Operation Backlog Completion 2026
Nov 182019
 

The Resident Evil 2 remake (officially titled Resident Evil 2 and affectionately known as RE2make) was one of my most-anticipated games of the year after Capcom convinced me it would actually be survival horror.

Over the weekend, I finally finished it.

And it has all the puzzle-solving, door-unlocking, area-exploring survival horror gameplay I love.

They did it. They really did it!

The over-the-shoulder camera doesn’t detract at all from the survival horror feel, and RE2make is one of the few games I’ve played that successfully adopts classic survival horror gameplay without feeling like an old game.

Playing it brought back so many memories of the original Resident Evil 2, from nostalgia when I saw certain locked doors to anxiety when I remembered dying in a particular area many times. I don’t know if I’d consider it quite as good a remake as the original Resident Evil’s “REmake,” but RE2make is pretty much everything I hoped for it when it was announced.

Now, it’s not perfect. Finishing one campaign unlocks the other character’s 2nd Run, but while it’s set up as though it’s their side of the story, the two runs don’t fit together as cohesively as the original game’s A/B campaigns.

It feels almost more like the first Resident Evil, where the two characters each have a separate story, rather than two halves of the same story. I suspect Capcom didn’t intend to include the 2nd Run at all, only each character’s main scenario, then decided to implement it after seeing how much fans wanted it.

RE2make also really dislikes music for some reason. Most areas have no music, and several themes only play once. My favorite song from any Resident Evil game ever (“The Second Malformation of G”) was also replaced with a less epic version, which disappointed me. The later boss battles had suitably epic music, though, so I’ve forgiven it. Mostly.

(I went months not looking up the soundtrack solely because I wanted to hear that song in all its remade glory for the first time when I played the game, in case you’re wondering why I’m so fixated on this one particular song being gone.)

Anyway, moving on from the lack of my favorite song, let’s talk about the horror itself. I still don’t care about the gore, but RE2make is tense. I’ve seen a lot of people say Lickers are much harder in the remake. I actually died to them less than I did in the original, but I died to regular old zombies so much more. Zombies are a legitimate threat in RE2make, and killing them is difficult enough that I quickly learned it was better to take out their legs and run around them.

Then there’s Mr. X, who is also much more intimidating than in the original. He also demonstrates how great the game’s design is.

Click for RE2make gameplay spoilers
Mr. X is a persistent stalker in the police station this time, but the brilliance is that by the time he shows up, you’ve already unlocked enough rooms that you rarely end up caught at a dead end.

When I heard about Mr. X in the remake, I worried that he might be a constant threat where you couldn’t properly explore and would have to rush.

Instead, it becomes a matter of fleeing through the station while figuring out the best path to take to loop back around to whatever you were trying to do when he found you.

Running panicked circuits of the police station with Mr. X in pursuit was some of the most fun I had with the game besides its core gameplay loop.

I loved the Resident Evil 2 remake. It’s a great game, and it proves that this sort of survival horror is still viable for Resident Evil. It also left me excited for a potential RE3make. I hope Capcom remakes Resident Evil 3 in the same style, and I hope Resident Evil 8 adopts this kind of gameplay as well.

Classic survival horror never died, and now it’s here to stay.

Oct 252019
 

As announced during a recent IGN Japan live stream, game developers Suda51 and Swery65 are planning to make a horror game together.

For a long time, I frequently got the two of them mixed up due to the similarity of the names and their reputation for making “weird” games, but that doesn’t happen much now that I’m more familiar with their work.

Suda51 is the man behind games such as The Silver Case, which I reviewed last year, Killer7, Shadows of the Damned, and the No More Heroes series. Swery65 is the man behind Deadly Premonition, Dark Dreams Don’t Die, and The Missing, which I reviewed for MonsterVine, as well as The Good Life, which we’ve discussed before.

(So they’re responsible for a bunch of games that I’ve either played or want to play in the future, especially if they get re-releases, *cough*No More Heroes*cough*.)

Anyway, the two are teaming up to develop a horror game tentatively titled Hotel Barcelona, potentially about a magazine writer visiting a hotel. They want the game to be “light and easy to play,” and possibly involve multiple timelines that will be pieced together for the narrative, as well as multiple protagonists.

Keiichiro Toyama might also join them for this project. He is the creator of the Siren series, as well as the original Silent Hill.

During the live stream, they said Devolver Digital would be publishing the game, but Devolver later tweeted that the game had yet to be pitched to them.

Hotel Barcelona is clearly still in the earliest days of its development, with concepts for the game still being worked out, but the names behind it are enough to have it intrigued. Here’s hoping we’ll be discussing Hotel Barcelona in more detail sometime in the future!

Oct 182019
 

Are we still talking about Silent Hill 2? That’s right, we aren’t done yet.

The version of Silent Hill 2 I played was the Greatest Hits version, which includes the sub-scenario Born from a Wish.

Born from a Wish is a short prequel in which you play as Maria prior to her meeting up with James in Silent Hill 2. This is an interesting decision for a side story, considering the nature of Maria.

It’s short, taking about an hour to complete (a little more or less depending on how much you explore the town), and it mainly focuses on Maria’s encounter with a mysterious man named Ernest Baldwin. Maria, who is searching for a way to escape the insanity of Silent Hill, begins exploring the Baldwin mansion and learning more about Ernest.

Since it’s so short, there’s not much I can say about the story without spoiling it. I will say that it feels a lot different than a typical Silent Hill story. Like the main story of Silent Hill 2, it’s also sad.

More than anything, it raises questions about Maria. From Silent Hill 2 alone, it’s easy to come to the conclusion that Maria isn’t a “real” person in the same way the others are, but Born from a Wish shows that she has her own hopes and fears – and that she might be concerned, on some level, about the nature of her existence.

Gameplay-wise, it’s pretty much just more Silent Hill, and that’s always a good thing.

So if you have time and a copy of Silent Hill 2 that includes it, it’s worth playing through Born from a Wish to see a side of Maria that doesn’t come through in the main game.