Operation Backlog Completion 2026
Apr 232018
 

FF7 remake CloudAs we continue to get Final Fantasy XV DLC news, I sometimes wonder when they’ll announce Final Fantasy XVI… and then I remember we have another big Final Fantasy game coming.

We haven’t discussed the Final Fantasy VII remake since last February, when we learned the Compilation works will not be considered canon.

There hasn’t been a lot of new information, aside from little details, but now a job listing has provided some insight into how Square Enix views the project.

According to the translation from Gematsu, the job post describes it as a “new creation” rather than a “simple remake.”

They’re looking to surpass the original and want to “preserve the existing concepts users hold while creating a new world view.”

To me, that would mean giving it a revitalized turn-based combat system rather than switching to an action combat system. The job listing does mention “a battle system that combines commands and action,” but that makes me think more of the way Kingdom Hearts uses menus in its combat. On the other hand, the post later describes it as “action elements added to the traditional strategy,” which sounds like action would have a lesser emphasis.

(But really, after what they’ve shown and said in the past, I’d be surprised if they include turn-based elements.)

They’re looking for people who can work on enemies, bosses, and environments, as well as people who can work on level designs.

All of these things together with their emphasis on it as a “new creation” really make it sound like they’re rebuilding the entire game. Are we sure this isn’t a re-imagining after all?

Update: A new interview, with a translation from DualShockers, discusses how the visual team is working to make sure the special effects have a meaning beyond looking cool.

What are your expectations for the Final Fantasy VII remake? And… do you think we’ll hear about it at E3?

Apr 202018
 

This review is an unusual one, because I thought I already reviewed Finding Paradise.

I named it as one of the best games I played in 2017 (and mentioned that my review would be coming soon), and I didn’t realize I never actually reviewed it until I went to look for my review last weekend and it… wasn’t there.

My guess is that I intended to review it right when my site went down, and by the time it was restored, I forgot. Anyway, let’s talk about Finding Paradise!

Finding Paradise is the sequel to To the Moon. Once again, Neil and Eva enter a dying patient’s memories to alter them in order to fulfill his final wish. The patient is the protagonist from A Bird Story, the shorter game set in between the two.

He presents them with a tricky task: he’d like them to resolve his lingering regrets while leaving as many of his memories unchanged as possible. Like in To the Moon, traveling through his memories lets the story of his life unfold, although this time Neil and Eva are sent back and forth between recent memories and old memories instead of following a linear path backwards.

For me, it wasn’t quite as emotional as To the Moon, but it was still a solid story. I also loved how it played with the series’ premise, leading to a beautiful and thought-provoking conclusion. And of course, there was plenty of humor.

I also went into Finding Paradise hoping for more of the overarching story that was hinted at in To the Moon and expanded on in the free mini-episodes. While Finding Paradise only touches on it lightly, it has a few mysterious events and some intriguing developments that advance it a little further.

Click for major Finding Paradise spoilers
In addition to the obvious scenes about Neil’s work, fans have speculated that the mysterious motorcycle rider (whose scene stands out for having no apparent significance to the plot) and the woman in the brown dress who (according to the child) retrieves the doll without touching the water is Faye.

Since Faye doesn’t exist in the real world and Neil copied her data, this once again suggests that Finding Paradise itself is a memory that someone is revisiting.

Finding Paradise also provides a list of the games in the series.

Since it lists To the Moon and Finding Paradise as the major episodes, with A Bird Story and the minisodes listed in between, I hope this means we’ll see more smaller entries before Episode 3.

Finding Paradise might not be as amazing as To the Moon, but it’s still an excellent game and I can’t wait to see where Freebird Games takes this series in the future. (It may or may not involve lots of murder?)

If you played Finding Paradise, what did you think of it? Where do you think the overarching story is headed?

Apr 182018
 

After loving both of the previous Xenoblade games, I recently finished Xenoblade Chronicles 2.

Xenoblade Chronicles 2 has seen an odd reception. Some people love it, while other people hate it.

While it has some flaws, I think it’s a pretty fantastic game.

Like its predecessors, Xenoblade Chronicles 2 is an action RPG with an almost MMO-like combat system where your characters auto-attack until you use special attacks on a cooldown system. This time, you have three special attacks at a time, based on which Blade you have active. You can switch between three different Blades during battle (technically four, as Rex), which gives you a nice variety of moves.

Blades also have elemental attacks, which you can chain together in a system that seems complicated at first but isn’t so bad once you get used to it. By the end of the game, I loved stacking as many elemental orbs on a boss as possible so I could break them with an Elemental Burst.

As you’d expect from a Xenoblade game, there are many vast areas to explore with secret locations to find and items to gather. This time, it is spread across several “Titans,” massive creatures that fly through the Cloud Sea with civilizations built upon them. That’s a cool setting.

To me, however, it felt a little different from the past Xenoblade games. That sense of exploration was strong at the start, but the more I played, the more it started feeling like a regular JRPG progress, just with some large areas.

But that’s okay! I love JRPGs, so feeling like a regular JRPG isn’t a bad thing.

For me, the most important part of a JRPG is its story. So how does Xenoblade Chronicles 2’s story hold up? I think people sell it short when they claim it’s simple or read too much into the director’s “boy-meets-girl” comment.

I mean, technically yes, the plot kicks off when Rex meets Pyra and agrees to go on a journey with her to find Elysium, but there’s so much more. The quest to reach Elysium itself is because the world is dying, there are numerous points where the story deals with discrimination (mainly anti-Blade sentiments) and other serious themes, and the antagonists are credible threats.

And while it might use some JRPG cliches, it also subverts some in ways I enjoyed.

Click for minor Xenoblade Chronicles 2 spoiler
For example, Mor Ardain is set up to be the typical JRPG “evil empire,” to the point where I assumed going into the game that they’d be at least secondary antagonists. A technologically advanced empire at war to expand its territory and it’s sending a “Special Inquisitor” after you?

But Mor Ardain isn’t evil at all, its expansion is because their own Titan is dying, and the Special Inquisitor turns out to be an awesome character who becomes an ally pretty early on while still remaining loyal to the empire.

Now, I would say the story is more personal. It had grand, world-changing stakes, but most of the protagonists and antagonists are driven by very personal reasons.

There are humorous moments, but also serious moments and tragic scenes. I loved the main cast, especially Mòrag, who might be my favorite Xenoblade character in general.

(Speaking of characters, the fanservice controversy is way overblown.)

Now would it really be a Xenoblade game without some crazy twists? Don’t worry, Xenoblade Chronicles 2 delivers! One of the biggest twists especially delighted me with the cleverness of how it works.

Click for major Xenoblade Chronicles 2 spoiler
While it was marketed as being completely unrelated to the first Xenoblade Chronicles, there is a direct connection.

Not only was that a shock, but I suspect it will work in reverse: if you play Xenoblade Chronicles 2 first and then play the original, you’ll realize the connection then.

But I did call it a flawed game, so let’s get into some of the negatives. There’s nothing major wrong with Xenoblade Chronicles 2, but it has lots of little things that just made me ask, “Why did they think this was a good idea?”

You get new Blades essentially through a gacha system. Even though you don’t spend real money like in the dreaded mobile gacha games, it’s still annoying to use Core Crystal after Core Crystal and keep getting generic Blades, since it’s luck-based.

Then there are the side quests. Some side quests are great, especially since a lot of the fetch quests have been relegated to Mercenary Missions instead, and the Blade quests in particular have their own stories and cutscenes. But the ones that need you to gather tons of a particular type of item? Those annoyed me.

(Meanwhile, Ursula’s tedious quest falls into its own special category of “Why did they think this was a good idea?”)

Switching around Blades to get past field skill checks, sending out mercenary groups manually since there’s no “send again” option, and other minor things just added a bit of frustration to an otherwise excellent game.

Nevertheless, these flaws are just a minor strike against a fantastic journey across a beautiful world. It might drive completionists insane, but if you’re in it for the story, Xenoblade Chronicles 2 delivers.

Click for major Xenoblade Chronicles 2 spoiler
Except I’m not all that crazy about the post-credits scene of Pyra and Mythra returning as two separate people. It felt too deus ex machina.

Yes I know there are theories about how it technically fits with the lore. It still felt contrived to force a super-happy ending.

Although considering Pyra/Mythra/Pneuma is the “child” of the Architect and sacrificed herself to save everyone, I’m tempted to handwave the resurrection part as being because she’s basically Jesus.

Xenoblade Chronicles 2 doesn’t feel as epic as the original Xenoblade Chronicles, but it still tells a solid story with great moments and excellent characters, with a beautiful world to explore. If you have a Switch and you’re looking for a good JRPG, this is one you shouldn’t miss.

What did you think of Xenoblade Chronicles 2? Let me know your thoughts in the comments.