Operation Backlog Completion 2025
Oct 172016
 

Now that we’ve covered Eternal Darkness, let’s move on to one of the two games I’m giving away in honor of Halloween: Breath of Death VII.

breath-of-death-vii

If last week’s doom and gloom isn’t quite your cup of tea, this might suit you better, because Breath of Death VII (or Breath of Death VII: The Beginning, as the title screen calls it) is a parody. Even its name is a parody, a nod to classic RPG series like Final Fantasy that keep getting more and more entries.

It’s set in a post-apocalyptic world inhabited by the undead, but despite this grim premise, it’s actually pretty lighthearted. The main character is a Skeleton Knight named Dem, and he’ll be joined on his quest by a ghost, a vampire, and a zombie.

Dem can’t actually speak, but his ghost companion can hear his thoughts, which she then relays to the group. Or at least, she relays her interpretation of them…

breath-of-death-screenshotBreath of Death VII doesn’t have the strongest plot, but the writing is funny.

If you want a game that pokes fun at JRPG tropes (among other things) while also paying homage to those games, this is the way to go.

The game is fairly short, about 5-10 hours depending on how quickly you play and how much you explore. It’s styled like an old-school JRPG with random encounters and turn-based combat.

However, there are conveniences like HP that refills after each battle and a limited number of random encounters per area (you can trigger battles manually if you want more), along with unique elements that set it apart. For example, enemies become stronger with each turn, so you want to defeat them as quickly as possible.

Breath of Death VII is a fun, humorous throwback to classic JRPGs. I highly recommend it… and don’t forget, every comment you make on this or any other Celebrating All Things Spooky post this October is a chance to win your own copy of Breath of Death VII!


Buy Breath of Death VII from Steam

Oct 142016
 

world-of-final-fantasy-ennaWorld of Final Fantasy is an upcoming turn-based RPG about a brother and sister exploring a mysterious world called Grymoire and encountering characters from across the Final Fantasy series.

It’s been on my radar ever since they showed the villains.

Since then, I’ve followed news about it and gotten pretty excited for this unusual Final Fantasy game. It sounds like it could be a lot of fun… and on Monday, we can try it out to see.

Starting October 17, a “dungeon demo” will be available to download for the PS4 or Vita. It should be a nice slice of World of Final Fantasy gameplay, with Mirages to capture and Final Fantasy characters to meet.

(Update: the PS Vita demo has been delayed until October 21 in the US.)

If you complete the demo, you’ll be able to fight the Magitek Armor P Mirage in the full game’s coliseum.

Square Enix also released the full opening movie for World of Final Fantasy, which includes the game’s regular graphics as well as an anime art style “that appears during some of the game’s cut scenes.”

I love this intro. It’s adorable, but also exciting. I can’t wait to see what the game is like, and I’ll play the demo for sure!

And of course, I want to know more about the villains. Speaking of which, I don’t trust Enna Kros (the silver-haired woman) one bit, thanks to Kingdom Hearts.

The silver hair is one thing, but she and Xehanort clearly buy their gloves from the same store.

Ansem, Seeker of Darkness, also wears the same gloves (and has beautiful silver hair to rival Enna's)

Ansem, Seeker of Darkness, also wears the same gloves (and has beautiful silver hair to rival Enna’s)

And let’s see…

enna-and-xehanort-stance

Nope! I don’t trust you, Lady Xehanort! I don’t trust you at all!

…Ahem.

While it may be a while before my suspicions about Enna Kros are proved or disproved, my more reasonable belief that World of Final Fantasy will be a fun game should gain some support on Monday, once the demo is available.

World of Final Fantasy is due out on October 25 in North America, October 27 in Japan, and October 28 in Europe. …Wait, why are we getting it before Japan?

Are you planning to play it or try its demo? What do you think of Enna’s odd resemblance to Xehanort (and Ansem)? Let me know in the comments.

Oct 122016
 

spirit-of-justiceI already wrote a freelance review of Phoenix Wright: Ace Attorney – Spirit of Justice, but now that I’ve played its DLC as well, let’s discuss the newest entry in my favorite video game series.

Many people have named Spirit of Justice their new favorite Ace Attorney game. For me, Trials & Tribulations still claims the #1 spot. (I’d like to play the other top contender most people have, if Capcom would kindly localize it already…)

Nevertheless, Spirit of Justice is an excellent game.

Phoenix Wright: Ace Attorney – Spirit of Justice, currently available only on the Nintendo eShop, sends Phoenix to the Kingdom of Khura’in, where his old assistant Maya Fey is about to complete her training. There, he encounters a legal system where lawyers are all but non-existent. The people of Khura’in hate lawyers, and few people are willing to take up anyone’s defense due to a law known as the Defense Culpability Act:

“In the name of Her Eminence, those who would support criminals will be deemed just as guilty.”

In short, a lawyer whose client is found guilty will receive the same sentence. This severely raises the stakes, since Phoenix is at risk of execution if he loses a case in Khura’in.

Meanwhile, Apollo Justice and Athena Cykes are in charge of the home office, which the localization still vaguely pretends is in California despite more overt Japanese influences than ever.

Still, even he has his endearing moments.

Still, even he has his endearing moments.

The prosecutor this time around is Nahyuta Sahdmadhi, and it’s been a long time since we’ve had a prosecutor this hostile. New Ace Attorney drinking game: take a shot every time Nahyuta says you’re going to hell.

There’s more to Nahyuta than meets the eye… but unfortunately, he’s one of the least interesting prosecutors the series has ever had.

His claim to fame is supposedly that he can see the course a trial will take from the very start, or something… but this never really comes into play much. He’s mainly just calmly insulting, and after how much I liked Simon Blackquill and even Zacharias Barnham, I found Nahyuta disappointing.

But there’s a lot more to the plot than just Nahyuta. (After all, Trials & Tribulations is my favorite game even though Godot is my least favorite prosecutor.) Spirit of Justice has a more epic overarching plot than usual, since there’s a revolution going on in Khura’in. It’s pretty exciting to watch unfold.

Even the cases that don’t tie directly to that plot are great. The second case is quite possibly the best Case 2 in the series, and while a lot of people disliked Case 4, I loved it for obvious reasons.

Click for minor SoJ spoiler, implied Dual Destinies spoiler
I want Blackquill as my assistant in more cases. That was awesome! And after dealing with Nahyuta for three prior cases, it was so satisfying to watch Blackquill shut down his nonsense with a sharp, “Silence!”

On a side note, people criticize Athena’s characterization since she seems less competent than in the cases she led in Dual Destinies… but this is the first time she’s taken the lead on a case where the defendant wasn’t a close friend.

Plus, both cases she led in Dual Destinies resulted in her freezing up due to her PTSD flashbacks. No matter how flustered Nahyuta made her, that never happened again. I say Athena’s characterization in Spirit of Justice is fine.

Spirit of Justice also draws more heavily on the previous games than Dual Destinies did, not only because of the heavy focus on spirit channeling, but also because of ties to Apollo Justice.

spirit-of-justice-zak-gramarye

And while Nahyuta felt a bit dull, the rest of the cast made up for it. Of the new characters, Princess Rayfa in particular had the sort of character development that would have improved Nahyuta. Of the returning characters, Apollo’s development was great. I’d go so far as to call Spirit of Justice his game, not Phoenix’s.

On a personal level, I liked the story of Dual Destinies more than Spirit of Justice. (I know this is heresy among many Ace Attorney fans, much like my low opinion of Godot.) First, Blackquill alone made Dual Destinies one of my favorite games in the series. Second, I found its story much less predictable.

While I loved Spirit of Justice’s final case, I figured out many of its big twists in advance. Only one really shocked me, and I wish the case had more moments like that.

On the other hand, it had some surprisingly subtle foreshadowing, which I liked a lot!

Click for major Spirit of Justice spoiler
That bottle of black Je Suis L’belle hair dye in Inga’s room? It seems like just a nod to Dual Destinies until you remember the rules of spirit channeling. White-haired Amara would have had trouble passing herself off as a man with black hair.

Nevertheless, it improved on Dual Destinies in many ways. For example, you’re allowed to freely investigate areas again, and I think the series has finally found a happy medium. It lets you know which areas you need to search for evidence, alerts you when you’ve found everything, and marks which objects you’ve already examined. This eliminates the pixel-hunting of the early games, while still letting you investigate areas for funny dialogue.

(I still wish it was slightly less linear, though, especially when it comes to breaking Psyche-Locks. Psyche-Locks felt all but pointless.)

It also raised the difficulty from Dual Destinies, but kept the “consult” feature in case you get stuck, another nice balance.

Now, let’s talk about the DLC. There are three DLC cases: two non-canon “Asinine Attorney” episodes and one full-fledged case called Turnabout Time Traveler. The Asinine Attorney episodes are amusing, but pretty short. Turnabout Time Traveler, however, is great! It’s set after the main game and well worth playing.

Overall, I enjoyed Spirit of Justice a lot and definitely recommend it to fans of the series. It leaves me curious, however, about where they’ll go from here.

Click for major Spirit of Justice spoiler
Throughout the whole game, I thought they were planning to phase Phoenix out for good as the main character. The Khura’in setting was created because they felt Japan/California no longer had enough challenges for him, and there was all that stuff about how Phoenix knew the office was safe with Apollo in charge…

…and then Apollo stayed in Khura’in.

So where are we going from here? Will future games be split across the two countries like this one? Will Apollo get his own series set in Khura’in?

Well, I’m sure Capcom will make its plans for Ace Attorney 7 known in time. Until then, let’s hope they localize Dai Gyakuten Saiban next… and maybe Ace Attorney Investigations 2?

Fans:
Capcom, can we please have Investigations 2?

Capcom:
spirit-of-justice-nahyuta

I’ll never give up! Anyway, Phoenix Wright: Ace Attorney – Spirit of Justice was an excellent game and a great addition to the Ace Attorney series. If you’ve played it, what did you think?


Buy Phoenix Wright: Ace Attorney – Spirit of Justice from the Nintendo eShop