Operation Backlog Completion 2026
Jan 072026
 

It’s finally time to talk about Like a Dragon: Infinite Wealth.

If you read my top 5 list for last year, you probably have an idea of what to expect – enough good to earn the #3 spot on my list, but not as high of praise as I often give to the Yakuza games.

And that’s really what it comes down to. Infinite Wealth is a mixed bag for me, because it has a lot of aspects that I love but also some that just fell flat… mainly in regards to the story.

Let’s start with a positive: the gameplay.

Like its predecessor, Yakuza: Like a Dragon, Infinite Wealth has a turn-based combat system. When I reviewed Like a Dragon, I criticized its combat system for relying on position for AOE and directional attacks but not giving you any control over your movement. Infinite Wealth fixes that. You can move in a limited amount of space to set up your attack, which gives you so much more control.

On top of that, it introduces damage bonuses for attacking from close proximity or from behind and even more teamwork moves where party members will follow-up your attacks with their own. The combat system feels so much better here; every place where the combat felt lacking has been improved.

That holds true for the rest of the gameplay, too. Remember how you had to manually interact with taxis to add them to your list? Now they activate when you walk past them. Did you get frustrated when a party chat got interrupted by combat and you’d have to run back to the spot to start over? Now the characters resume their conversation after the battle. There are so many little improvements that it really is a joy to play.

The game this time takes place partly in Hawaii, which is a big change for the series. I enjoyed the Hawaii setting as a change of pace, although I didn’t get as attached to it as to the previous locations. It felt too big to me, even compared to Yokohama.

There are some great substories, although I felt they weren’t as good overall as in previous games, and some enjoyable mini-games. But when it comes to side content, nothing stands out as much as Dondoko Island.

Dondoko Island, oh, Dondoko Island, I have to love the game for that alone. I spent so much time on Dondoko Island, sometimes feeling like it was the main reason for playing and forgetting about the main game, something I haven’t experienced since the Cabaret Club mini-game in Yakuza 0. I wish you could interact with island guests more and had some more house customization options, but those are my only complaints about one of the most fun side activities I’ve played in the series.

Now, when it comes to the story, Infinite Wealth does better with some parts than others. It does a great job with emotional moments, especially when it comes to Kiryu.

Click for Infinite Wealth spoilers
Kiryu is dealing with a cancer diagnosis, and the rationale behind his side activities is for him to have a bucket list, which is secretly the party’s plan to get him to see the impact he’s had on people and realize he has something to live for, so that he’ll try treatment… and that’s beautiful.

Even more emotional than that alone are the scenes where Date helps him glimpse the people he’s had to leave behind when he faked his death. Those scenes are so, so good. The Taichi one had me tearing up.

It also does a great job with Yamai, a secondary antagonist who is one of the best things about Infinite Wealth. I’m not kidding. I went into it not expecting to like Yamai very much, but he won me over so completely that he ended up being one of my favorite things about the game.

So it’s a shame that none of that same energy went into the game’s main antagonists, who are among the most boring main antagonists the series has ever seen.

Click for major Infinite Wealth spoilers
I love cult stories, but Bryce is so boring, I found myself feeling tired whenever the plot was dealing with him. He’s just not a compelling villain, despite having a setup I thought I’d enjoy.

(On top of that, it’s unintentionally hilarious that in the subbed version, his English lines are all done by his Japanese voice actor, despite the character being American.)

Ebina isn’t much better. Maybe he would have been more interesting if he had been Ichiban’s villain to confront instead of Kiryu’s, since the idea of them being half-brothers and Ichiban worshipping Arakawa while Ebina hated him and all yakuza sets up an interesting conflict. Outside of that, he just didn’t have much going for him.

Maybe some of Bryce and Ebina’s screentime should have been given to Eiji, because he’s at least the most promising of the three… and it would have improved the impact of the final scene with Eiji if he had a more prominent role in the plot.

Playing Infinite Wealth as a story fan was a strange experience. I’d be watching a scene while thinking “This is boring, this is one of the worst–” and then Yamai would be on the screen, or something emotional would happen with Kiryu, and I’d be hooked again and thinking about how great it is.

I disagree with the common complaint that Infinite Wealth lacks seriousness in the main story, though. There are definitely some lighter elements because of Ichiban’s personality, and some over-the-top sections, but overall I felt it still had many dark and serious moments.

As for the ending, I have mixed feelings.

Click for major Infinite Wealth spoilers
When I finished, I didn’t like the scene with Eiji just because I didn’t care about him enough… but the more I thought about it, the more I liked what it’s trying to convey. That scene isn’t about Eiji, not really. It’s about Ichiban, and the sort of person he is. No matter what you’ve done, if you want to change, he’ll be right there with you. He’ll reach out to you and help you, again and again.

Viewing it like that makes the emotional impact of that scene hit stronger for me. It doesn’t matter if I didn’t care about Eiji. Ichiban will reach out to him anyway, because that’s who he is.

Meanwhile, I liked the Kiryu ending. I’m disappointed we didn’t get to see him reunite with Haruka and Haruto on-screen, but knowing it’s going to happen and that he’s getting treatment and using his real name… that’s enough for me.

Overall, I would compare Infinite Wealth to a game like Yakuza 5. It has a lot of great stuff despite a weaker main story. I may have a lot of criticisms, but I also really enjoyed my time with Like a Dragon: Infinite Wealth and I hope the next game keeps the strong points while improving on the weaker aspects.

Nov 182024
 

The nominees for this years Game Awards have been announced, and there’s quite a few titles that interest me on the list.

The Game of the Year category, has been drawing the most attention, with Astro Bot, Balatro, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth, and Metaphor: ReFantazio being nominated.

Elden Ring is causing the greatest stir, because they said ahead of time that DLC is eligible to be nominated in any category. A lot of people are saying they changed the rules just so Erdtree could be nominated, but I don’t think this is a rule change. The Witcher 3’s Blood and Wine DLC won Best RPG back in 2016, so it seems to me DLC was always eligible for any category and they only emphasized it this year because it was a GOTY nominee specifically.

Anyway, I’ve started Metaphor and have Astro Bot and Rebirth in my backlog waiting for me. Will I finish any of them in time for the Game Awards show? We shall see. I actually played a good deal of Elden Ring when it came out, but I took a long break from it, so I’m nowhere near ready to even try Shadow of the Erdtree. Someday…

In the Best Game Direction category, the nominees are Astro Bot, Balatro, Black Myth: Wukong, Elden Ring, Shadow of the Erdtree, Final Fantasy VII Rebirth, and Metaphor ReFantazio. Yes, it’s the same as the GOTY nominees.

Now for Best Narrative, we have Final Fantasy VII Rebirth, Like a Dragon: Infinite Wealth, Metaphor: ReFantazio, Senua’s Saga: Hellblade II, and Silent Hill 2.

That’s an excellent lineup of which I’ve finished none (although to be fair, I know the story of Silent Hill 2), but it does my heart good to see Infinite Wealth making the list. Like a Dragon is still a niche series compared to the big ones, and I thought Infinite Wealth might be skipped entirely. I still need to get back to my playthrough, but I’m happy to see it get a nomination.

Best Art Direction has Astro Bot, Black Myth: Wukong, Elden Ring: Shadow of the Erdtree, Metaphor: ReFantazio, and Neva as nominees. From what I’ve played so far of Metaphor, it deserves its spot here.

The nominees for Best Score and Music are Astro Bot, Final Fantasy VII Rebirth, Metaphor: ReFantazio, Silent Hill 2, and Stellar Blade.

Metaphor has a great score from what I’ve heard so far, and I’m happy to see Silent Hill 2 on this list as well. Meanwhile, Stellar Blade is another game on my list to finish. It’s nice to see it get a nomination, although I haven’t played enough yet to really comment on the soundtrack. On the other hand, it’s also one of the nominees for Best Action Game, which I think it has a shot at.

I’m not going to go through every category, so jumping ahead to one of the categories nearest and dearest to my heart – Best RPG – where the nominees are Dragon’s Dogma II, Elden Ring: Shadow of the Erdtree, Final Fantasy VII Rebirth, Like a Dragon: Infinite Wealth, and Metaphor: ReFantazio.

Now I might not have gotten far enough in Infinite Wealth to comment on the narrative yet, but it definitely felt like a solid RPG. It’s going up against some heavy-hitters, but maybe it has a chance.

There are plenty of other categories and nominees, which you can check out at the official site, so I’ll just mention that the Most Anticipated Game nominees are Death Stranding 2, Ghost of Yotei, Grand Theft Auto VI, Metroid Prime 4, and Monster Hunter Wilds, none of which would even crack my top 10 most anticipated games. It’s actually a bit startling to see so many games I was excited for and plan to play nominated for other categories, while none of my most anticipated games got nominated there.

Meanwhile, it says something dire about my backlog that there are so many games I planned/plan/want to play but still haven’t. Whoops.

Anyway, I’ll try hard to have at least finished a couple of these contenders so I can root for them properly. The Game Awards 2024 is set for December 12 at 4:30 PM PT / 7:30 PM ET, and I’ll tune in more for announcements than for anything else. How do you feel about this year’s Game Awards nominees?

Sep 202023
 

When we talked about Granblue Fantasy Relink coming out on February 1 and Persona 3 Reload on February 2, I commented on how Final Fantasy VII Rebirth and Like a Dragon: Infinite Wealth were also set for “early 2024.”

Then Final Fantasy VII Rebirth was announced for February 29, turning February into an insane month for JRPGs…

…and last night, at the RGG Summit, Like a Dragon: Infinite Wealth was confirmed for January 26, which is far earlier than I expected.

While the RGG Summit didn’t have any new surprise announcements, it did show a lengthy story trailer and a fun-filled gameplay trailer for Infinite Wealth, and all I could think while watching them is that this has the potential to be one of the best games ever.

The story trailer was emotional, with one shocking reveal that you’ve probably seen posted all across social media by distressed fans by now unless you’re good at avoiding spoilers, and the gameplay trailer looks like it’ll be so much fun.

I’ve been playing Yakuza: Like a Dragon now in the hopes of catching up ahead of Gaiden, and my one criticism of the combat so far is that your position matters but you can’t actually manually move your character. So the gameplay trailer confirming that you can move in combat in Infinite Wealth is all I needed to see. It’s actually the one thing I was hoping for from a combat reveal!

They showed so many mini-games that look fun, too. When Like a Dragon: Infinite Wealth was first announced, they said it would be the largest game in the series so far, and I believe it after seeing these trailers.

In short, I’m excited, terrified (of the story), and desperately trying to figure out how to manage my backlog in early 2024!

Like a Dragon Gaiden is out on November 9, with Like a Dragon: Infinite Wealth to follow on January 26. Since they had no other surprise announcements, that just leaves me wondering what RGG Studio might have in store next… hopefully with a long enough break in between for us to catch our breaths.