Operation Backlog Completion 2026
Jul 172024
 

Well, this turned out to be a pleasant surprise.

Last week, when we discussed the mysterious “Emio” teaser, we went over several theories that had been presented.

One theory was that it was a new Famicom Detective Club title, but I dismissed that one.

The only credence I gave it was that “The Smiling Man” sounded like it could be a Famicom Detective Club title, but the atmosphere of the teaser felt too horror-themed for me to accept it as a plausible theory.

Well, I was wrong. Today Nintendo officially announced Emio – The Smiling Man: Famicom Detective Club.

That’s right, a brand-new Famicom Detective Club game is being made, and it will be out on August 29. Not only that, but it will be available both digitally and physically.

When a student is found dead with a paper bag over his head that has a smiling face drawn on it, it calls back to both a string of unsolved murders from 18 years past and the urban legend of Emio, the Smiling Man.

That premise reminds me of The Girl Who Stands Behind, so I’m excited to see where it goes. According to a video from producer Yoshio Sakamoto, Emio is the culmination of the team’s experience working on the previous games, and he describes it as “the Famicom Detective Club series at its best.”

He also says the story’s ending will be divisive, so make of that what you will.

I played the Famicom Detective Club remakes this past May, first The Missing Heir and then The Girl Who Stands Behind. Although they had some tedious elements, I enjoyed them and finished by asking when we could have a third game. I didn’t actually expect it to happen… and certainly not this soon! As neat as it would have been to get a first-party survival horror game from Nintendo, I’m pleased with this outcome.

(Actually, it turns out that Emio is technically the fourth game in the series. In 1997, Nintendo released an episodic Satellaview game starring the main character’s assistant, Ayumi. Like me, it seems most fans aren’t aware of it… and since Emio is being billed as the first new Famicom Detective Game in over 30 years, and the official store page says Ayumi will be playable in certain parts “for the first time in the series,” I’m not sure Nintendo remembers it either.)

The first two Famicom Detective Club games are quite short, with each taking less than 10 hours to beat. I’m curious as to whether a brand-new entry in the series will be of a similar length, or if it will be longer.

Its file size listed on the store page is 5.4 GB, compared to 3.5 GB for both of the remakes together. File size isn’t always an indicator of length, but since it looks visually similar to the remakes, I’m inclined to think it will be significantly longer.

We’ll find out when Emio – The Smiling Man: Famicom Detective Club comes out on August 29! Are you planning to get it?

Jul 122024
 

I loved the lighthearted otome game Radiant Tale, so I was thrilled when they announced localization of its fandisc, Radiant Tale -Fanfare!-.

(As a reminder, a fandisc is similar to a sequel, but focuses more on the aftermath of the romances like a game-length epilogue, often with some other new content as well.)

Radiant Tale -Fanfare!- is split into three main parts: after stories, interludes, and “if” routes.

After stories are usually the main draw of a fandisc. These are the extended epilogues that follow the end of an individual character’s route from the main game. Unfortunately, I found Fanfare’s after stories to be… lacking.

It started out well enough; I picked my favorite love interest, the intimidating-yet-actually-sweet warrior Ion, and was treated to some cute romantic scenes. Then I reached the end of the first chapter, much sooner than I’d expected to.

Now, fandisc after stories are always going to be shorter than full otome routes, just by their very nature, but these ones feel very short. I completed each after story in an hour or less, which made them feel like they finished disappointingly soon. (I’m a fast reader and usually move to the next line once I’ve finished reading, so I’d expect it to take closer to 2 hours for a story if you let all the voice lines play out.)

Worse, the after stories of my two favorites, Ion and Zafora, both felt more focused on external events and conflicts keeping the couple apart, instead of the romance emphasis I want from a fandisc.

Click for Radiant Tale Fanfare spoilers
Zafora’s in particular being focused on him not communicating his feelings and taking until the very end to tell Tifalia he loves her felt frustratingly like we were still in his main route, not experiencing an after story.

Because of this, I find myself in the bizarre position where Radie, whose route was my least favorite in the main game, ended up having my favorite story in the fandisc. His after story had the perfect emphasis on fluff and romance, along with a lot of funny moments.

That’s one area where I can’t fault Fanfare. Its after stories might be short, but they aren’t lacking in humor. There were a lot of parts throughout the game that made me laugh.

The interludes are great for that, too. These are a collection of scenes, each only a few minutes long, that focuses on short interactions between the characters. For example, there’s an interlude where the younger side characters are attempting to adopt behaviors they believe will make them gentleman. These scenes are funny and cute.

Finally, we have the “if” routes. These are two all-new routes that branch off from the end of the common route with a short new common route that lets you pick choices that lead to a route for either Jinnia or Liyan. These routes are still shorter than the main game’s routes, but fortunately longer than the after stories. Additional choices lead to short endings featuring Colivus and Alest, as well.

Jinnia turned out to be the MVP of this fandisc. The flashy, flamboyant type isn’t usually my preferred character, but his route is so much fun, with a great amount of romance (and more spice than all the after stories combined) and a believable conflict. The character dynamics in his route were excellent as well.

I didn’t enjoy Liyan’s quite as much, but it had some exciting moments near the end that also made it a fun read.

As for the two characters who only got bonus endings, Colivus’s scenes were quite cute, and Alest’s… made me desperate for a full Alest route. He’s such a great character, and I love him. Despite my criticisms here, I’d still buy a second fandisc in a heartbeat if it delivered a full Alest route.

Overall, I did have fun with Radiant Tale -Fanfare!-, it just felt lacking compared to other fandiscs I’ve played. If you loved Radiant Tale, I’d still recommend getting the fandisc eventually… but maybe when it’s on sale.

Jul 082024
 

We left off on Friday with the announcement of two new otome localizations from Aksys at Anime Expo, while waiting for news from Idea Factory at their summer festival the next day.

Idea Factory also came through with two new otome localization announcements, both set for 2025.

First up is Battlefield Waltz, or Senjou no Waltz, about a girl with a cursed sword training at a military academy.

This is an interesting choice, because it originally came out on the Vita in 2014 without ever being translated, before being ported to the Switch last year. It shows that older titles with Switch ports are still on the table.

It doesn’t seem like an especially popular one, which also makes the choice unusual.

Still, it looks interesting enough that I’m probably going to get it anyway. I’ve enjoyed titles that have gotten mixed reception in the past, so I try not to let that influence me too much.

The second otome they announced is Temirana: The Lucky Princess and the Tragic Knights, often referred to by fans as TsuiTsui. This one is about a princess who sees people shining when her life is in danger, and when she sees five men shining with an unusual sort of light, she invites them to become her knights.

It’s a fairly new otome, having only come out last year, and it seems a lot of people were hoping for it. I’m definitely interested in this one.

The websites for both Battlefield Waltz and Temirana show that they’ll be getting Limited Editions as well.

Along with these new otome announcements, they also revealed the contents of the 9 R.I.P. Limited Edition and showed a new trailer, although it still doesn’t have a release date. In non-otome news, they announced Death End re;Quest Code Z, Neptunia Riders vs. Dogoos, and Touhou Spell Carnival.

(Death End re;Quest interests me, but this new one being a roguelike has me uncertain.)

So 2025 is already looking pretty stacked with new releases! Are you interested in Battlefield Waltz or Temirana?