Operation Backlog Completion 2026
Aug 162023
 

A new trailer for Like a Dragon Gaiden: The Man Who Erased His Name is set to be shown on August 18 at 4 AM PT / 7 AM ET.

The trailer will be in Japanese, but it’s likely they’ll release an English version afterwards.

It will be part of the Ryu Ga Gotoku Studio TV #22, the latest in their series of regular broadcasts. According to translations of the video description, it will also have information about upcoming events.

To me, that sounds like there’s a good chance we’ll get a date for the September RGG Summit, since September is coming up soon. June’s RGG Summit wasn’t as exciting as I’d hoped, due to the trailers having been shown at previous events already. Here’s hoping the upcoming RGG Summit has some surprises in store!

Like a Dragon Gaiden: The Man Who Erased His Name will be out on November 9. It’s digital-only in the west, though I’m still keeping my eyes open for physical imports with English on the disc.

This feels like the point where I should say I’m nowhere near ready to play Gaiden, but I’ve actually made decent progress on my Yakuza backlog. Only Yakuza 6 and Yakuza: Like a Dragon are left from the main series, and I started Yakuza 6 last night. Maybe I will catch up in time for Gaiden after all!

Are you going to watch the upcoming Like a Dragon Gaiden trailer? Do you expect any surprises from the live stream, or do you think any announcements will be saved for the RGG Summit?

Aug 092023
 

When I got into the Yakuza series and learned of the existence of Ishin, a spin-off set in the samurai era, it jumped to the top of the list of games I most wanted to see localized.

After years of hoping and wondering, its localization was finally announced last year in an exciting State of Play.

Now I’ve finally finished it.

Like a Dragon: Ishin is a remake of the original Ishin with some changes and additions, the most notable one being changing several characters’ appearances to match those of characters from Yakuza games that came out since then.

You see, even though Ishin has its own cast primarily based on historical figures, they all share the likenesses of characters from the mainline series.

For example, you play as Sakamoto Ryoma (who is also Saito Hajime, because Ishin has fun playing around with historical details for the sake of its story), but he looks and sounds like Kiryu.

Ryoma pointing Ace Attorney style during a mochi theft substory

(And let me tell you, I’m not going to be able to play Hakuoki any time soon, because most of the love interests in that game are historical figures who are also in Ishin.)

It was a lot of fun waiting to see whenever a new character was introduced if it would be someone I recognized from the main series. Despite falling back on their main series counterparts from time to time if I forgot someone’s name, I eventually got used to their roles here.

So, was Like a Dragon Ishin as good as I hoped, after anticipating it for so long? I find my feelings on this one to be almost contradictory.

The story in Ishin is interesting enough. I feel like some of its plot points would hit harder if I was more familiar with the historical context. For the first time, I understood the concerns that Ishin wouldn’t resonate as well with an audience that doesn’t know Japanese history. However, while it lacked the real emotional pull that kept me on the edge of my seat in games like Yakuza 0 and Judgment, it was still exciting enough for me to be invested in the story.

Combat is fine, a little difficult to get used to at first because of its different styles. You have a traditional brawler style, but also swordsman style, gunman style, and wild dancer style, in which you wield a sword in one hand and a gun in the other. Despite initially trying to balance my use of them, I ended up using swordsman almost always. And I have to say, even if they gave me trouble at times, sword battles are as cool as I’d hoped.

One change from the original Ishin is that you now get “troopers” to equip, which basically give you special abilities to use on a cooldown. While I didn’t use the trooper system a whole lot, I liked having those extra powers to assist in tricky situations.

I do have a minor combat nitpick, which is that bosses don’t have multiple health bars, so instead you chip away at one big health bar. Even if it’s functionally the same, seeing those health bars disappear makes it feel like I’m doing more damage.

My other criticism of Ishin relates to its substories. Don’t get me wrong, Ishin has some really great, funny substories! However, a significant number of them just introduce you to a new friend, and then the substory ends. The friendship system, meanwhile, has far too many where you need to give the NPC an item, then come back later to give them another item, over and over until their friendship gauge fills up. You can’t give them the items all at once, and there are so many friendships like this that it feels tedious. On the other hand, a lot of the stories surrounding these friendship were amusing and/or heartwarming.

A lot of the usual mini-games return, as well as some new ones. I love the Edo-style remixes of the karaoke songs, which made this my favorite iteration of karaoke. Meanwhile, the courtesan’s mini-games frustrated me to no end, but made up for it by being some of the most hilariously what-the-heck mini-games in the series. Never change, RGG Studio. Please.

Finally, Ishin is yet another in the series that has a sizeable side activity alongside the other content. This time, it’s farming. Yes, you get a little house with a little farm, where you can grow crops, cook meals, and fulfill customer orders by selling your crops/fish/etc. It’s simple, yet addicting, and gives the game a strangely cozy feel despite the main story being bloody and violent.

(You can also adopt cats and dogs and interact with them at your home, which is already enough to make Ishin climb a few ranks.)

And this is where we come to my contradictory feelings about Ishin. Does it have the best story in the series? No. Does it have the best combat? No. Does it have the best substories? No. Does it have the best side content? No. Yet all of these aspects are enjoyable enough, and without any glaring flaws, that Ishin rose above many other games in the series for me and stands among my favorites.

Despite burning out on the amount of tedious activities for completion and being ready to finish the game, part of me didn’t want to leave. I wanted to keep tending my farm and visiting my friends in the city forever. I wish we could return to Kyo like how we always return to Kamurocho, except I know being historical fiction means it can’t be done in the same way.

All the different aspects of Like a Dragon: Ishin came together to make it a game that I really enjoyed, even if it doesn’t excel in any one area.

Now I’ll return to working through the main series and hoping Kenzan gets the same treatment someday.

Jun 022023
 

June is here, our mystery game celebration is at an end, and the contest winners are in the process of being notified.

Now it’s time to catch up on one of the exciting announcements that occurred during May: a new RGG Summit!

Last week, RGG Studio announced that a new RGG Summit will be held on June 16 at 12:00 JST (June 15 at 8 PM PT / 11 PM ET).

No specific details have been provided, so we don’t really know what to expect.

Last year, the first-ever RGG Summit was held in September, and it was quite an event. Like a Dragon: Ishin was revealed the night before at the State of Play, followed by a closer look and the release date announcement at RGG Summit. They didn’t stop there, officially revealing Like a Dragon 8 and announcing Like a Dragon Gaiden: The Man Who Erased His Name at the same event. And while it wasn’t officially part of the summit, Judgment and Lost Judgment dropped on PC the same day.

Will this year’s RGG Summit be just as exciting?

Two reasonable expectations are to get a release date for Like a Dragon Gaiden, which is due out this year, and possibly a new trailer for Like a Dragon 8.

Now, how about some less likely guesses about what we could see?

  • New IP – Back in 2021, RGG said in an interview that they had a new IP in development, separate from Yakuza and Judgment. The time could be right to reveal it!
  • Judgment 3 – With the Judgment games now on PC, there’s no longer any reason to believe the Judgment series is cancelled. I still haven’t played Lost Judgment, but I’d be ecstatic if a third entry was announced.
  • Dead Souls remaster – The surprisingly enjoyable zombie spin-off never received a remaster like the others, and that would be a perfect surprise to slot in between the larger entries.
  • Kenzan remake – This is the least likely one, as they said a Kenzan remake would require considerably more work than Ishin. Still, Ishin seemed like a pipe dream until the sudden announcement last year.
  • Something from one of their other series – It’s easy to forget that RGG Studio has also worked on Binary Domain, Monkey Ball, and Virtua Fighter, so one of those would be fair game for an RGG Summit.

One way or another, we’ll find out on June 15.

The RGG Summit is only one of many showcases set for June. Yes, we’ve got another Not-E3 lining up nicely, so we’ll talk more about that soon.

What do you think will be featured at RGG Summit 2023?