latter half of the game changed depending on whose route I was on. There are some notable age gaps, which added some awkwardness, but the writing handled it well enough.

It is a bit weird that the main character is Keiji Inafune’s fictional niece, though. Every time she’d get a message from Uncle Keiji, where he’d offer some inspiring and motivational words of advice, it always felt surreal since he’s a real person.

Now, there’s also an overarching mystery about Hogstein’s motivations, and one problem is that while each route delves into the mystery from a different angle, some contain far more information than others. So my first route was accidentally the one that explained almost the entire mystery, leaving me with points in later routes where I was impatiently waiting for them to figure out something I already knew.

I enjoyed the mystery overall, though, and it all came together nicely once I played the final route.

In addition to regular choices, sometimes you have the option to just get mad. If a character does something particularly unfair, you get a special choice where Saki can blow up and shout at them. This is almost always the right choice and is pretty entertaining.

Saki also has “explosive insights,” a game mechanic where you choose from a list of key words in order to reach the correct solution to your current situation (although as far as I could tell, you always have to pick three, even if you know which is the right one).

Overall, I enjoyed Sweet Fuse and would recommend it to anyone who enjoys otome visual novels or death game mysteries. Digital PSP games still can be bought and played on a Vita, so it’s not completely out of reach yet despite the scarcity of physical copies, but it would be nice to see this one get re-released someday…