Operation Backlog Completion 2026
Aug 262015
 

Captain-Toad-Treasure-Tracker-caseCaptain Toad: Treasure Tracker is a good game. It’s just not a great game.

I was excited for Captain Toad ever since E3 2014. The Captain Toad levels were my favorite part of Super Mario 3D World, and I thought the game looked adorable. Some fans also described it as a sort of 3D Adventures of Lolo, which I enjoyed.

And I liked Captain Toad: Treasure Tracker.

Some parts just felt a little… lacking.

Let’s get the story out of the way. Captain Toad is not a plot-driven game by any means, despite the storybook format it’s told through. He and Toadette love treasure. A lot. Episode 1 begins when a giant bird (Wingo) grabs Toadette’s treasure, and she refuses to let it go even though that means the bird captures her, too. This isn’t the end of comic stupidity from our heroes.

That’s fine, though. It’s a puzzle game. A basic premise to give the player an overall goal is all we need, and the humorous elements make it charming.

The only reason the story bugs me is because it’s repetitive, an issue I have with other parts of the game. We’ll get back to that in a minute. First, I want to mention the camera.

There are two settings for the camera, zoomed out and zoomed in. There were many, many times when I wished I could focus somewhere in between. A slider or even a medium zoom setting would have made some levels much more enjoyable. Just a minor criticism.

On to the gameplay itself, the concept is simple. You control Captain Toad or Toadette and go through a small, often cube-like level to reach the star. Each also has three gems you can collect, as well as a bonus objective you won’t know until you finish the stage (which adds repetition).

Captain-Toad-Turnip-Canyon

Each level has puzzle elements you have to work out to make it to the star and/or gems. Since the Toads can’t fight, there are a few stealth sections, as well. A couple of levels emphasized speed and quick thinking, and they were my least favorites. I’d much rather sit and analyze each piece of the puzzle to figure out my next step than run from an advancing wall of doom.

While fun, the most puzzle-heavy levels never seemed up to the challenge of the others. This may be in part because I was bad at the faster-paced levels. I enjoyed solving the game’s puzzles and hoped to see more on that front. It’s no Professor Layton.

In typical Mario fashion, you can collect coins in each level. 100 coins equals one additional life. However, coins don’t carry over between stages, and only a few had coin-based bonus objectives. It left me unsure why I should collect coins in any level that didn’t have at least 100.

Finally, the boss battles left much to be desired. In general, each puzzle-themed boss fight worked well… except they repeated. You fight the same bosses more or less the same ways multiple times. I would have liked to see more variety, especially for the climactic battles.

If you want a cute, entertaining puzzle game and don’t mind some repetition and a few frustrating features, check out Captain Toad: Treasure Tracker. However, if you want something deeper, you should probably look elsewhere.


Buy Captain Toad from Amazon
Buy Captain Toad from Play-Asia

Sep 032014
 

Professor Layton vs. Phoenix Wright: Ace Attorney was one of my most-anticipated games in a long time. Two of my favorite series in a medieval fantasy setting. Could it get any better than that? Now I’ve finished it, and it’s time for me to gather my thoughts. Any spoilers will be hidden, but I will discuss my impressions of certain things, so keep that in mind.

Professor Layton vs Phoenix Wright

About 90% of PL vs PW is amazing. It’s pure, concentrated awesomeness. I couldn’t sleep at night because I wanted to know what happened next, I played it every chance I got, and I let it wreak havoc with my emotions. The more I played it, the more I thought Professor Layton vs. Phoenix Wright might be my favorite game ever.

Not just my favorite Layton game. Not just my favorite Ace Attorney game.

My favorite game ever.

However, the remaining 10%, the ending of the game and the solution to the overarching mystery, is a nonsensical mess of plot holes I hate with a burning passion.

So let’s go back to talk about the first 90% of the game. Since my playtime came in at 28 hours and 30 minutes, that’s a solid game’s worth of awesomeness. It is #1 on my 3DS’s list for average play session length, as I played it for hours at a time.

Gameplay is pretty evenly split between the two series. A typical Ace Attorney game is split into investigations and trials. Here, it is the same, except the investigations are handled through Professor Layton gameplay. It’s also split into chapters, standard Layton story structure. The characters aren’t restricted to their own sections–Layton and Luke stand in court, while Phoenix and Maya solve some puzzles.

Some elements have slight tweaks, perhaps to make the gameplay more accessible to series newcomers. For example, during the investigations, the map screen shows you the number of hint coins and hidden puzzles in an area. This is great for completionists and for anyone whose search for a hidden puzzle usually resulted in wildly tapping everything on the screen.

PL vs PW map view

Trials are also made slightly easier as you can use the Layton series’ hint coins to narrow down your options, although my struggles proved to me beyond just a vague feeling that Dual Destinies, while fantastic, really was much easier than the rest of the series.

The first trial is a usual Ace Attorney tutorial case, right down to an English counterpart for tutorial prosecutor Payne. Once the characters enter Labyrinthia, however, where the majority of the game takes place, a great new feature is introduced. In these medieval witch trials, no one believes in getting testimony from one witness at a time, so you cross-examine multiple characters at once. That allows for new ways to find contradictions (and get hilarious optional dialogue) and made for some of the best moments in the game. I would love to see mob testimonies return in future games.

Of course, the Layton sections are filled with puzzles (and the occasional Ace Attorney crime scene investigation, but not as many as you’d expect). The puzzles… vary. Overall, I’d say they’re easier than those in the main series. On the other hand, some of the puzzle instructions had such confusing wording, I didn’t know what I was supposed to do. Regular Layton puzzles are harder, but clearer in their presentation.

It holds true to many series traditions, so if you’ve played Ace Attorney and/or Professor Layton games before, there will be moments where you grin and nod. For example, as a Layton fan, the moment I heard something about a mysterious tower, I knew we’d go there.

Throughout all of this, amazing music played. I already ordered the soundtrack from Japan. Here are two of my favorites.

Of course, the stars were Phoenix Wright and Professor Layton, each with a trusty sidekick by their side. Maya and Luke were not in the spotlight as much, but still played important roles in the story.

Maya Fey on how to address a Great Witch

Maya also contributes a good dose of Ace Attorney humor

Several new characters were also introduced, although these were mainly Layton-style minor characters to serve as witnesses or puzzle-givers. Some were quite memorable and entertaining despite their small roles, and longtime Ace Attorney fans will be delighted by one cross examination.

The new character most central to the story, Espella Cantabella, isn’t actually a very interesting character. She’s sweet, she’s there to be protected and defended, and she’s accused of being a witch. While she’s pleasant enough, to me she’s more of a device to drive the plot than a great character in her own right.

Much more memorable was the new prosecutor, Inquisitor Zacharias Barnham, whose theme song I shared above. As you might guess from his title, he’s out to capture and condemn witches. (And by “condemn,” I mean “burn.” This game has some darker moments than either series is used to.) He’s also a knight. (His adorable dog, Sir Constantine, is also a knight.)

Zacharias Barnham

Barnham was my favorite of the new characters. Not only was he cool, but he also had some good character development moments. He quickly stood out to me as a key figure in the plot.

Click for spoilers
It’s such a pity, then, that he was shoved to the side for the final case. Instead of fulfilling his character arc, the writers just ignored him for the final few hours until it was time to bring him back for the final cutscene.

Until the ending happened, the story was stellar. I won’t spoil anything, but there were some seriously exciting moments. As you probably know, the basic premise is that Wright and Layton are drawn into a world where magic exists and witches threaten the land. This sets up a lot of cool stuff, such as using the details of how a spell works to prove there was a different witch at the crime scene.

With the concept of a Storyteller who decides everything that happens in Labyrinthia’s Story, I wondered if it would get all meta about the concepts of telling a story… there were a few hints of that, but nothing major.

Magic, witch trials, knights in armor, puzzles galore, and Phoenix Wright doing what he does best in the courtroom–it was a truly epic experience.

I loved it, and that’s why the ending hurt so much. I may make a second post, outside of this spoiler-free review, to discuss the sheer amount of plot holes in the ending. I can accept a lot of absurd twists (another Layton tradition). This one just went too far.

But don’t let that dissuade you. I hate the ending, but that doesn’t change the fact that 90% of the game was the best thing I’d ever played. If you’ve been on the fence, trust me and buy Professor Layton vs. Phoenix Wright: Ace Attorney!

And when you’re all done… join me in coming up with an alternate ending of the same high quality this amazing game deserved!


Buy Professor Layton vs. Phoenix Wright from Amazon
Buy Professor Layton vs. Phoenix Wright from Play-Asia

Aug 212014
 

Two days ago, I checked the recent Playfire Rewards (a program offered in connection with Green Man Gaming) and saw the name “Detective Grimoire.” I like detective games, so I looked it up and found out that Detective Grimoire, by SFB Games, was a new addition to Steam. It didn’t have any reviews at the time, but it had already been out for iOS and Android for a while. (And it’s the sequel to a smaller flash game, but you don’t need knowledge of that to play this one.)

I looked up some reviews of those versions, and one compared it to “a late-game case from an Ace Attorney game.” Well, if your game can be compared to one of my favorite series, that’s enough to get me interested! As soon as I finished my work for the day, I bought Detective Grimoire.

Detective Grimoire finds a strange house

Grimoire may be the Only Sane Man

The first three words that come to mind when I try to figure out how to describe Detective Grimoire are:

  1. Charming
  2. Adorable
  3. Funny

Its charm and adorableness go hand in hand. The graphics and presentation are pleasant, the soundtrack is haunting and very reminiscent of Danny Elfman’s music, and while I didn’t find the characters as compelling as those in an Ace Attorney game, none of them were bland. The excellent voice acting helps.

Of all the characters, Detective Grimoire himself stands out. He provides a lot of the humor, especially as he tries to understand why anyone would visit a tourist attraction in the middle of a swamp. You see, he’s a homicide detective called to investigate a murder at Boggy’s Bog. The top suspect? Boggy, the mythical creature said to live in the swamp, who hasn’t been seen in 60 years.

Gameplay involves straightforward point-and-click mechanics. You’ll spend much of the time searching for evidence and questioning the bizarre group of witnesses, with an interface quite similar to that of the Ace Attorney games. As you talk to people, you’ll want to pay attention to clues, which will be added to your case file, and decide which facts are suspicious and which aren’t.

Which details in Detective Grimoire are important to the case?

In addition to the topics you can ask about, as well as presenting clues and profiles, each character also has a secret or “challenge” you can question them about, once you pick up enough information.

At other times, you’ll be asked to choose options to fill in the blank mad-libs style, and create a coherent statement of logic–or an incoherent one for giggles. If you make the wrong choices, our poor detective will spout nonsense and then admit what he said made no sense.

Grimoire guesses the swamp is haunted

A few moments reference SFB’s “Haunt the House: Terrortown

Some conversations allow you to choose from dialogue options. This only occurred a handful of times, which is a pity. One of the moments that really defined the game’s tone for me was when a character asked if Grimoire was his first name or his last name. When I read the options, I laughed out loud. (For the record, I said it’s his 23rd name, but the one he likes best.)

These conversations are the primary way the story is told. The murder mystery itself is fairly straightforward, but the plot surrounding it has some twists and turns. It also includes a sequel hook, and SFB has another Detective Grimoire game planned.

A few minor puzzles stand in your way, though none are as tough as those in the Professor Layton series… no matter what Grimoire thinks!

Detective Grimoire gives a shout-out to the Professor Layton series

Detective Grimoire is an easy game, and it’s also quite short. Steam says I completed it in 2 hours, although I think it might have taken a little longer than that. While it’s a great experience while you’re playing it, it doesn’t last long.

The only other negative is a design flaw–it allowed me to get all the way to the end without picking up an important piece of evidence, but continues on as though I had that piece of evidence and even referenced it. I didn’t realize it until I returned to the game after the ending to try for 100% completion and realized I was missing something I had plot-wise just a few minutes ago.

Bottom line: if you’re looking for a couple hours worth of charming entertainment, look up Detective Grimoire. I hope the sequel expands the gameplay and story into a longer, more challenging experience.


Buy Detective Grimoire from Steam