Operation Backlog Completion 2026
Mar 202023
 

One of our romance games we discussed in February was the otome game Amnesia Later, the first Amnesia: Memories fandisc included in Amnesia Later x Crowd.

After finishing that, I took a short break and then moved on to the second game in the collection, Amnesia Crowd.

The content here is a bit more varied than in Later. First, each character has a new “suspense” story, set during the events of the original game. While this means a return to a silent protagonist with Orion providing commentary, the stories more than make up for it. As a fan of mystery and suspense games, these were an absolute delight. They even have some light point & click elements.

Then there is the “work” segment of the game. This is a new world (with a new Waka, and I still want a Waka fandisc where we date every Waka) mostly told with chibi character sprites.

It features mini-games as you work various jobs at the cafe. Playing these mini-games and interacting with the LIs in between lets you unlock a variety of different scenarios. The mini-games are simple, so it can get tedious to try to play these routes all in a row, but it made for a nice change of pace interspersed between regular routes.

Each love interest has a romantic after story, which is the main feature. These are set after the stories in Later (so the main character gets dialogue and thoughts in these) and show the further development of their relationship. I think I’d give the edge to the Later after stories, but Crowd’s were still enjoyable.

Click for Amnesia Crowd spoilers
While I’m not the biggest Toma fan, the part of his route where Kent and Ikki saw the cage and drew their own conclusions was so funny, and then the later scene with Shin made it even funnier.

There’s also a “communication” after story for each love interest, where you pick dialogue choices to fill up an affection meter and then get a new scene. I would have liked if the conversation flow felt a bit more natural, but it’s a neat idea.

While those are Crowd’s main features, there’s one last section where you can interact with Orion, take a quiz about Amnesia, and unlock new scenarios. You also can play poker and blackjack against the love interests, although there isn’t much to that mode.

Overall, Amnesia Crowd has a good variety of content, with the after stories being a great way to conclude the romances and the other stories providing additional fun. I’d say I enjoyed it more than Later, despite Later having the advantage in some areas. With both fandiscs being enjoyable, I’d say Amnesia Later x Crowd is well worth it for any Amnesia fan, even if you only like a handful of the love interests like I do.

(There is one more fandisc, Amnesia World, which is still exclusive to Japan. From what I’ve read, it has a bigger focus on mini-games. We’ll see if we ever get Amnesia World localization – maybe if IFI decides to announce more otome games beyond Charade Maniacs.)

Mar 152023
 

Last year, we discussed the announcement of a detective game called Process of Elimination.

It looked intriguing, and now a demo is out so you can play through the start of the game (and transfer your save data to the full game once it’s out later this year).

Process of Elimination is an unusual blend of genres. It’s a visual novel about a group of detectives trying to stop a brutal serial killer called the Quartering Duke, and like many detective visual novels, it has gameplay for the investigation sections.

Except here, that gameplay is almost like a strategy game.

When an investigation begins, you’re given an overhead look at the area and have a limited number of turns in which to investigate the scene. The detectives have stats, which you’ll match up against the “mystery points” needed to find pieces of evidence. There are other actions you can do as well, such as analyzing a piece of evidence to find new areas to investigate.

It’s… strange. Since some of the stats/actions use similar terms, I found myself struggling to remember the difference between inferring and inspecting, or assigning two detectives to inspect an area versus having one assist the other. I’m sure those aspects become easier to grasp once you’re more familiar with the game, but it’s still odd to check a detective’s stats to see if they can find evidence. If you don’t assign actions to the detectives, they’ll act on their own, too. Detectives simply can’t be trusted to work together efficiently without guidance.

After completing the investigation in the demo, the characters discussed the case. While they largely figured it out themselves, there were a handful of questions for the player to answer, so those probably will become more central to solving the case later on.

The demo left me interested in the story, but puzzled by the gameplay design. Nevertheless, I’m looking forward to playing the full game. Process of Elimination will be out on April 11 (April 14 in Europe and Australia). Are you looking forward to it? Have you tried the demo? What do you think of its investigation style?

Mar 132023
 

Back in February, developer Yangyang Mobile sent me a review code for their newest horror visual novel, Saint Maker. Now that we’re free of romance month, it’s time to take a look.

Saint Maker follows Holly, a girl who signs up for an event at a convent in order to get away from her current home situation. There she meets Gabby, who would rather be anywhere else, and Sister Adira, the strict nun in charge.

The story deals with religious fanaticism taken to extreme levels, together with some supernatural happenings. At first, it felt slow and more depressing than anything else, but once the creepy incidents around the convent took a stronger focus, the story picked up and had me invested in seeing what would happen next.

As you play, you have numerous choices to make, but most only result in minor changes. This serves a narrative purpose; for example, Holly has trouble speaking her mind, so picking that sort of option will result in her backing down because she can’t do it. Some do affect the ending, as there’s an extended ending scene if you pick certain choices, but the majority of Saint Maker feels like it’s one step away from being a kinetic novel despite the number of choices. Having so many choices with little or no effect made me wish for fewer choices instead.

There also is no narration. Internal monologue helps a bit, but not entirely. This means that scenes with action usually mean the screen shakes and you have to use the context from the dialogue to figure out what happened. Narration would have helped to make those parts flow better.

The art is fine, with CGs that have some slight movement instead of being still images, and the music works well for the story. It is fully voice acted, as well.

Getting back to the story itself, some parts were predictable, but it also had some surprises in store. While the early hours might feel like it’s against religion in general, it becomes clearer later on that its true indictment is against people who use religion as a defense while they do terrible things and faith that becomes twisted into something unrecognizable.

Once the supernatural aspects of the story come into prominence, it gets quite creepy, as well. I’m not sure if I would say it’s scary, exactly, but it’s certainly unsettling, with a growing sense of dread the more you realize things in the convent are not all right. I wish the supernatural elements had been explained in more detail, although some ambiguity serves this sort of story well.

Saint Maker is short, probably taking between 3-6 hours depending on how fast you read, but it doesn’t feel rushed. The short length fits its story, and I’m glad I had this chance to review it.

If the developer’s name sounds familiar to you, their past games include The Letter – not the survival horror game of the same name we discussed once, but a horror visual novel I’ve been meaning to get around to for quite a while. Maybe this will be the year!