Operation Backlog Completion 2026
Jul 182014
 
Fatal Frame: The Black Haired Shrine Maiden

Fatal Frame: The Black Haired Shrine Maiden

Yesterday, the newest Fatal Frame game was announced for the Wii U. Zero: Nuregarasu no Miko, or Fatal Frame: The Black Haired Shrine Maiden, will be released in Japan on September 27, and I really hope it gets localized.

At this point, you might be saying, “Wait a minute. Wasn’t it just a week ago you mentioned you still haven’t played Fatal Frame?”

It’s true. The only Fatal Frame game I’ve played so far is the spin-off title Spirit Camera: The Cursed Memoir, which isn’t a stellar look at the series. Spirit Camera suffered from many flaws, the biggest of which was its reliance on the 3DS’s camera. I had to play certain sections directly beneath a lamp to make it function at all, which isn’t an ideal setup for a horror game.

But enough about that misstep (I’m certain it looked great on paper). I own the first Fatal Frame game, and I will get around to playing it. In the meantime, the success of the series is important to me because of my interest in the survival horror genre. Mainstream survival horror games are rare these days, and Fatal Frame is one of the big ones still active.

It’s also the first series I think of when it comes to using the Wii U GamePad in new and interesting ways.

Fatal Frame (which is called Project Zero in Europe and  Zero in Japan) centers around a device called the Camera Obscura, a camera players use to explore and to fight evil spirits. It’s almost weird that I haven’t played the games yet, because Fatal Frame uses some of my favorite horror elements–ghosts and dark rituals.

So, what are the Fatal Frame games?

  • Fatal Frame, the first game, was released first for the PS2 and was later ported to the Xbox. It’s the only main series game to be rated T.
  • Fatal Frame II: Crimson Butterfly was also released for the PS2 and ported to the Xbox, and it received a PSN release last year. A Wii-exclusive remake, Deep Crimson Butterfly, came out in 2012, but only in Japan, Europe, and Australia.
  • Fatal Frame III: The Tormented was released for the PS2 and later on PSN, like its predecessor.
And this is where our localization worries begin.
  • The fourth game, known as Mask of the Lunar Eclipse, was released for the Wii in 2008, but only in Japan.
  • And now, The Black Haired Shrine Maiden is coming out for the Wii U.

The three spin-offs include a Japan-only mobile game called Real: Another Edition, Spirit Camera, and a manga called Fatal Frame: Shadow Priestess. The manga has been translated, and while Japan is getting a movie adaptation on September 26 (and an original novel in August), it was recently announced that a Hollywood movie is also in the works. Maybe this means we have a better chance of the new game being localized, as well.

The announcement of the fifth game was accompanied by a trailer. Let’s take a look.

Looks nice and spooky to me! The trailer kept up an atmosphere of dread, so I have high hopes for the game. The game’s official site includes a few more gameplay clips.

The Black Haired Shrine Maiden has a strong focus on water, more open areas, and themes about the line between life and death. The protagonist can locate people who were taken into the spirit world and bring them back.

And yes! The Wii U GamePad will be used as the camera!

Now, normally I get a bit nervous when the word “open” is used to describe games, but in this case, I don’t think the “open areas” mean it’s going to be open world or anything like that. It’s just not set in a mansion or enclosed area, this time, but at the Hikayama mountain, or the “mountain of death,” and will be larger than any previous Fatal Frame game. Just like narrow passages and small rooms aren’t enough to make a game survival horror, open outdoor areas aren’t enough to make a game not survival horror, either.

Will we see this in the West? The fate of the fourth game suggests we won’t, but on the other hand, when director Makoto Shibata was asked on Twitter if The Black Haired Shrine Maiden would be released overseas, he said an overseas released hasn’t been announced yet.< Yet? Sounds like it already has a better shot than Ace Attorney Investigations 2.

I may not have played Fatal Frame yet, but I’m excited for The Black Haired Shrine Maiden. Most of my information about it is thanks to Operation Zero, a group dedicated to encouraging the localization of the Fatal Frame series. Drop on by if you’re as interested as I am in getting this game localized.

Jul 112014
 

I know, everyone is adapting the tagline from the original movie to create headlines about this game. It just works so well. Now, when I started to write this post, I thought I’d already blogged about Alien: Isolation in the past. I couldn’t find anything, though, so I must have gotten confused because of the freelance article I wrote about it.

Or maybe my second Alien: Isolation freelance article.

Okay, so I wrote about the game three times.

If you haven’t guessed, I’m really excited about this game. I already pre-ordered it, and I might even suspend my other game priorities to play it as soon as it comes out. (Which will be in October, along with an absurd number of other high-profile games. What in the world is so special about October?) I’ve followed all the news released about it, and I’m hopeful it will truly be the sort of survival horror game I enjoy. While many fans of the genre have pinned their hopes on The Evil Within (which comes out in…October!), my survival horror hopes lie with Alien: Isolation.

Unlike most video game adaptations of the Alien franchise, which favor lots of action and shooting, Isolation plans to capture the mood of the original 1979 film. I watched Alien for the first time last October and quite enjoyed it. If the game can produce that sort of atmosphere, it will already be headed in the right direction.

Alien: Isolation is set 15 years after the first movie. You play as Amanda Ripley, Ellen Ripley’s daughter, who is trying to find out what happened to her mother. She goes to the space station Sevastopol… but there’s an Alien on board.

One Alien. It will stalk you. It will adapt to your actions. And it will be terrifying.

You’re not going to mow down Xenomorph after Xenomorph with your guns. One Alien, and you will run and hide.

A lot of the focus has been on the Alien for obvious reasons, but this has led to the popular misconception that Isolation is going to be another game where the protagonist is completely helpless and has to run and hide from everything. That’s not true. There is combat in this game. There are some weapons, and you’ll be able to use them to fight human and android enemies. A while back, I heard you could use weapons to slow the Alien somewhat, but I’m no longer sure this is the case. Either way, it’s not going to be a shooting-fest, but it won’t be 100% running and screaming, either.

And that’s great!

See, there are certain things I want in survival horror. These elements are best seen in the classic Silent Hill and Resident Evil series (yes, I’ll get around to playing Fatal Frame and the other classics soon), which got me into the genre.

Modern survival horror has largely split in two directions. The first direction is what happened to Resident Evil: combat-heavy action games that are “survival horror” because you’re, uh, trying to survive, and…look, something scary! This is one of the outcomes of taking the genre name literally while trying to go mainstream. These games are not survival horror, no matter how many people claim Resident Evil 4 is the pinnacle of the genre. RE4 is not survival horror. Some people claim The Evil Within is a true successor to RE4, which is one of the reasons I’m not interested in it. (It also looks like a gore-fest… which is a cheap way to achieve horror.)

The second direction is the helpless-protagonist-runs-and-hides gameplay popularized by Amnesia: The Dark Descent, which is a fantastic game. Amnesia and games like it are terrifying and awesome. They are survival horror. It’s just not the same survival horror as the classics.

A few games have tried for the fight-or-flight balance of the classic survival horror games. I haven’t played Silent Hill: Downpour yet, but it’s on my list. I’ve heard great things about it. Amy, which isn’t as bad as its reviews suggest, failed to achieve a good balance between the two, but at least it tried. Zombi U is another one on my waiting list, and I have high hopes for it.

And then there’s Alien: Isolation.

Am I setting myself up for disappointment by eyeing this game as the next greatest survival horror game? Maybe. But so far it sounds like just what I need.

Alien: Isolation comes out on October 7, the same day as 6 other game releases. If, like me, you pre-order Isolation, you’ll get a free upgrade to the Nostromo Edition, which includes a DLC episode set during the original movie. Let me know what you think of Alien: Isolation… and tell me if I missed any classic-style survival horror games!

Feb 012014
 

Hello all! Today we won’t be talking about writing (although my second twisted romance story is out, and this one closer to horror than the last one was), but about a few video games. I hesitate to call these “reviews,” as they’re more like my personal ramblings.

First up: Halo 4

Even though I preordered the game and started playing it immediately when it was released in 2012, it took me this long to finish it. This is because, shortly after I saw the Didact for the first time, my Xbox 360 opted to freeze and make horrible screeching sounds instead of actually playing any games. It took me a while to replace it, mainly because I was hoping its successor would have backwards compatibility. It doesn’t, so I finally replaced my Xbox 360.

It was easy to return to Halo 4’s story, and I enjoyed the rest of the game. I’m not the best shooter player in the world (some might say I’m awful), but I have a lot of fun with the Halo series. I’m also a lore nut, so one of the best things about finish Halo 4 is that now I can read Silentium! On the other hand, I still haven’t made up my mind if I’m going to read the third book in the Kilo-5 trilogy. I want to know how the story goes, but I’m not sure I can take another round of Halsey-bashing…

Back to Halo 4! The story was great, although a bit confusing… then again, I haven’t watched the Halo 4 terminals yet, despite unlocking all of them, due to needing to use Waypoint. I might just look them up online. And I’ve heard Silentium should also clear up some lingering issues, like questions about the Didact. (For those of you who haven’t read the Forerunner Saga, there are two of him. They’re sort of the same person and sort of not. I think the Halo 4 Didact is the Ur-Didact, but I’m not sure which was the one from the Halo 3 terminals.) Regardless of its confusing points, the story was great, it tugged at my heart, and my only regret is that the next Halo game will be for the Xbox One (and the rumored Halo 2 Anniversary probably will be, too). C’mon 343, how about a PC release, hmmm?

Also, I miss my favorite characters. I want the next game to involve the Arbiter, or at least his Sangheili (again, for those of you who haven’t read the books, the Covenant Elites you fight in Halo 4 are a crazy splinter group), aaaand I’m not saying I’d run around the room squealing in delight if a freakish parasite hive mind started rhyming at me in Halo 5, but I’m not saying I wouldn’t, either.

Halo 5 is what I want, and for PC is welcome
Fear the dangers of the Flood and show Sangheili’s spectrum

…Moving right along: Serena

You might recall me gushing over a horror point-and-click adventure game called Scratches. I’m still eagerly awaiting the developer’s next game, Asylum (Lovecraftian horror in a creepy insane asylum–what could be better than that?), but in the meantime, they’ve released a short adventure game called Serena.

Serena is available for free on Steam. If you have any interest in horror stories, point-and-click adventures, and narrative-focused games, give Serena a chance. It’s short, about an hour or so long, and has the feel of a Poe story put into game format. Gameplay itself is limited to interacting with items in your cabin to hear the narrator’s thoughts, but as it changed, I found myself unsettled by the story and anxious to follow it all the way to its dark conclusion.

It’s really hard to talk about such a short game without giving away spoilers, so I’ll just say that it’s simple, creepy, and definitely thought-provoking. Go try it out and let me know what you think.

Onwards: Lightning Returns demo

If you’ve ever said the words “Final Fantasy XIII” to me, I probably 1. made a sarcastic remark about “Final Hallway XIII,” 2. ranted at length about everything I hated about its gameplay and story, or 3. both. So you might be surprised to know that I even downloaded the demo for the third game.

I have yet to play XIII-2, although I have it. After hearing about its gameplay changes, I wanted to play it, and I happened upon a deal in which the original XIII was included for free. I probably would have tried out the improved (?) sequel by now, except for the little matter of my broken Xbox 360 that I mentioned earlier. My understanding is that the gameplay is vastly improved, the story is extremely convoluted, and that playing it won’t make the trailers for Lightning Returns make any more sense. Fair enough.

Lightning Returns also looks like a great departure from the first game, and since you get an additional costume (costumes, or schemata, all have different battle properties, so they’re basically job classes) for Lightning if you post your battle score against the demo’s boss to your social media, as well as an additional one if you play the demo on the PS3. So, I fired up my PS3 and downloaded the demo.

My battle score from the Final Fantasy XIII: Lightning Returns demo

My battle score from the Final Fantasy XIII: Lightning Returns demo

The demo left me feeling cautiously optimistic. There wasn’t a whole lot to it, and I didn’t get to explore the world, but I enjoyed the battle system. It’s more action-based that past Final Fantasy games. You only control Lightning, and different attacks are mapped to different buttons. These attacks change when you change Schemata. When your ATB gauge depletes for one setup, you can switch to another. (I went with Savior, Dragoon, and Black Mage for most of the demo.) Staggering has also returned, along with a couple other new twists to combat, such as a special mode that sends everything except Lightning into slow motion.

There also seem to be some interesting social features, as I saw other players as NPCs in my game and had the option to post a message and/or sell an item to other players. There’s some sort of Facebook app integration as well… I’m not big on online play and social media links, but this could have some potential.

I’m a little nervous about the fact that other than Lightning, Snow and Hope are the only returning characters I saw–I didn’t like any of the three when I played the first game–but Lightning and Hope seem more tolerable this time around, and the demo ended with a teaser that promised Sazh and Fang.

Here’s what I know about the story so far: the world is going to end, and Lightning is the Savior sent by God to save people’s souls…apparently by killing them. Lots of weird stuff at work there, and I have no clue how this fits into the same universe as all the Fal’Cie stuff going on in the first game, but at least it sounds interesting.

In short, I haven’t made up my mind yet, but I’ve seen enough to consider buying Lightning Returns. Maybe I’ll try XIII-2 before I decide for sure.

Well, that’s all for now! Feel free to chime in with your own thoughts on these games in the comments!