All the way back in 2014, I played a game called Puzzle Agent.
With so many years before I finally played Puzzle Agent 2, it’s not a big surprise that when I started it up, I realized it was a direct sequel to a game I remembered nothing about.
Fortunately, Puzzle Agent 2 includes a summary of the first game’s story in the form of case notes, so I was able to catch up on what was happening as I returned to the strange town of Scoggins.
You play as Nelson Tethers, an FBI agent in the Puzzle Division. Unsatisfied with the way the Scoggins case was wrapped up, he returns to the puzzle-obsessed town to unofficially continue his investigation into unexplained disappearances, gnome sightings, and other mysteries that arise the deeper he digs into the town’s secrets.
Puzzle Agent 2 is structured a lot like a Professor Layton game. You visit various locations around Scoggins, solve puzzles either presented by other characters or found in the environment, and click around to gather hint coins pieces of gum you can use to gain puzzle hints.
The range of puzzle difficulty is oddly varied. A couple puzzles depend on you having very specific knowledge (like the digits of pi), while others are so easy I thought I must have misunderstood the instructions.
As for the story, I have mixed feelings about it. The atmosphere is great, the dialogue is filled with funny moments, and the mystery is compelling and exciting… except when I reached the end, I realized I still had questions. While the final explanation for the mystery made sense overall, it made some scenes and details feel out of place.
Click for Puzzle Agent 2 spoilers
If the disappearances are because the astronauts in the woods are killing people, what was up with the scene where they caught Tethers, drugged him, and… returned him safely to his room??
Some parts of the story just feel a bit rushed.
With that said, Puzzle Agent 2 was a fun game that took me a bit over 3 hours to beat, so if you’re looking for a bite-sized Layton-esque mystery while we await the next Professor Layton game, it’s worth checking out!
Yesterday featured both the Level-5 Vision 2023 showcase and a Capcom Spotlight showcase later in the day, so we have quite a few things to talk about.
Level-5 Vision 2023
In Level-5’s showcase, they reiterated their new commitment to releasing all of the games showcased worldwide, in multiple languages.
All are planned for 2023 or 2024 releases (and since everything was given a 2023 window except for Professor Layton, that’s probably a 2024 title).
They started with another trailers for Decapolice, which looks like it should be a lot of fun. A detective investigation game with turn-based combat sounds like it was made for me. They also had a new trailer for Fantasy Life i (the “i” stands for “island,” “Internet,” and “individual”), and while it does look like it has more of an emphasis on customization than the first game did, it still looks like it will follow the original game’s direction. I’d like to see more of the game world beyond the town, but I’m excited.
Next came Megaton Musashi: Wired, a mech game that is an updated re-release of the previously Japan-exclusive Megaton Musashi X.
Then the fourth game Level-5 showed was the one I was waiting for the most, Professor Layton and the New World of Steam (with proper capitalization in its title and logo now). It still feels like a dream that we’re getting a new Professor Layton game, and while the new trailer is short, we do have some more details to work with.
Professor Layton and the New World of Steam is set one year after the events of Unwound Future and features Layton and Luke reuniting in America, in a town called Steam Bison (seriously). No one in America knows who Professor Layton is, while Luke has already solved mysteries there and become known as a detective, so that’s an entertaining way to play with the usual dynamic.
This trailer gives us our first look at Luke, as well as art showing some new characters and steampunk devices.
Curiously, the trailer says, “This time, it seems like the more puzzles you solve, the more the city will develop.” I don’t entirely know what that means, and some fans are worried it will feel less like a Layton game, but I’m intrigued by the potential. What I hope for from that concept is a Professor Layton game that progresses like usual, but earning more picarats and solving optional puzzles makes the city change and grow. The games always have some sort of side mini-game, and I could see city development taking a similar form.
One more detail from this trailer is that the puzzles are being developed by a group called QuizKnock. I’m not familiar with QuizKnock, but a fan on Reddit who follows their content had a lot of praise for them, so that’s the best thing I’ve heard about this new game so far. Layton’s Mystery Journey suffered from both a weak story and weak puzzles, and the puzzles are what I was most concerned about going into a new entry. So although the original Puzzle Master, Akira Tago, is no longer with us, the fact that Level-5 has called in a team of accomplished puzzle designers to work on the new game fills me with much more optimism.
The trailer also claims this adventure will “go beyond your wildest imaginations,” and I sure hope so. After Layton’s Mystery Journey, I want this one to return to form with an intense mystery culminating in an absurdly bizarre twist.
Finally, Level-5 concluded their show with Inazuma Eleven: Victory Road. I never got into the Inazuma Eleven series, but this game stood out to me for the past several years as a sign that Level-5 might be in trouble. First announced in 2016 as Inazuma Eleven Ares and expected to release in 2018, it was delayed repeatedly and then renamed to Inazuma Eleven: Great Road of Heroes and announced for 2020, only to be delayed multiple times again before being announced for 2023 as Inazuma Eleven: Victory Road of Heroes. Now it looks like it’s finally on track, so I’m happy to see this game escaping its troubled development.
Capcom Spotlight
That was it for Level-5’s show, and then Capcom had a showcase later in the day! Their release dates all leaked ahead of the show, but at least that meant I learned early that Ghost Trick would indeed be getting a release date. The remaster of Ghost Trick: Phantom Detective will be out on June 30, and digital preorders are available now.
Preorders also come with some bonus digital content, four backgrounds and two extra music tracks. The game itself features a remastered soundtrack and some other extras.
I love Ghost Trick, so I already preordered. I still wish it was getting a physical release outside of Japan (especially since Japan is getting a special edition), but I’ll absolutely buy a digital copy if that’s what we’ve got, at least to show support.
Now, they said during the pre-show that there wouldn’t be any new game announcements, so I dampened my faint Ace Attorney hopes. Ghost Trick is pretty much all I cared about from the showcase, since I’m not the biggest fan of Resident Evil 4 and therefore didn’t care about the Resident Evil news as much as usual.
(Ace Attorney did appear in the showcase when they announced their upcoming digital theme park to celebrate Capcom franchises, though. Some people think this is a means to sell NFTs. I won’t buy NFTs even for Ace Attorney. I’d much rather spend money on new Ace Attorney games, or perhaps merchandise like these adorable things if they would just please start selling them here.)
Ace Attorney 3DS Closing Sale
But while there wasn’t any Ace Attorney news, we do have reason to discuss Ace Attorney. With the 3DS eShop shutting down on March 27, Capcom put all of their 3DS games on sale, and it’s an even better sale than the last few 3DS sales they’ve had. You can now buy any of the 3DS Ace Attorney games for $2.99 each from now until the eShop closes. The DLC episodes remain $5.99 each, however.
(I picked up Apollo Justice during the last $4.99 sale just to have an extra copy, because I thought that was the best sale it would get.)
I still hope they’ll port the later games to modern platforms, but if you’ve been meaning to get the 3DS games, at least they have one last sale to close out at a great price.
Conclusion
Phew, we ended up with a lot to talk about today. What did you think of Level-5’s showcase and the new Professor Layton news? And are you excited for Ghost Trick getting a release date?
It’s been quite a few years since we discussed Detective Grimoire, which I found to be a charming and funny adventure game with an entertaining story.
At the time, I mentioned a sequel was planned. Well, that sequel came out in 2019: Tangle Tower.
Since it doesn’t use the Detective Grimoire name and wasn’t mentioned through Detective Grimoire channels at first, I stumbled across Tangle Tower by accident a couple years ago. (And from what I’ve seen, there are still Detective Grimoire fans who are surprised to learn the sequel exists, and Tangle Tower fans who are surprised to learn there was a first game.)
Tangle Tower follows Detective Grimoire and Sally, who is now his assistant, on an investigation at a mysterious place called Tangle Tower, where a woman has been murdered under strange circumstances.
It’s a simple point-and-click adventure game where you’ll gather clues and solve puzzles by interacting with items in each scene. The puzzles felt a little trickier this time around, and everything in general feels like a step up from the previous game.
You’ll meet several characters in the course of the investigation, and talking to them is another way of gathering clues. You ask each character the same few questions – about themselves, where they were on the day of the murder, and their official statement about the murder – but you also can ask everyone about every other character and every item you find, with unique dialogue for each.
That’s a lot of dialogue, and like in Detective Grimoire, it’s funny. Tangle Tower has a lot of great lines that made me laugh, especially from Grimoire’s observations.
Each character also has a secret they’re hiding, which you can uncover once you’ve found enough clues related to it. And of course, there are times when you need to draw a conclusion about the case by filling in the blanks with key phrases.
Taking me around 5 hours to finish, Tangle Tower is about twice the length of its predecessor. I thoroughly enjoyed it for most of that time, too. However, the ending feels a bit rushed and includes some points that aren’t well-explained, and then it ends with what I assume is a sequel hook. Apparently a sequel is in development but won’t be called Tangle Tower 2, so here’s hoping the connection is marketed more clearly this time.
Anyway, Tangle Tower is a great choice if you loved Detective Grimoire or want a funny, intriguing mystery game, even if the ending leaves a bit to be desired.