Operation Backlog Completion 2026
Mar 022020
 

So in the middle of the romance month, I also finished another game: Yakuza Kiwami 2!

I started it around Christmas, because Yakuza technically counts as a Christmas game, sort of, and finished it last month. Like Kiwami, which is a remake of the original Yakuza, Kiwami 2 is a remake of Yakuza 2 and follows Kiryu shortly after the events of the first game.

When I played Kiwami, I found the side content to be disappointing, but it’s in top form again in Kiwami 2.

A lot of the substories are pretty funny, there are fun mini-games, and it features the return of cabaret club management, and also a tower-defense-style activity that’s worth it for its theme song if nothing else. The game runs on the new engine like Judgment did, and it’s pretty enjoyable to play.

(The cabaret club story is also basically a sequel to Yakuza 0’s cabaret club story, which is awesome.)

Now, I liked the story a lot. It’s not as good as the story in Yakuza 0 or Judgment, but it’s still pretty good, dealing with the trouble that arises when Ryuji Goda of the Omi Alliance begins trying to start a war with the Tojo Clan, as well as a sinister plot linked to events from many years earlier. There are some great new characters introduced here, although I never liked Sayama quite as much as I wanted to.

The returning characters are also great, of course, and in particular I found Majima to be much more lovable than he was in Kiwami.

There are some things I didn’t enjoy, however. In addition to some aspects of Sayama’s character not coming across well, I also disliked certain parts of the ending. One twist, while I liked it in the context of the scene, raised a lot of questions after for me after-the-fact, and a few of Kiryu’s decisions annoyed me.

Click for major Yakuza Kiwami 2 spoilers
Since Terada defused the bomb before the confrontation, it makes me question just what he was trying to do in that scene… lure out Takashima? It feels odd in retrospect, like it was set up more for the sake of the twist than anything else.

But what really bugged me was Kiryu’s decision to fight Ryuji again instead of escaping the building while they still had time… and then him and Sayama talking about how they let Haruka down but she’d understand.

Ah yes, the little girl is smart, so she’ll understand why her father-figure is going to die because he chose to fight someone instead of escaping while he could. Of course. Even if he suspected he could trust Terada, Sayama still seemed too casual about how Haruka would react.

That whole conversation just bothered me.

Kiwami 2 also has a new short section starring Majima, but the Majima Saga is… kind of disappointing. It doesn’t have substories or leveling, and Majima only has two heat moves, so there’s not much to it in terms of gameplay. The story starts out interesting, but ends up feeling more like an excuse plot to put Majima in position for some Yakuza 0 closure.

That aspect is handled well, though, so I was happy I played it.

Anyway, Yakuza Kiwami 2 is an epic game overall. It had a few disappointments at the end, but not enough to overshadow how much fun the rest of the game is.

Dec 022019
 

Today I’d like to talk about Yakuza: Like a Dragon again, not to discuss new story or gameplay detail, but to take a closer look at what we already know and what it means for the game’s protagonist.

Ichiban Kasuga is the main character of Yakuza: Like a Dragon. He’s also a huge fan of Dragon Quest, to the point where they got permission to name-drop Dragon Quest in the reveal trailer.

When the game’s switch to turn-based combat was announced, some fans speculated that it was because Ichiban imagines fights as though they’re battles in Dragon Quest. And… that’s canon. It is now a confirmed fact Yakuza: Like a Dragon is turn-based because Ichiban sees combat that way.

At first, I thought that was just a cute in-game justification for the change. I’m not a fan of series switching up their core gameplay (even to a genre I love), but having it be due to the protagonist’s mindset is a nice idea.

But what if there’s more to it than that?

When we discussed the surprise character reveal at the end of the last trailer, I mentioned that some fans theorized it could be a hallucination. You see, there is reason to believe Ichiban is losing touch with reality.

In the Japanese demo for Yakuza: Like a Dragon (or Yakuza 7: Whereabouts of Light and Darkness, as it’s known in Japan), Ichiban gets his first weapon in a very sword-in-the-stone fashion, and then we get to see the first battle where Ichiban and his party members face off against three guys giving them trouble.

When the battle begins, the enemies change appearance. We’d already seen this throughout gameplay demonstrations, as it seems enemies and combat will all have a more fantasy flair to them. With the context of the first battle, however, we also get to see how Ichiban reacts.

He’s startled by the fact that they suddenly changed appearance. Not only that, but one of his party members asks what he’s talking about and tells him to focus on reality.

Ichiban then realizes that he’s the only one who saw the change.

Ichiban: Just me…?

So not only is the turn-based combat the result of Ichiban’s perspective, but so are the way enemies appear during battles. From there, we can assume the other fantastic/illogical aspects to the combat system can be seen by Ichiban as well, rather than being there just for the player’s amusement.

And the game acknowledges this.

It might all just be a nod to the game changing style, but making it clear that only Ichiban sees these things make me wonder if something else is at work. When that certain surprise character appears at the end of the trailer, he describes himself as the guardian of the treasure. What “treasure” is Ichiban looking for? Why does he need to fight the treasure’s “guardian”? I don’t know, but it’s one more sign that Ichiban’s view of the world affects more than just combat.

Ichiban spends 18 years in prison after taking the fall for a crime he didn’t commit, then comes back to be betrayed and shot by someone he trusted. He then regains consciousness in another city with no idea of how he got there. Could all of that trauma have taken such a toll on Ichiban that he’s starting to lose touch with reality and imagine these things?

I think these references are more than just justification for the gameplay change. I think Ichiban’s delusions will be important to the story of Yakuza: Like a Dragon – whether he’s suffering from actual hallucinations or just hiding behind fantasies to protect himself from the truth. One way or another, I believe reconciling the fantasy-style presentation with reality will be important to Ichiban’s character development.

(Now, what would be especially interesting is if we get to play as Ichiban before he’s arrested and the gameplay/presentation is still “normal.”)

What do you think? Is Ichiban losing touch with reality? Will his apparent delusions of enemies changing form be part of Yakuza: Like a Dragon’s story? Or is it all just a humorous nod toward the gameplay shift? Share your thoughts in the comments.

Nov 152019
 

Yesterday was X019, an Xbox-centric event, and while I didn’t watch the stream live, several exciting announcements came from it.

The Yakuza series is coming to the Xbox One. Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2, which are all currently available for the PS4 and PC, will be available for the Xbox One in early 2020.

They will also be included in Xbox Game Pass, both for console and PC.

In possibly even more exciting news, the remaining Kingdom Hearts games are coming to the Xbox One in 2020 as well! It never made sense to me that Kingdom Hearts III, the conclusion of a story-driven saga that all but requires you to be familiar with the previous entries, was available for the Xbox One and yet they never brought the remix collections.

Now, Xbox One players will finally be able to play the Kingdom Hearts HD 1.5 + 2.5 Remix and Kingdom Hearts HD 2.8 Final Chapter Prologue and experience the series properly.

2020 will also see Final Fantasy VII, VIII (remastered), IX, X and X-2, XII, all three XIII games, and XV added to GamePass. Meanwhile, Final Fantasy XIV is planned for Xbox in the future, although it isn’t ready yet.

Those are some exciting announcements for Xbox players! If you have an Xbox One, will you be picking up any of these games when they come out next year?