Operation Backlog Completion 2025
Oct 102016
 

eternal-darkness-sanitys-requiemEternal Darkness: Sanity’s Requiem is a survival horror game I wanted to play for quite a long time, and I’m glad I finally did. I love the work of H.P. Lovecraft, and it’s hard to find a game more Lovecraftian than this.

Eternal Darkness begins when a young woman named Alex Roivas is called to her grandfather’s mansion in response to his horrific, inexplicable murder. There, she decides to investigate and uncover the secrets surrounding his death.

At first, the mansion makes Eternal Darkness look like it has standard survival horror gameplay. While you can explore some of it, most of your paths are blocked by locked doors, puzzles, and other obstacles.

However, it has an atypical narrative structure that makes its progression unique. As you explore, you’ll find pages of the Tome of Eternal Darkness, each of which contains a chapter about someone connected to the mystery.

These chapters take place across the world and throughout history.

As such, Eternal Darkness has numerous playable characters and often feels like a collection of short horror stories… interconnected stories bound by a single plot that brings them together.

And that plot, which revolves around a character summoning one of the Ancients to cast the world into eternal darkness, is not only full of Lovecraftian themes, it’s also pretty interesting to watch unfold.

In each chapter, you learn some sort of skill or knowledge that Alex can then use in the present day. For example, early on you wind up with a broken key. The chapter’s character learns a spell to repair items, which you then use as Alex to fix the key, move on to new areas, and find the next chapter.

Spell?

Unlike many survival horror games, Eternal Darkness has a strong focus on magic. As you explore, you’ll find runes that you use to cast different spells. Each spell is aligned with one of the Ancients, and it’s wise to keep in mind which Ancient is strong against which, to choose your spells accordingly.

eternal-darkness-alignments

Spells are used for puzzles, healing, and combat. You’ll also use melee weapons and firearms against the monsters you encounter, and you can target individual parts of the monsters’ bodies. There’s a stronger focus on action than you’ll find in most horror games, since striking the final blow against an enemy restores part of your sanity meter (which decreases as enemies see you). However, some enemies are powerful enough that it can be better to just run past.

And of course, what Eternal Darkness is really well-known for is its sanity effects. Unfortunately, the more you know about the sanity system, the less scary it is, since it’s designed to mess with the player more than the character.

While I knew nothing about the plot, I knew the sort of sanity effects I’d face, which diminished their effectiveness. Plus, since low sanity can hurt you–things that would drain sanity drain health instead if your meter is depleted–I tried to keep my sanity high whenever possible as soon as I learned the spell to restore it.

As a result, I didn’t find Eternal Darkness as scary as I’d hoped. It’s also hard for me to compare it to other games in the genre, because it’s so different from every other survival horror game I’ve played.

However, I can say this about it. Eternal Darkness: Sanity’s Requiem might not be the best survival horror game, and it might not be very scary if you know what it’s infamous for… but if you’re looking for a game with a fun Lovecraftian story, it’s one of the best I’ve ever seen.


Buy Eternal Darkness: Sanity’s Requiem from Amazon

Oct 072016
 

Tales-of-Symphonia-SteamTales of Symphonia is easily one of the best games I’ve ever played. I recommend it to any JRPG fan, whether you play the Steam port, Tales of Symphonia Chronicles on the PS3, or the original Gamecube version.

But if you want to give it a try first, you’re in luck. Steam is holding a free Tales of Symphonia weekend, which means you can download Tales of Symphonia from Steam and play it for free from now until Sunday at 1 PM Pacific Time / 4 PM Eastern Time.

It is also discounted, so if you enjoy playing it and want to buy the game, you can get it for $6.79.

When Tales of Symphonia first launched on Steam, it was riddled with issues, from major technical problems to bizarre mistakes. Since then, most of those problems have been cleared up. If you care about 60 FPS, it still isn’t on par with the Gamecube version, but it’s as good as if not better than the PS3 version.

Give Tales of Symphonia a try this weekend!

(On a different note, I planned to discuss Phoenix Wright: Ace Attorney – Spirit of Justice today. Expect that post next week. Meanwhile, Color Splash is out–officially, not accidentally–today. I’m still on the fence about it.)

Oct 052016
 

final-fantasy-xv-mooglesYesterday, Square Enix launched a countdown to new information about Final Fantasy XV. Before long, it was revealed that the countdown would show the role Moogles play in Final Fantasy XV.

And when the countdown ended… we learned that Moogles will be items in Final Fantasy XV.

“Moogle dolls and goods” can be used as a “lucky charm” when you’re in trouble. So far, they haven’t explained how these items will help.

Final Fantasy VI had a Moogle Charm item that prevented random encounters. While Final Fantasy XV has no random encounters, maybe it wards away enemies. Maybe a Moogle toy will be a one-use item that lets you survive a fatal blow or something similar. Maybe it will summon a special Astral when you’re in danger. Those are my theories.

The greatest surprise is why they felt this needed a countdown. As for the Moogles themselves, this approach makes sense.

Moogles were once planned for Final Fantasy XV, since they’re a recurring staple of the series, but then they were dropped because they didn’t fit the world.

Square Enix later let fans vote on the issue, and both Japanese and Western audiences overwhelmingly said they wanted Moogles in Final Fantasy XV. Tabata responded by saying there will be a “fun little way” to include a non-chatty Moogle. Sounds like Moogle toys were pretty much to be expected at that point.

To celebrate the announcement, Square Enix is currently holding a new Twitter promotion. The more followers the official Twitter account gets, the more rewards will be unlocked, until they finally conclude with some sort of Moogle video, perhaps showing Final Fantasy XV’s Moogles in action.

What do you think about the role Moogles will play in Final Fantasy XV? Are you satisfied, or were you hoping for live Moogle characters? How do you think this “lucky charm” will function?