Operation Backlog Completion 2026
Mar 102021
 

Ever since Falcom said the next Trails game would feature a new combat system that includes action and real-time elements, fans had been arguing over what this meant for the series.

The few details revealed after that only increased the confusion about whether or not the next game, Kuro no Kiseki, would feature an action combat system or not.

Now at last, we have our answer! During Falcom’s 40th Anniversary live stream, they shared new details about Kuro no Kiseki’s characters and battles, including footage of the new combat system.

(I’ve avoided reading about the characters and setting since I’m so far behind in the overall series, but you can get the full details from Gematsu.)

Yes, Kuro no Kiseki features an action-based combat system… but once you start a battle, you can seamlessly switch to command-based combat to choose attacks, Crafts, Arts, etc.

It really does feature both, and it hasn’t abandoned turn-based combat.

I had concerns when they first announced the real-time elements, but this actually looks pretty great!

The action combat seems basic right now, but I like the way you can switch straight into the command-based mode (with what appears to be free positioning ahead of your action) and how that appears to be a significant portion of the combat, not an afterthought or compromise.

Meanwhile, they also announced a Trails of Cold Steel anime that will tell an original story (and apparently is getting its own tie-in game, although fans expect that to be a mobile gacha game).

I’m way far behind in my Trails playthroughs and still hoping to hear news of official Crossbell localizations when I get that far, but maybe by the time Kuro no Kiseki is coming out in English, I’ll be all caught up and ready to go!

What do you think of the Kuro no Kiseki combat system? Do you think this method of blending action and turn-based combat is a good idea?

Mar 052021
 

Bloodborne is a beautiful game.

Maybe that’s not the term you might expect to come up first when talking about FromSoftware’s nightmarish action RPG, set in the monster-filled city of Yharnam, but it’s a thought I couldn’t escape as I played.

I love Bloodborne’s architecture and overall aesthetic. There were so many times during the game where I’d stop to admire the breathtaking view I’d discovered, and one point in particular when I stopped what I was doing to just take a walk through the then-familiar streets of Yharnam to see how things had changed.

You might have guessed this, but I love gothic horror.

You know what I love even more than gothic horror? Cosmic horror.

So Bloodborne, with its gothic horror setting that spirals into increasingly cosmic horror themes as it progresses, is a game after my own heart.

I’d been interested in Bloodborne for quite a while, but I was wary of it since it leans toward faster-paced, more aggressive combat than Dark Souls (which I played slowly and methodically, with great reliance on my shield). It took some getting used to, but once I got into it, I fell in love.

Like with Dark Souls, death became an expected part of the experience for my in Bloodborne, and it wasn’t long before I knew a boss fight meant that would be my Bloodborne focus for quite a while. And once again, it became addicting, a situation where I always felt like I either was getting better at the fight or was so close that surely I’d win next time.

Partway through my playthrough, the DLC went on sale, so I picked up The Old Hunters and played through that fantastic experience as well.

Bloodborne is dark and creepy, sinister and ominous, and yet also beautiful and wondrous if you’re into that style of horror that I am. While the moment-to-moment story felt more in the background and the NPCs didn’t leave a big impact on me, I latched onto every shred of lore and backstory I could find and delighted in the dark picture it presented.

Some of the boss music is amazing, too.

I also just love the way the scope expands so much from those early hours of the game. Similar to how a JRPG might have you start out in a little village with tiny quests and go on a world-spanning adventure, the situations I was dealing with by the end of the game made me look back at the start and shake my head at how much simpler everything seemed back then.

Anyway, 80 hours later I finished my Bloodborne playthrough, and I can see myself returning to it for a second playthrough someday.

In the meantime, I’m looking forward to taking a break from constant death but then eventually moving on to another FromSoftware game (which will probably be either Sekiro or Dark Souls II, or a Souls-like such as Code Vein)! How do you feel about Bloodborne?

Mar 032021
 

Last week, Square Enix announced the enhanced version of Final Fantasy VII Remake for the PS5, as well as a PS5-exclusive DLC starring Yuffie.

(If you have the PS4 version, you can upgrade your game to the PS5 version for free, although not if you have it through PS+.)

Alongside that news, Square Enix also revealed the truth behind the mysterious trademarks “First Soldier” and “Ever Crisis,” which fans speculated might be related to Final Fantasy VII.

They are, and they’re both mobile games.

I have no interest in Final Fantasy VII: The First Soldier, which is a mobile battle royale prequel set 30 years ahead of Final Fantasy VII. However, although I was disappointed when I saw both games were mobile, I’ve become much more interested in Final Fantasy VII: Ever Crisis.

It is a single-player, chapter-based game that covers the entire Final Fantasy VII compilation timeline: Final Fantasy VII, Before Crisis, Crisis Core, Advent Children, and Dirge of Cerberus, along with new story content as well.

Meanwhile, a Famitsu interview about Intergrade, First Soldier, and Ever Crisis, translated here, revealed even more details.

Ever Crisis is a command-based (ATB) JRPG that uses chibi character models in the field and full models in combat. In addition to the compilation titles, it will also cover the First Soldier story and a new prequel scenario written by Nojima about “THAT legendary hero” (presumably Sephiroth).

New chapters will be added each month, and each title will be separate from the others with its own chapters to choose from (so you won’t have to play through the Final Fantasy VII chapters first if you want to play the Advent Children game, for example).

Honestly, that sounds fantastic. I’d love to play through a new turn-based version of all the Final Fantasy VII timeline events, and the trailer calling it “another possibility for a remake” together with Nomura saying it’s the response to people who preferred the command-based battle system sounds like it’s exactly that.

The only thing that has me worried is that the official website says it’s free-to-play with in-app purchases.

I’m hoping that just means you’ll buy new stories or bonus items or something. It doesn’t sound like a gacha game, but that sort of wording always makes me nervous. We should learn more as we get closer, since Final Fantasy VII: Ever Crisis is planned for 2022.

So here I sit, looking forward to a Final Fantasy mobile game. How about you? What do you think of Final Fantasy VII: Ever Crisis, and do you intend to play it?