Operation Backlog Completion 2026
Jun 012022
 

(Please forgive the same formatting differences as I continue to go without Internet. Update: Fixed!)

So what did you think of May Mystery Game Madness? Was it a fun celebration? Worth repeating? Or would you have preferred something different?

In the middle of all of our mystery games, I also finished one of my most-anticipated games of the year, The Cruel King and the Great Hero.

The Cruel King and the Great Hero is from the same team that made The Liar Princess and the Blind Prince, which I reviewed for MonsterVine and loved. So when the new game was announced, I was excited even before I learned it would be a turn-based JRPG.

You play as Yuu, a little girl who dreams of being a great hero like her father. Every night, the Dragon King tells Yuu stories about her father and how he saved the world from the cruel Demon King.

With a pot as her armor and a stick as a makeshift sword, Yuu sets out to become a hero.

It’s adorable. I can’t say that enough. Not only the art style, but also little details like how the Dragon King secretly keeps watch in the background in case Yuu ends up in real danger. She has an attack where her sword ignites with fire, but really it’s the king breathing fire on it.

(When you end up in an area where he can’t follow and use that move, the sword never ignites, and the little question mark that appears by Yuu is also adorable.)

It has a turn-based combat system where your energy for special attacks regenerates each turn, adding a bit of strategy to deciding when to use special attacks, when to defend to regain extra energy, and so on. Yuu is joined by a few different party members depending on the point in the story, but only one at a time.

The story is really nice. I was worried about how emotional it might get, due to having played The Liar Princess and the Blind Prince, but while it has some emotional moments for sure, it really ends up being a pleasant, cute story overall.

I wish the party traveled as a group, even if you could only have one partner in combat, to get more interaction between them, but it’s fine.

There are also a ton of side quests, or Acts of Kindness, that you can do to help out characters you meet along the way. While these are mostly fetch quests that often require you to backtrack through previous dungeons, most of them are part of quest chains with their own storylines. They were worth doing for the stories.

And that’s good, because the one thing I disliked about this game was the backtracking. Now, I usually don’t mind backtracking, sometimes even like it. But the problem is that Yuu’s walking speed is so slow.

Once you’ve out-leveled an area, you can run. Until then, you’re forced to walk at this incredibly slow pace, hitting random encounters the whole time. There’s an item that repels enemies, but it only works on enemies you’ve out-leveled. Fast travel is also an option, but the fast travel points are few.

All of this combined means that traveling through an area you’re at relatively the right level for is tedious and time-consuming.

But again, the story (both main story and side quest stories) makes it worth it. The Cruel King and the Great Hero was a lovely little JRPG, and I can’t wait to see what this team makes next.

Apr 292022
 

Okay… I really thought we’d have some sort of Yakuza news to discuss today, but no announcements were made at the Super Talk Stage event.

However, at least a small update came from it.

According to the translation here, the script and voice work for the next Yakuza game are in progress, and we should get more news later this year.

Unannounced projects are also in development.

Meanwhile, today also brought a tiny update on Final Fantasy XVI. As translated by Gematsu, Final Fantasy XVI is in the final stretch of development and will have a strong focus on story. Yoshida wants it to be the sort of game that brings back the enthusiasm of players who drifted away from Final Fantasy once they grew up.

(People are coming up with all kinds of strange interpretations of Yoshida’s quote, but that’s all it sounds like to me, or at most hinting that the story will have serious elements.)

So… is this the Final Fantasy XVI news we were told would be coming in spring? It doesn’t feel like that sort of big reveal, so I think we’ll have more news coming in the near future.

On the other hand, I was disappointed to not wake up to any Yakuza reveals this morning. Still, at least it’s good to know Yakuza 8’s development is going well.

Apr 272022
 

As we hoped, yesterday brought Utawarerumono news regarding the upcoming new title, Monochrome Mobius.

Monochrome Mobius: Rights and Wrongs Forgotten will launch worldwide on September 8.

Now, when it comes to platforms, things seem a little strange. In Japan, it’s been announced for PS4, PS5, and PC. However, it appears that only the PC version is being localized.

The official English website lists it for Steam, with early purchase bonuses of a digital art book and soundtrack. Shiravune is publishing it, and I think they’ve only published PC games in the past, but no other publisher has said anything about the console versions.

So there’s a good chance we’re only getting Monochrome Mobius in English on PC, at least for the time being.

(This makes me wonder about how Mask of Deception and Mask of Truth were delisted from PSN when their licenses expired, and the licenses have yet to be renewed. Do these games sell poorly on consoles?)

Anyway, the news came alongside a Monochrome Mobius trailer, so let’s take a look.

Like we suspected when it was first announced, Monochrome Mobius doesn’t feature strategy RPG battles like its predecessors. Instead, it appears to have regular turn-based combat.

It probably won’t be a visual novel, either, since we see a lot of 3D cutscenes in the trailer. However, the website and Steam page still put the primary focus on the story, so I wouldn’t be surprised if it still has a similar setup of being mostly story with battles interspersed between.

Monochrome Mobius is set ahead of Mask of Deception, so I’ll wait until I’ve played Mask of Deception and Mask of Truth before getting to Monochrome Mobius. I’m still exciting for it, though, because it looks great!

What do you think of Monochrome Mobius from what we’ve seen so far?