Operation Backlog Completion 2026
Jul 162021
 

Yesterday saw the release of Nekopara – Catboys Paradise, the free otome entry in the Nekopara series.

Catboys Paradise started as an April Fools’ joke, but it got such a positive response that they turned it into a real visual novel. So, what is it like?

You play a young woman who recently inherited a café and needs to learn how to manage it along with four catboys who are there to help her, all of whom are eager to win her affections.

If you go into it expecting strictly a gender-swapped Nekopara, that’s not exactly what you’ll be getting. Instead of the animated sprites that always impress me in Nekopara, this one features regular still sprites (so no, you can’t pat your catboys’ heads whenever you want to). It is also split across four routes, with a common route leading up to a single choice where you need to pick which character’s route you want to follow.

Instead of the harem setup of the main Nekopara stories, Catboys Paradise instead has you focus on one catboy to get closer to in his route, with a few comments that suggest a true harem is impossible (although it’s also emphasized that the protagonist wants all four to be her “housecats” eventually).

Each of the four heroes is entertaining and loveable, and it’s a really cute story with some pretty funny moments. However, it feels more like an introduction to a story than a complete story in its own right.

You learn a little bit about the characters and grow closer to them, but it never makes it all the way to romance and ends feeling like it’s the prologue to your story with these characters. I hope that means they intend to make a full catboy Nekopara game if this is popular enough, because I’d love to see more.

If they do, I hope they reverse their decision to have a silent protagonist. Unlike the Nekopara protagonist, who gets his own dialogue, the Catboys Paradise heroine only communicates through nods and emotes.

And that gets really awkward in conversations, since the catboys have to repeat whatever she “says” so the player knows what it is, and more involved conversations mean they’ve got to repeat quite a bit. She’s a silent protagonist in a story that wasn’t written to support a silent protagonist.

It’s still a cute story, and Nekopara – Catboys Paradise is worth checking out if you want a free, cute catboy otome. I just hoping it’s leading to a more complete experience later down the line.

May 312021
 

Over the weekend, I finished up a visual novel that had been recommended to be several times, Raging Loop.

Raging Loop’s story is partly based on the Werewolf deduction game.

The main character is a young man who gets stranded in an isolated village just in time for the Feast of the Yomi-Purge, a deadly event where villagers become wolves and attack the humans by night, while certain humans are granted powers to help identify the wolves and choose who to hang each day.

Structurally, the visual novel made me think of the Zero Escape series right away. It has a flowchart to follow all of its branching paths, with certain paths blocked until you reach bad endings that grant you the “key” to unlock new choices.

Also like Zero Escape, this aspect is part of and acknowledged by the story, as well – that’s where the “loop” in the title comes from.

It’s a bit more linear than I expected, with only a handful of points that let you actually choose a path to see first instead of just following bad endings until you can reach a better outcome. I didn’t mind that, though, since the story is pretty interesting as it unfolds.

Sometimes the writing feels like it’s trying to be too clever for it’s own good, but overall it’s really an intriguing and thrilling story.

Now, once you reach the true ending of Raging Loop, you unlock a substantial amount of additional content. First, a series of short extra stories become available, set after the end. Second, new scenes are added throughout the entire visual novel, providing new details and showing scenes from other characters’ viewpoints.

I highly recommend reading these. When I reached the end, I was somewhat unsatisfied by the ending and frustrated by some of its more ambiguous points. Reading through the additional scenes and extra stories really helped to clear everything up and left me satisfied with the story after all.

Click for Raging Loop spoilers
Raging Loop explains away the “supernatural” elements of the feast with an explanation that would make Professor Layton proud, but that still leaves a lot of questions regarding the loops and “god.” The bonus content really helps clear up what was legitimately supernatural and what wasn’t.

I disliked that the first playthrough withholds information Haruaki knows for the sake of having some last-minute twists (such as Mitsuji’s identity), but everything else was good.

Wondering what’s up with a certain character? Confused about an aspect of the game’s lore? The answers are there. Oh, and if you felt disappointed by some of the bad outcomes that are essentially “I died and don’t know why,” those get explained, too. It makes the whole story so much better, and leaves me able to confidently say Raging Loop is worth reading.

Apparently there’s another visual novel set in this same universe, Death Match Love Comedy, that Raging Loop has some slight references to. Here’s hoping we get that one localized as well!

May 102021
 

While I was reviewing romance visual novels during this year’s romance month, one highly recommended to me was Nightshade, an otome available on Steam and the Nintendo Switch.

So when it went on sale, I got it!

(I played it on the Switch because I like reading visual novels handheld.)

Nightshade is set during the Sengoku Period and follows Enju, a young ninja-in-training who is set out on her first mission. It should be a simple enough assignment… but then everything goes terribly wrong and Enju finds herself in great danger.

Of course, she’s not on her own – depending on the choices you’ve made up until that point, one of the men in the story will help her out as they start to fall in love.

The setting and plot premise had me hooked from the start, although I ultimately found the story to be a little disappointing. It’s one of those stories where past events and answers to the mystery change depending on whose route you’re on, which isn’t my favorite thing. I prefer to have a cohesive set of events, where your choices only change what happens next.

However, the romance routes themselves more than made up for it!

There are five different romance options in the game, each with a good ending and a bad ending. Whenever you make a choice, it indicates right away if you earned affection points with a particular love interest, so you don’t have to question if you’re on the right path or not.

I loved four out of the five routes in Nightshade. I really liked the characters themselves, their individual stories were exciting and filled with twists and turns even if they didn’t form a cohesive whole, and the romances were good. Including the, ahem, darker one.

The only route I didn’t like had two major points against it: he’s her first cousin, and they’re barely together in the route. I did enjoy his route at first (while ignoring the whole “blood relative” part) until I played the others and realized how bland it felt in comparison due to his lack of involvement.

Unlike some of the visual novels I’ve covered, I wouldn’t recommend this one if you’re only interested in the plot and don’t care about the romance, because the romances are what make Nightshade great! A love for ninja stories might be enough to catch your interest too, though.

It’s the sort of visual novel that makes me hope for a fandisc just to see more of the characters and their time with Enju… but for now, it seems I’ll be left waiting.