Operation Backlog Completion 2026
Sep 132021
 

In July, I wanted to play a game that would make me smile, so I turned once again to the Yakuza Remastered Collection and moved on to Yakuza 4.

While the past few games focused mostly on Kiryu, Yakuza 4 switches things up in a big way by having four playable characters.

Unlike Yakuza 0, which alternated between its two protagonists, Yakuza 4 has you play through each character’s story before it all comes together at the end.

This has the effect of feeling almost like four miniature Yakuza games, although each story follows the previous one instead of taking place at the same time like I originally thought they might.

Anyway, I liked all of the characters story-wise and enjoyed the change of pace.

(Gameplay-wise, each character has his own combat style, which means that as someone who prefers faster styles, Saejima’s combat was agony for me. But I still love him.)

I liked seeing how the different characters’ stories all came together, and there were definitely some exciting points in the plot as it unfolded. Unfortunately, there were also some goofy moments, and not necessarily in a comedic way. I can stretch my suspension of disbelief, but Yakuza 4 requires a bit more of that than any other entry in the series I’ve played so far.

Click for major Yakuza 4 spoilers
Rubber bullets. Everyone complains about the rubber bullets. And you know, I can accept this Layton-esque twist of all of Saejima’s bullets being secretly replaced with experimental rubber bullets that non-lethally knock everyone out so that the antagonist can regain consciousness and shoot everyone else to survive while placing the blame on Saejima, sure. It’s convoluted, but sure.

But how did Arai not notice that the man he shot in the head at point-blank range wasn’t actually SHOT?

Also, Akiyama keeps literally all of his money in a gigantic unlocked safe in his office. Unlocked. It’s protected by a button hidden behind a book. The bad guys find it by accident. Giant unlocked safe. Giant unlocked safe.

Still, the rest of the game is full of Yakuza goodness like entertaining substories and wacky Revelations to learn new moves. Several substories also follow up on substories from previous games, which I really liked. The Yakuza series might not exactly have an overarching story (although Yakuza 4 drew on knowledge of the previous games more than ever), but I love that side characters and even minor substory characters develop over time.

And why did the series ever drop Revelations? They’re great!

I probably spent less time on the mini-games than in the past, but that’s partly because none especially stood out to me and partly because Lost Judgment is practically knocking on the door.

Anyway, Yakuza 4 comes in at the lower end of my Yakuza rankings, but a weak Yakuza game is still a great game. I enjoyed my time with these four characters and their questionable plot, and I look forward to reaching the final part of the Yakuza Remastered Collection in the future!

Sep 032021
 

One mystery that has surrounded Lost Judgment ever since it became available for pre-order was that the Digital Deluxe and Digital Ultimate editions included some sort of DLC, but no one knew what.

Well, the DLC has now officially been revealed.

Everything is listed out here by Gematsu. All pre-orders include the Quick-Start Support Pack, basically some bonus items as a preorder bonus.

Then there are three main pieces of DLC: the Detective Essentials Pack, the School Stories Expansion Pack, and the Kaito Files Story Expansion.

The Detective Essentials Pack includes new colors for your dog, four new Master System games, a “Super Shin Amon” fight, and three additional girlfriend options, along with some other items and bonuses. This feels substantial for day-one DLC, and I’m not crazy about extra side content being available at launch as DLC.

(The Japanese website appears to list Tsukino as one of the three extra girlfriends, which makes me hope the twins are returning outside of DLC as well.)

On October 26, the School Stories Expansion Pack will be released with a lot of little extras, like new dance moves and motorcycle parts, and more notably a fourth combat style that lets you use the boxing mini-game’s moves in actual combat.

Making a combat style DLC doesn’t sit well with a lot of fans, and to me it feels strange to release content that would appear throughout the game a month after it comes out.

And finally, the big Kaito Files Story Expansion DLC will be out in Spring 2022, and it’s a side story starring Kaito as a playable character. According to the official details, it will be about 10 hours long.

Since all of these things are described only as being pre-order bonuses with the Digital Deluxe/Digital Ultimate, I got a little concerned that you might not be able to buy them on their own, but RGG Studio confirmed that the Lost Judgment DLC will be available to purchase separately.

I have mixed feelings about the DLC. The story DLC is fine; I’m completely okay with buying DLC for a good side story expansion. And I never care much about cosmetic DLC and minor things like that. But including small pieces of side content, mini-games, and a combat style as DLC feels like a step in the wrong direction.

How do you feel about Lost Judgment’s DLC? Will you be getting it?

Mar 152021
 

My journey through the Yakuza Remastered Collection began last year when I started Yakuza 3 Remastered, but then it got put on hold for Bloodborne (which got put on hold for 13 Sentinels), so it took me a while to get back to it.

But once I finished Bloodborne, I returned to Yakuza 3 and reached the end this weekend… and even though it gets a lot of criticism, I actually really enjoyed it.

There are two main things people often name when criticizing Yakuza 3.

The first is the combat. Enemies block nearly constantly, although in return it felt to me like Kiryu’s attacks hit a lot harder when they do land. You end up spending a lot of time waiting for an opening, so while the combat is fine, I’d agree that it’s less fun than in the others I’ve played.

The other big point people bring up is the slice-of-life sections. Kiryu has moved to Okinawa to take care of the orphanage, and you spend a significant amount of time there early on.

So while the main plot is teased before flashing back to the events that built up to it, your early objectives will involve playing with the kids, helping them with trouble at school, dealing with conflicts that come up between them, and so on. It’s a quieter, calmer look at life in the series with a lot of cute moments, and I enjoyed it.

The main story itself is also really good. It starts out with a bit of mystery and goes through some entertaining twists and turns as it builds. Some moments late in the game are seriously emotional, and the main antagonist is great.

Click for major Yakuza 3 spoilers
The whole Chapter 11 section was impactful, and Rikiya’s death hit especially hard. He was such a pure, loveable person, and losing him like that was just too sad.

Meanwhile, Mine was unsettling in how he could appear so quiet and mild-mannered and then suddenly go berserk, and yet by the end, I was pulling so hard for him to redeem himself and stick with us as our ally.

(Mine’s sacrifice required some suspension of disbelief; I feel it would have been better if he grabbed Richardson and immediately pulled him off the roof, to show there was no other way to stop him. But since they wanted him to give that final speech, we instead get the awkwardness of him holding Richardson on the edge of the roof for about five minutes while talking.)

Yakuza 3 has a number of entertaining substories, too. Some are bland, but others are really good. Then there are some of the fun little details in this game, such as how Kiryu learns certain special moves by witnessing wacky events in the city and blogging about them.

It was also interesting for me to see not only how the Yakuza series progressed, but also what seemed to be the earliest groundwork for systems used in Judgment. Chases, a substory where I had to follow someone… and one of the most fun substories was even a murder investigation!

(Oh, and that samurai movie substory? Yeah, that’s not making me want Kenzan and Ishin any less!)

Overall, I had a lot of fun with Yakuza 3 and was delighted to find out that it’s such a great game. I’ll be taking a break from Yakuza for now, but I expect to return to the Yakuza Remastered Collection later this year to start Yakuza 4!

If you’ve played Yakuza 3, what did you think of it?