Operation Backlog Completion 2026
Jul 302021
 

Yesterday was the big day: the reveal of Tales of Arise’s skits.

Early on, some people worried Arise wouldn’t have skits at all, but skits are in – with a new format.

Traditional Tales skits have used 2D portraits of the characters’ faces, with their expressions changing and the portraits moving around or otherwise changing as the conversation progresses.

In Arise, they instead use the characters’ 3D models, but not like a regular scene. Instead, it almost resembles a comic book, with new panels appearing for each part of the skit.

It’s an interesting result reminiscent of some of the scenes in Scarlet Nexus (at least from what I saw in the demo), and I’m not sure how I feel about it. On one hand, it lets costumes and attachments appear and should allow for more expressive scenes. On the other hand, it looks very different and lacks the simplicity of the old skits.

I can’t exactly find the words to explain what feels off about the new skits to me, but I hope they win me over when I actually see them in action.

According to the official description, published here by Gematsu, the skits will show your current location in the game, as well as the time of day.

Meanwhile, the “Lifestyle Features” trailer shows off several other new mechanics as well.

Cooking and fishing are both highlighted, along with some sort of farming system that looks like you’ll manage livestock to get more ingredients for cooking. I’m not sure how that will work out – maybe the party eventually has a home base, like in Tales of Berseria.

Setting up camp to cook and talk to party members also seems like a big feature, as well.

Tales of Arise will be out on September 10, less than two months away! Meanwhile, the next few months are now packed with even more games I’m looking forward to, so it’s going to be a busy time indeed.

How do you feel about the new skit format for Tales of Arise and the other activities shown here?

Jul 212021
 

Tales of Arise is coming soon, and one traditional Tales feature we’re still waiting to see is the skit system.

Skits are a traditional part of the Tales series, and some fans have worried about their status in Arise. Well, Tales of Arise has skits, and it won’t be much longer before we get our first glimpse of them.

The next Tales of Arise live stream will be on July 29. According to the translation by Gematsu, it will feature skits as well as field activities such as camping and fishing.

There have been some comments that suggest skits will be in a different form this time, so we’ll see what they’re like.

Camping and fishing also sound like interesting additions. Grouping them all together in this broadcast makes me wonder if skits will take place at campsites, similar to how Zestiria only had skits at certain spots.

The broadcast will be July 29 at 20:00 JST, which is 7 AM ET. I won’t be watching live, but I’ll be sure to catch the news once I’m online!

What do you think Tales of Arise skits will be like? Do you think they’ll be different from the traditional skits the series has had?

Jul 052021
 

I’m a big fan of the Tales series, but there are still a lot of Tales games I haven’t played.

Among the most notable ones were Tales of the Abyss and Tales of Vesperia, often considered alongside Tales of Symphonia to be the best of the best.

Well, the winner of this year’s Celebrating All Things Romantic contest picked a game for me to play & review as his prize – Tales of the Abyss.

I played the 3DS port, although it looks like it might be easier to find the original PS2 version nowadays.

Tales of the Abyss is one of those games that comes up whenever people discuss protagonists who are unlikeable at first and change over time, because the main character is a young man named Luke who starts out as an obnoxious, self-centered jerk, but goes through a huge amount of character development as the game continues and ends up as a good person and a genuinely likeable protagonist.

The rest of the cast took a little while to grow on me as well (with the exception of Jade, whom I liked from the start and remains my favorite), but I ended up liking most of them.

Oh, and bonus points for having a mascot that didn’t annoy me. Mieu is actually cute.

The story is interesting and has some pretty intense moments, with a lot of humor throughout the game as well. It has a really well-developed world, with a lot of detailed worldbuilding and many little details I appreciated. There’s also a lot of side content and easily missable optional scenes – which I kind of like, aside from one side quest that let me get partway through even though I’d started it too late to finish it.

All of those little details, with optional scenes and mini-game and lore books about the world, make me think once more about how sometimes it feels like older games have more of a soul than their newer counterparts.

Combat has an interesting mechanic where elemental artes created essentially little elemental fields to appear briefly, and performing an arte within one of those can cause you to perform a more powerful arte instead. That confused me at first, but I liked it once I got used to it.

Now, the ending is a bit ambiguous, and apparently this is intentional. Instead of getting clarification when I looked it up, I discovered a massive debate among fans about it, so I’ll stick with my personal interpretation of the ending.

Anyway, Tales of the Abyss safely secured the #2 spot in my Tales rankings so far. It didn’t beat Symphonia for me, but what can? Tales of the Abyss is an excellent game with a great story, and I was happy to go on such an incredible journey with Luke and the other characters to watch them grow and change.