Operation Backlog Completion 2026
Feb 172021
 

I’ve wanted to play Code: Realize – Guardian of Rebirth for a long time, but my Vita copy didn’t cooperate. Fortunately, I picked up the Switch release and finally played it this year.

Code: Realize is an otome about a girl named Cardia, whose body is filled with a deadly poison that melts anything that comes into direct contact with her skin.

Believing herself to be a monster, she lives in isolation and doesn’t care what happens to her, until the gentleman thief Arsene Lupin steals her away. With his help, she begins a quest to learn the truth about herself and her mysterious father, whose inventions led London into a new age of technology.

It has a steampunk setting, and many of the major characters come from literature, which is one of the main things that drew me in.

In addition to Arsene Lupin, you cross paths with Victor Frankenstein, Abraham Van Helsing, and many others.

(And since Lupin is a major character, his nemesis Herlock Sholmes appears in a supporting role. Here’s hoping that other game Shomes is supposed to appear in will be officially announced soon.)

Code: Realize gets high praise, and it deserves it. After a lengthy common route, the story branches onto a specific character’s route for several more chapters. The characters are all great, including Cardia, who learns various skills from her allies and takes an active role in pursuing the truth, while coming to accept the truth about herself over the course of the story.

The overall mystery is interesting and each character has a compelling route. While I started the game with the simple goal of pursuing Victor, it wasn’t long before I knew exactly which characters I would go for next. Even the route where I felt the romance was the weakest made up for it with one of the most interesting stories in the game.

In fact, I would recommend Code: Realize even if you normally aren’t interested in otome games. Each character route obviously involves romance between Cardia and one of the possible love interests, but there’s so much more to them than romance alone.

So whether you’re looking for an excellent otome or a compelling steampunk story (or just want to see this game’s take on the many literary characters that drive its plot), I highly recommend you give Code: Realize – Guardian of Rebirth a try.

Two sequels have been made, so I’ll definitely play them eventually. In the meantime, share your thoughts on Code: Realize in the comments!

Feb 212020
 

In addition to all the shorter visual novels I’ve been focusing on this month, I decided to also play one or two longer ones, starting with the otome Bad Apple Wars.

(Okay, I intended to start with Code: Realize, but my PS+ copy is broken and crashes all the time.)

Bad Apple Wars begins with the protagonist on her way to high school when she’s hit by a truck and dies. She finds herself at a strange new school where she’s told she will start a new life if she obeys all of the school’s rules and graduates.

Doing this, however, means you lose all of your individuality and memories. There is a group of rebellious students known as the “Bad Apples” who are trying to break as many rules as they can to keep their sense of self and be expelled so they can return to their original lives.

Early on, you’re given a pretty innocuous choice that puts you on either the Good Apple path or the Bad Apple path. That’s the sole traditional choice in the game.

Because of that choice, there are two different common routes, although they’re closer than you might expect. If you pick the Good Apple path, the protagonist is conflicted about her decision and befriends the Bad Apples anyway, and the common route always goes through the same major events with specific spots where you deal with your love interest of choice, so they end up feeling more like two slightly different perspectives of the same route.

Still, the common routes do a good job of building up the strange setting and introducing the characters, although not all of my questions were answered by the end of the game.

Click for minor Bad Apple Wars spoilers
While the ending always explained the school’s true purpose, there are still questions to be answered. Who are the teachers? How did they get involved?

Who is the Headmaster and why does the game make a point of saying the Rotten Apple’s voice sounds similar to his?

What exactly is the requirement that lets the protagonist get past limits? (I have a theory about this, but it’s never quite explained.)

The main focus of Bad Apple Wars, however, is its characters.

Two of the love interests can only be pursued on the Good Apple path, and the other three can only be pursued on the Bad Apple path.

While there aren’t other true “choices” in the story, there are certain points where you can pick a location to go from the map. The location you pick determines which character you encounter there, which determines which character route you end up on.

One more aspect comes into play as you read the story, and that’s the touch system. At this school, touching someone lets you see their deepest memories. Certain key points have you touch your love interest and see glimpses of their past, told from their point of view. Eventually you’ll reach a special scene where the place you touch them decides whether you get their good ending or bad ending.

The characters are all pretty great. The supporting cast is strong, and the love interests are all pretty distinct from one another. Getting to see their past from their own perspectives gives it a nice touch and really heightens the emotion of those scenes. I honestly liked every route, although the epilogue of one soured it a little.

Click for major Bad Apple Wars spoilers
I’m talking about Shikishima’s epilogue, of course.

I didn’t mind the idea that because of how far apart in time they were and his incurable illness, they could never be together. I really liked how his good ending was going. If it had ended with the protagonist meeting his great-great-great nephew or whatever he is and leaving us with the implication that they would get to know each other, it would have been a sweet ending.

(Higa’s ending handled this quite well with his reincarnation, for example.)

Even if it had ended with him taking her to see the sunflowers, that would have been nice.

But having him be aware she keeps mistaking him for the original Shikishima, and even questioning it when she says she loves him (and her hesitation makes it really seem like she sees him as a stand-in) just made that ending feel unsatisfying to me.

Now, the weakest part of Bad Apple Wars is the protagonist. She constantly goes on about how she’s “empty” inside, isn’t good at anything, and doesn’t have any interests or even hobbies. The emptiness itself is okay, but it’s hard to take the repeated narration about how she has nothing. It’s especially bad on the Good Apple path, where she doesn’t want to help the Prefects but isn’t willing to join the Bad Apples, so her narration is just nonstop wishy-washy thoughts about how she doesn’t know what to do.

However, she improves significantly by the end of each route, gaining confidence in herself and realizing she has something to care about. Sometimes this is a little too directly linked to her love interest, but just seeing her become proactive is a welcome relief.

I’ll be honest, when I started Bad Apple Wars, I didn’t think I was going to like it, but the characters changed that for me. The characters and their backstories give Bad Apple Wars the boost it needs, and I’d recommend it if you’re looking for a character-focused otome with a dark premise.

Feb 142020
 

When I Love You Colonel Sanders! A Finger Lickin’ Good Dating Simulator was announced, I wasn’t too interested, but for some reason I know people who wanted me to play this.

So I decided to make it my Valentine’s Day review and see what this official KFC dating sim was all about.

You play a blank slate protagonist attending a 3-day cooking class. You’re quickly introduced to your best friend, two bullies/rivals, your dog professor, and a few other classmates (including a robot). Then another student walks in: Colonel Sanders, who immediately captures the attention of everyone due to being the most handsome, charming, majestic student ever to grace the halls of the school.

The main reason I wasn’t impressed when the game was announced is because I feel there’s been a trend of “It’s a visual novel, but you’re dating [insert weird/random/unexpected love interest here]!” games that try to capitalize on having such a wacky premise while missing the genuine heart things like Hatoful Boyfriend have.

On one hand, I want to say I Love You Colonel Sanders! is soulless, but on the other hand, it’s so bizarre it does manage to be funny at times simply because there’s no way to predict what might happen next.

It feels like someone took a bunch of romance visual tropes, some anime references, and a dash of random goofiness, and mixed them all up in a pot with Colonel Sanders.

Van Van the Man Man clearly wandered in from a JoJo’s Bizarre Adventure parody.

Half the things that happen in this story make zero sense, and I couldn’t help but feel it was an intentional attempt to parody visual novels where wacky things happen. Colonel Sanders himself is portrayed bizarrely, as the narration is over-the-top in making him out to be nearly superhuman, yet takes a few jabs at him for being narcissistic enough to view himself the same way.

Add in the fact that answering a cooking question wrong can make Colonel Sanders immediately reject you forever, and he isn’t really likable… except that the narration and your protagonist’s thoughts keep claiming he is.

There are choice and multiple endings, as well as several points where you can get a game over. There’s no way to make a manual save (you can open a menu if you find the exact spot on the menu indicator to click, but it doesn’t have a save option), which is frustrating, but there’s an auto-save ahead of each point where you might fail.

I didn’t feel the need to get more than one ending. As a visual novel, I Love You Colonel Sanders! lacks the substance to really be good; as an extended commercial/marketing stunt, it’s amusing enough.